Apr 16th 2010 2:19PM This!
Jan 8th 2010 9:16PM In summery, Warriors will probably be more like DKs in the fact that they can tank or dps using any of the three talent trees.
Nov 14th 2009 4:00PM Can Occulus be very easy? Yes. Is it a nightmare to pug? Hellz to the yes!
This is the only five-player dungeon that I refuse to run without vent. I do not want to spend the time typing out who should ride which drake and then how to use said drake. And then you have to wipe on the last boss at least once before the pugs understand how the drake mechanics are working. What's worse is the drakes do not begin with their full list of abilities. More than once have I argued with someone that the Emerald drake is the healing drake because the heal others ability is missing, untill the final boss. If the drakes were just an added way to travel around the instance, I think nobody would care. It's the final fight taking place on the drakes that pains people.
It's too bad that Zaryhm wasn't keen on the idea of better loot for Occulus because it does fit the harder instance, better reward schenario very well. If it dropped ilvl 232 loot, people would be lining up to learn how to run it. And eventually, most people would know how to use all the drakes. It is no different than riding on horseback in trial of the champion. It's an added pain. But any new level 80 toon is going to want to learn how to joust just so they can get their hands on that ilvl 219 loot instead of having to pug Naxxramas or Ulduar. Also, their guildmates are more likely to want to teach them how to joust, than they are to put together a Naxxramas 25 or Ulduar 10.
Blizzard just needs to realize that gimmicky things on trash are no big deal to us, but vehicle gimmicks in boss fights, that's a whole different story.
Nov 7th 2009 2:15AM I could not live without my Glyph of Devastate and I use Glyph of Enraged Regeneration as a prevenative healing measure(i.e. anytime the healers are distracted by lots or raid damage). Glyphe of Shield Wall is a must however!
Oct 31st 2009 2:06AM Wouldn't an easy solution be to allow anyone in the world to "hear" LFG chat, but restrict anyone not in a city from writing in it? That way the chatter would still only come from people in cities, but people outside of town would still be able to "browse" the channel for opportunities.
Oct 2nd 2009 4:03PM QQ....'nuff said.
Jun 26th 2009 4:22PM Allowing us to put a full stack of sunders in one hit is a bad idea. Evenly applying sunder stacks to a multitude of mobs to retain aggro takes skill to be effective. Skill should be rewarded. The glyphs available for extra stacking from sunder and devestate are more than enough help. If sunder/devestate gave a full stack on every push, it might as well be an instant/infinit taunt. This would not be fun.
Strength giving health? I think your heart is in the right place, but umm no. The tweak to Armored to the Teeth is a far better solution on Blizzard's part. Like you said we wear the heaviest of armor. Mitigation from armor is far more solid than relying on dancing around like a fairy with avoidance (i.e. dodge which unfortunately is at the forefront atm). A warrior tank should stand defiantly in the face of the enemy and take a hit.
Block? A better solution may be to combine block value (which determines how effective your block is) and block rating (which determines how often you block) into one normalized stat. This would make it easier to stack and would allow the warrior to incorporate its use into a regular gear set. The problem with block is that it is too much of a choice. We are forced to make an entire set devoted to this one stat in order to use it "effectively." This should not be the case. Perhaps another ability or talent that is shield related would be nice to give block a little bit of flash.
Rage? Warriors should get better at tanking lesser content with better gear. Right now, we get worse because we can no longer generate rage. Damage and healing classes are rewarded in lesser content by their greater gear. A warrior should be rewarded by mitigation not hindered. This was almost fixed in WotLK beta with a talent that would give rage for dodging. Maybe it should now be rage for blocking?