Nov 26th 2011 5:14AM What's that have to do with anything? Denying people civil rights is wrong.
Nov 25th 2011 2:53AM If someone wants to deny another person civil rights due to an immutable and personal characteristic that does not affect others' rights, they should be called out for the horrible and backwards thing they're doing. Perhaps Chuck Norris might be a good man, but Mike Sacco IS a good man for calling attention to the horrible and regressive opinion Norris has.
Nov 25th 2011 2:05AM Desolace is pretty, but it also feels unnatural to me. The zone has a lot more depth for me when I see on one hand the sort of change I would wish for in-character, yet on the other hand the "positive" change seems wrong and inappropriate. Now, the zone has a sinister undercurrent for me.
Nov 25th 2011 2:01AM When people undercut by one copper on a 5000g item, I'll buy the "more" expensive one. If the undercut is to suggest that I would care about a meaningless saving then it feels vaguely insulting, but if the undercutting is simply to get their item listed first then it's worth one copper to me to not put up with that BS.
Nov 5th 2011 11:20PM Truth doesn't get people downvoted.
Being an ass does.
Nov 4th 2011 11:13AM Question for the Queue:
What does Marcellus Wallace look like?
Nov 2nd 2011 5:27PM This list just makes me sad.
Nov 1st 2011 12:47PM There certainly will be best choices for particular situations, and that's part of my point. My rebuttal of Fox's view is based on two things:
1. Cookie-cutter builds are one-size-fits-all builds, easy choices for all situations, not highly optimized builds for particular situations.
2. Cookie-cutter builds will be far less legitimate in MoP. It will be much easier to tailor your talents to exactly what you're doing, and less optimal choices won't break your character as they do now.
Oct 31st 2011 9:17PM Of course there will be optimal specs for various fights, but that doesn't have anything to do with cookie-cutter builds.
Cookie-cutter builds are one-size-fits-all builds, and one-size-fits-all builds are far less legitimate under the MoP system. There will be optimal builds for particular fights just like there are now, but those tweaked builds high-end raiders use for specific mechanics are by no means cookie-cutter builds. Also, it's probably a good thing that more people will be thinking about their specs on a fight-by-fight basis.
"What talents should my spec use on fight x?" will have an answer.
"I just started playing - how do I spec?" will not have an easy answer, but it'll also be far less harmful if someone makes an inappropriate choice.
They aren't the same question.