Mar 27th 2010 11:02PM Some macros I like to use:
/cast [button:2] Conjure Refreshment;[group:party] Ritual of Refreshment;[group:raid] Ritual of Refreshment;Conjure Refreshment
This will cast Conjure Refreshment if you're solo or if you right click, and Ritual in party or raid.
For Intellect I do the same (just replace Conjure Refreshment with Arcane (or Dalaran) Intellect and Ritual with Brilliance).
Dec 10th 2009 1:49PM Disarming him doesn't mean you have to touch Frostmourne. :)
Nov 23rd 2009 9:47AM And that's fine for you. I think what a lot of people -aren't- taking away from this article is, it isn't just for the non-Priests. It's a guide on how to look at /your own performance/ as well. Even if you're 'just' a pug raider, even if you only raid with friends or 95% of the time with friends... most people want to get better at their game, whether they choose to tank, to DPS, or to heal.
Matt's pointers on how to evaluate your healers can be applied to yourself if you are a healer. Or if you just want to figure out /why/ you wiped on boss . What happened, and why, is very important. And for guilds that /are/ based on progression and are 'hardcore', then yes, performance is a defining factor.
It may not be what you want to do, but that doesn't mean evaluation is an invalid process. No one -likes- being told they're doing bad or where, but it's often a lot more helpful than 'lol wut don't do that again'.
Oct 28th 2009 5:59PM @Sivayla
Read more of the comments. They are mainly about having a choice taken away from us, not about the mats.
Ah, but I /could/ take any of those items and sell them on the AH--so I'm losing potential value by letting them keep the mats. That doesn't mean I want to roll on the ore and crystallized elements that come out of a mining node. Part of having the tradeskill /means/ having exclusive rights to the mats, contingent upon not having another of that tradeskill in the party/raid. Why isn't it the same with enchanting mats? As you point out, you can already vend the thing for gold.
It doesn't matter if they're trying to gather mats only in the instance--it has no bearing at all, because that's their choice to do it that way. Enchanters don't -have- to run dungeons all day to get mats, either--picking up a tradeskill (usually Tailoring) can, if you have a lot of cloth and some time and extra gold, provide the mats. It's just a more onerous process.
The bottom line is, no tradeskill material is worthless to someone without the tradeskill. The Auction House makes everything valuable to one degree or another. And the drop rate means.. maybe you will, maybe you won't. You -could- get 10 or more green items in a single run of an instance. You could get two. Same token, you could get 10 or more green items just farming mobs for the same amount of time or you could get none. The only 'guaranteed' mats are the shard and crystal (or crystalS if you're doing HToC). Once those stop being guaranteed due to RNG, well, then where's your enchanter?
Oct 28th 2009 5:46PM @kolyarut
Are you an enchanter, perchance?
I've seen a lot of people claiming that enchanters are 'just being childish and greedy'. Look, here's the thing. I haven't see -any- enchanter (and if I've missed them, then point them out) saying that -they- should be entitled to all the greens, shards, and crystals.
But what we as enchanters /are/ saying is that your right ends at the item, just like ours. What you do with it, or what we do with it, and what is socially accepted out of long-standing practice, are totally different. If we decide we don't want to DE and that it should be 'need if it's an upgrade, otherwise greed' then that's the way it should be. You who are a non-enchanter do not have any more right to the results of the disenchanting than I as a non-skinner have any right to the arctic fur, borean leather, or whatever else may come up from skinning a mob. (I can't think of any 5-man instances where something can't be skinned, or even any raids--even ToC has Icehowl and I think the Jormungar--unless Culling of Stratholme's Infinite Dragonflight can't be skinned.)
Is 'denying service' to someone an inconvenience? Possibly. Does it mean that the service should automatically be extended? No, it does not. It should remain a matter of choice, whether it's because the enchanter wants to impart a mark-up or force (or attempt to force) payment or if they simply don't feel like it.
I'm hearing conflicting reports that greed will override DE and that greed and DE will be on the same 'priority' for rolling, so I can't really comment on that--but just the /fact/ of the 'Auto-DE' option rankles.
This option is, more than likely, not going to affect me all that much; I pug something maybe once or twice a month, and so it, for me, is a minor annoyance at best if I decide to pug something. But I definitely understand where the howling is coming from. Hell, I don't even want those furs, skins, ore or herbs--I've got alts that can get those already, and just like enchanting mats, everyone needs 'em--for leg enchants or specialized bags, or for belt buckles or ammunition or gem cuts, or for potions, elixirs and flasks.
Oct 28th 2009 10:52AM Wow. Long comment thread is long.
To comment on various things:
1) If enough people take their money away, Blizzard will listen. Of course, I think they're listening anyways, because they are a good company and they understand the importance of their playerbase. If you think they -don't- care, then why are you still playing? Furthermore, why is WoW still so popular? It isn't as though there aren't alternatives.
2) Threatening to punch someone--to visit violence upon them--is generally considered a social no-no. It certainly isn't, should GC read these forums (and I'm not sure he doesn't--or at least someone at Blizzard probably dose), going to make him want to revert all changes and/or do anything you want him to do. If he were that kind of a paper doll figure, I wouldn't want him doing WoW development. That isn't the kind of person you want making a game.
3) Blizzard /does not want/ to separate PVP and PVE balancing. They have in a few specific instances of certain spells, but by and large, they want abilities to work the same, as much as possible, whether you're fighting another player or a mob named Bob.
That's their philosophy.
4) To belabor a point--belittling someone, anyone, isn't going to make them want to respond positively. Whether that's forum posters telling GC to 'die in a fire' or 'QQing' about nerfs--there are ways to express displeasure without being unpleasant. But various forms of hate, rage and snark aren't going to get you anywhere. 'Cool story bro' isn't a witty retort. Even hurtful things can be expressed without being coarse or crude, and it tends to get the message across better.
Unless, of course, your message is completely crude in the first place, but that's a wholly different topic.
Almost every time I read a 'QQ' thread, there's usually a good question or a valid point--somewhere. But it's obscured in a sea of emotion and larded down by people who think the quick zing is going to win them the game. That's the nature of 'teh internets', I know, but I long for the day when actual communication outweighs the storm of 'cool story bro' and other similar responses.
If you're ever in doubt, just think of it this way: 'Would I want someone saying this to me?' You don't have to have sympathy for everyone, but empathy makes communication much easier.
As for the changes, well--GC's explained some, and has said others have already been reverted, so I'm waiting. I'm currently leveling a paladin right now to go tanking and probably DPS, so, these changes will probably affect me, but, for now I'm willing to see what happens.
Oct 27th 2009 5:04PM Prior to dual talent specializations, there would have been an 'arguable' case that someone who was a Holy Priest/Paladin or Resto Shaman/Druid or a Prot etc. could have been considered to only have 'one' role available to them--assuming they weren't respeccing when necessary (whose costs were high but not necessarily prohibitive once dailies entered the scene.) Otherwise, it's just as people said--there isn't a class that can /only/ tank or heal.
(Please note, I'm not making said argument for the case--I'm just pointing out how thinking might have been 'back in the day').
Oct 26th 2009 4:41PM The original email said that the H/W team did trade the item to the actual winner (discounting the double-rolls), and that they then later pulled the trick again.
Oct 26th 2009 11:55AM I'll tell you what my awesome power is: Absolutely dominating our warlocks on the DPS meters.
You can have your little pets. ;)
Oct 26th 2009 11:52AM It's because, in deep Frost, you really don't have any talents propping up your Fireball. None. So while a free Fireball sounds good in theory you're better off tossing that GCD through another Frostbolt--you'll just do more damage and it isn't like Frostbolt is mana-intensive.