Apr 3rd 2012 10:16PM Perhaps we should go the mtg route of player archetypes.
Timmies - Play for fun regardless of time investment, motivation is to have fun, interact with others, play for the gratification of enjoyment.
Johnnies - Play to express themselves via acchievements, roleplaying, storytelling, lore-hunting, character building.
Spikes - Play for the competitive aspect, to achieve the best dps/tanking/healing, fastest completion times etc.
Combinations of types can then elucidate.
Timmy/Johnny - Roleplays, character builds, writes/tells stories, crafts etc for fun.
Timmy/Spike - Competes and wants to be the best as it brings them pleasure, competes on dps meters for fun.
Spike/Johnny - Wants to be the most creatiuve, have the most efficient character build or creative character build, creates as a form of competition.
Mar 29th 2012 7:35AM @MuneBeam
How can you not like a game that lets you go to the moon then kill the pope?
Mar 28th 2012 9:20PM @Boring K
Hell yes...I remember my first playthrough when I was 13 and didnt get the whole weapon thing (just using a 2h sword for most of the game) and spent almost 2 hours whittling him down with a terrible 1h sword.
PSP port i learned my lesson...
Mar 28th 2012 9:18PM Ah Grandia 2...I preferred its story to Grandia 1s but Grandia had much more memorable characters and excellent character development.
Shame they haven't tried rezzing this series...or at least releasing an HD collection of all of them in PAL.
Mar 25th 2012 11:44AM But if you ever used an mpq edit/model viewer program to look into the files there are already graphics there for purple, blue and green fireballs, Incinerates, Rain of Fire and fire casting aura animations.
Confused as to how it took so long...think Magi should get the option to have purple coloured fire and frost graphics seeing as all their spells are arcane in nature.
Mar 21st 2012 7:38PM Hrm, I never really felt rewarded for exploration as there wasn't much I could explore...each planet felt more like a group of connected maps with pretty linear paths through each.
I don't know about your combat points either...the combat is fluid-ish but too much time is spent on making the animations look flashy than on making them feel smooth, in WoW there's lots of clipping on attack animations (especially on spammier classes like Frost DKs and Rogues) but the combat feels more visceral and smooth...and WoW hasn't had pure rotational systems in a long time, most of them are priority based now.
I enjoyed SWTOR for 6 weeks or so, story aspect was nice but it was the same old quest tropes redressed; collect x, kill y with no real consequences...phasing or something surly could have been used instead of just swapping the odd NPC and getting a letter every now and then.
But it's competition, which is healthy.
Mar 21st 2012 5:30PM Yet players have asked for redone classic dungeons, evidently more have asked for that than for player housing (not least because player housing tends to be more asked for amongst RPers who are the lowest % of the playerbase).
Interesting how you single out the farming and pet battles though...when i was thinking more challenge mode dungeons and scenarios, but whats wrong with the farming and pet battles? Non-player combat activities that appeal to some basic human desires like building, creating and collecting? Totally optional? Sounds fine to me. I would wager that if they put in player housing this place would cry "WoWSims" anyway.
And Path of the Titans was scrapped because they figured it didn't work, from the looks of the few abilities that were in place in early alpha tests it didn't look overly exciting anyway. MoP is sort of resurrecting it with the revamp of glyphs, in partiicular Major Glyphs.
Mar 21st 2012 8:45AM Correlation doesn't equal causation. Without definitive statistics from a reputable source on sub changes over the last few months it would be foolish to assume that all who left WoW went to play SWTOR, especially when subs tend to dip during the last patch of expansion -> new expansion delay.
Now, SWTOR is -likely- to have had an effect on WoW's subs and the wait for MoP is also a -likely- cause, as is the fact that it's a 7 odd year old game is -likely- to contribute.
Personally I felt SWTOR was a watered down WoW with a Bioware SRPG stapled onto it, it was fun enough to run through the Agent and Smuggler story but that was pretty much it once I hit endgame, same old, same old. I do understand other enjoy it though and more competition is good for everyone so I have no vendetta against it whatsoever.
It does seem odd to me that when Blizzard listen to the fans and add in additional endgame content beyond the usual raid/arena or die they get chewed out even more on this site though...oh and Pandaren predate Kung Fu Panda, jus sayin.
Mar 10th 2012 7:50AM @commonperson
Well there were several large scale skill system overhauls plus the socket and rune changes all designed to appeal to the core gameplay of Diablo (i.e. kill lots of stuff and collect lots of items either solo or with a team). Balancing those changes with AI mobs is easier than balancing each class against each other for pvp purposes and bear in mind that they have to balance skills to be good in pve and not overpowerd in pvp, perhaps that could be a reason.
Now if I was on the team I would just make skills work differently vs. players...but then again maybe they want a more fleshed out and balanced pvp system than D2's. I don't know their reasons and I'm not going to make any definitive spurious proclaimations further than;
1. This doesn't really bother me as I don't pvp
2. The pvp patch will most likely be a 1.x free patch
3. If they take longer on it we might get more stuff from it.
Mar 9th 2012 9:24PM Meh, free PvP patch later on in the game's life when I'm feeling like a change from the usual co-op I practically always play. Doesn't really bother me.