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  • Antt
  • Member Since Jun 25th, 2009

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Of monks, mains, and the ability to change {WoW}

Apr 3rd 2012 2:59AM My Rogue has, and always will be, my main, my alts were initiallycreated to 'serve' him. Early in the leveling grind, he needed bags, so I rolled Priest to become his tailor, I was also leveling LW on my Rogue, and I needed Iron buckles for something or other so I rolled a Warrior to become his BS etc. This alt servitude gradually became full-blown altoholism! I have now managed to level all 10 classes to 85 and just recently got my last alt (Mage) through RF DS, and tried nearly every spec doing so.

There have been times where some of the alts have come close to being my main, in terms of playtime, usually my Disco Priest (especially when i discovered Atonement healing!) but every time one of my alts passes him, in ilvl or progression, I jump back on Rogue to get back to #1.

When MoP hits, my biggest issue is going to be whether to level Rogue to 90 or level up a Panda Monk, and with all professions maxed (some multiple times), I don't know what I am going to get Mr Panda to work on... decisions, decisions...

Ghostcrawler talks game systems in final Cataclysm post-mortem {WoW}

Mar 7th 2012 7:51PM I agree that legendary weapons should be super rare, and If only a very select few should have them then they should remain legendary for the entire xpac. If we look at Dragonwrath, while it is legendary, it's still only ilvl 397 - and now only slightly better than N DS drops (in terms of DPS - not the awesome transformation).

I think Blizz are actually on the right track with http://wow.joystiq.com/2012/03/07/ghostcrawler-talks-game-systems-in-final-cataclysm-post-mortem/3#commentformthe Rogue Legendary daggers. Having the starting quest at the start of a raid, and then all the Rogue-specific quests following (which are awesome) and then months and months of grinding to get Fangs of the Father.

I think this could be extended to all classes in Mists - maybe not for a legendary (actually, definitely not) but for some new level/type of weapon (I can't think of a name for this new level, but half way between epic and legendary) where you get the quest and you have to do a long and difficult series of class specific quests. Not only will this give players an exciting new way of loot acquisition, but it may, more importantly, teach some people a few finer points of their class mechanics. For example, A mage ice trapping, polymorphing, and blinking their way through a tough quest; a priest having to mind control and heal a NPC through, a DK having to tank to protect a group of NPCs; and a Druid having tank, heal and sneak etc etc...

May also be a good way to re-introduce class specific lore i.e. being guided through the quests by a renowned class leader.

Just a thought...

Spiritual Guidance: How to increase your HPS as a discipline priest {WoW}

Feb 7th 2012 12:42AM Thanks for the comment Noodlenose - was waiting for some archangel/atonement love :c)

In defense of intellect plate {WoW}

Feb 6th 2012 1:36AM just a quick thought on potential 4th specs:

Rogue - Tank via high dodge (similar to Bear spec now). I think these Rogues did exist sometime in late Vanilla/early BC. You could actually equip a certain greens and blues to give a very high dodge rate (near 100%).

Warriors - (this was the toughest one) but given that warriors are the quintessential tanks, perhaps they should have a 2nd tanking spec, a cross between fury and protection, no shields and wielding massive 2 handers, whirl-winding their way to massive amounts of agro (might be a bit too similar to Blood DKs though).

Pally - Shockodin.

Priest - in the same vein that warriors are the quintessential tanks, priests are mostly noted as healers and while they already have 2 healing specs maybe they could have a 3rd. Perhaps splitting atonement healing into its own spec.

Hunter - a tenacity spec in which the pet tanks.

Mage - Battle mage.

Warlock - A healing spec via damage, similar to the affliction tree now, but where the healing goes to the warlock it goes to party member, and a new healing pet because that would just be awesome.

Shammy - Tank. New defensive totems etc and finally being able to use the rock-biter embuement!

Death Knight - there are 2 potential options I can think of. A Death Caster, or a Death healer with healing being done via damage, similar to the warlock option (which is the same as atonement healing and the new Monk healing). Or turn the unholy tree into a spell based spec and have the 4th spec as the healing spec - As the only Hero-class in the game DKs should be able to perform all roles...

Druid - done, with guardian spec in Mists.

Well a bit off topic, and probably better saved for a Breakfast topic, but the introduction of a Shockodin, Death Caster, and Death Healer would create specs that could also use int plate. And with a potential 8 tanking specs, it may shorten the DPS LFG/LFR queues.

5 ways to improve the Raid Finder {WoW}

Dec 15th 2011 11:10PM This sort of touches on point 5 - I think It would be good if there was an option, when you queued, to select a 'clean' raid i.e. no bosses down. I know when I join a raid for the last two bosses, I am going to tank/DPS/Heal for those two bosses to complete the raid, queue again for the first two bosses and drop-out after that. Why would I want to kill the last two bosses again, when 1) I just killed them, and 2) when I am not going to be able to roll for loot? While 95% of the people I have raided with in LFR have been great, I'm not going to spend another hour of my time for no reason.

I think this contributes to a lot of drop out after certain bosses. Although I can see it being an issue when people would only queue for 'clean' raids, and as soon as someone left a raid the whole grp would fall apart...

A solution would be to remove the loot lock-out once a week, and implement the lock-out to if you have won loot off that boss. With it being 4.3. and and the new VP rewards, the 378 drops from HoT why would it be so bad for people to have more of a chance at the 384s?

Breakfast Topic: Are you afraid of the PUG? {WoW}

Oct 16th 2011 10:16PM ^ This!

I did a PUG ZG a couple of night ago on my resto Druid, while the group was okay, the tank was pulling like it was a timed ZA or something, we never even came close to a wipe (and I was adding about 3k DPS to the board) but we get to the last boss and the adds just smashed me, we wiped, I politely asked if they would be so kind to keep the adds off me, I stood in the bubbles on body slams and did everything else I was supposed to do. The adds smashed me again. In exasperation I /p "bloody adds" which was responded to with "bloody heal" ...

This is one of my more unpleasant experiences in a PUG, I will not be queuing for a Troll Heroic ever again, which is sad because I generally enjoy Pugging (on any of my 10 level 85s, which includes 3 healers and 2 tanks). At least I can still farm JP/VP in normal Heroics.

Encrypted Text: Reflecting on our Cataclysm abilities {WoW}

Oct 13th 2011 1:35AM As a combat Rogue I have rarely used any of the new 81-85 abilities, the occasional
redirect here and there, but that's about it.

What Rogues need is some sort of raid/5-man etc utility , TotT was fine before the threat fixes and allowed us to get a few extra shots in before everyone else started wailing on the mob, but now it's useless.

Perhaps some of our current abilities could be extended to benefit the whole group, for example:

- Evasion - also increases the dodge rating of all party and raid members by x% for X seconds.
- Adrenaline Rush - increased the attack power or agility/strength of all party and raid member s by x% for x seconds (and does not override battle shout/horn of winter/strength of the Earth totem).

Or we could have some sort of battle rez (/duck) like, 'Adrenaline Injection' that could only be used while in stealth.

I think we really need to be able to help healers out in some way, just for putting up with our leather-wearing-melee arses, who take so much damage every time a mob even sneezes in our general direction.

Oh, and to have Eviscerate do more damage than Sinister Strike would be kind of nice :c)

Blizzard introduces tradable "Guardian Cub" companion pet, purchasable through the Blizzard Store {WoW}

Oct 10th 2011 8:11PM I am neither for or against this - but one thing i think should be considered (or remembered) is all the concerns that are raised when Blizz releases a new pet on the pet store from all the players who don't have access to a credit card and/or a spare $10 I am sure there are alot out there - the players who are under 18, asking mum and dad for $10 for a virtual pet and getting laughed at (or yelled at)...

Blizz mentions in the post that "many players have been asking for ways to get the companions we offer there without having to spend real-world cash." So they respond to those players.

Good on 'em for listening and doing something about it.

15 Minutes of Fame: Will you be at BlizzCon? {WoW}

Oct 7th 2011 1:01AM It's even harder in Australia - I tried to get tickets but there was no hope, I was even willing to pay the stupid amount for flights and accommodation.

And now I know that WoW Insider was going to (potentially) give me 15 minutes of fame for travelling so far...

My face is very sad :c(

Breakfast Topic: Do you enjoy leveling? {WoW}

Sep 28th 2011 1:19AM I am the same too - I have all 10 classes at 85 (all but 3 were 80 pre-cata, and those three were 70+, so I missed the revamped Vanilla questing) and I must admit that I have a love-hate relationship with leveling. There were some quests which I just loved doing over and over again, and some quest lines that made me want to yack, again. Overall it was a great experience - especially learning all the mechanics of all the classes, which I tried every spec out.

The introduction oh heirloom gear in Wrath was one of the best things ever for an altoholic.

Now, my main contention lies with the endgame 'leveling' read: gear grind. Especially for alts with things like the Molten Front dailies. Doing them on my main (Rogue) was not so bad, got my achievements, some new gear and it was a fantastic new area!. Doing them a second time on my 'main tank' merely to get all that sweet sweet tanking gear (for a non raider) was slightly uncomfortable, doing them a 3rd and 4th time has been unbelievably painful. Being an altoholic, I am used to repetition, and in some morbid sadistic way I enjoy it, but not MF 10 times over (although it's slightly better than the Wrath jousting).

And I agree with Greg, I think there should be a BoA token or something that you get at level cap that grants you +10%xp gain, and you can carry more than 1 i.e. you main gets to level cap and you get a token for +10%xp, your second alt gets level cap and gets a token, you give both tokens to your third alt for +20%xp gain all the way to your 10th alt getting 100% xp gain (plus heirloom bonuses).

This could also extend into other forms of currency e.g. when you complete all the Molten Front Dailies you get a 'Bronze Mark of the World Tree' which grants 10% more marks when doing the dailies. When you get a 2nd Bronze mark you can forge them to become a 'Silver Mark of the World Tree) for a 20% increase etc.