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  • Andrew
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Know Your Lore: Anduin Lothar, The Lion of Azeroth part 2 {WoW}

Aug 19th 2011 6:37AM in the Burning Steppes, there is a large marble statue of a human, oddly untouched and undisturbed by the local Blackrock orcs who do live and fight right next to the thing.

The statue is of Anduin Lothar, lifting his sword in defiance toward Blackrock Mountain. It says a tremendous amount about the orcs and how even the most hardline "Old" Horde warriors would never do harm to this statue, lest they invoke the true wrath of the Alliance again.

The Alliance is viewed by those like Garrosh as weak, they make the same mistake that Doomhammer did. The Alliance is tolerant, restrained. If there was another total war between the Alliance and the New Horde, even with the losses the Alliance has sustained compared to the army that defeated Doomhammer, I doubt Orgrimmar would last long.

The Blood Elves, Tauren, Darkspear, and Goblins would likely be given chance to walk away, considering the ongoing reconciliation between the High Elves and the Blood Elves. The Tauren have closer ties to the druids than to the new horde, now that Cairne is dead, and Vol'jin has not only made clear his opposition to Garrosh's leadership, but has opened independent diplomatic negotiations with Stormwind due to the actions of the Zandalari. The Goblins, well, they'll work for anyone who doesn't kill them and gives them a chance at profit. The second it becomes too economically risky to stick by the orcs, they'll bolt.

Consider that the military deployment of the Alliance has never been as thorough as the Horde, which is built as a purely military organization. The Draenei have vast legions of vindicators and immensely powerful anchorites, exarchs, and magi. The Alliance turned away a massive contingent of Draenei in Northrend due to the meddling of the cult of the damned. The Night Elf sentinel army hasn't been fully mobilized since the Battle of Mount Hyjal. Theramore's forces alone are enough to make the horde wary. Combine that with Stormwind's armies, the united dwarven clans, the gnomes and all their ingenuity, and the remaining High Elves.

Even if the entire New Horde stood unified behind Orgrimmar they've never actually fought the Alliance in full. The reason for that, is Anduin Lothar.

Assassins Creed: Embers trailer is out of time {Joystiq}

Jul 25th 2011 10:34PM I know some people are tiring of Ezio but this is a rare opportunity to see a really well-realized character in gaming. I'd probably, from a story and acting standpoint rate Ezio as the best protagonist of modern gaming, with John Marsden pulling in second.

Honestly I think AC has settled on Ezio for this long only because of how nicely the character has developed and remained sympathetic through it all. He also gets high points for voice acting, bringing the italian accent without being a caricature.

Help pick female Commander Shepard's default look for Mass Effect 3 {Joystiq}

Jul 25th 2011 10:07PM I voted for #2 on facebook, because red hair is actually the most important attribute for me. Shepard is a redhead. That said I don't mind the blonde, we're talking about a world where the protagonist can create a singularity with her mind, I'm not going to begrudge them a more tousled hairstyle.

Rhianna Shepard over there would even be really cool if not for the hair streak.

Thrall's return to the Horde and more lore from San Diego Comic-Con {WoW}

Jul 23rd 2011 10:25PM Of all the current WoW characters I think Tirion has the largest potential for literary badassery, partly because his major role in the story is over, Arthas is dead by his hand. We played through it, now you can take him on more guided adventures in books, even bring Darion Mograine and Eitrigg along, and not impact the game in the way Stormrage did.

Not only is Knaak a hack of legendary proportion, Stormrage took a plot thread that players had been following and closed it off-camera, to which most people said "Oh, thanks asshole, I really wanted to play through that, it sounded cool, I've only been paying the subscription for years."

The only story you could tell with Tirion that I would object to not being in the game would be the location of the shards of Frostmourne. Even that isn't as big a deal as the Emerald Nightmare was.

All the World's a Stage: Draenei and timelines in roleplay {WoW}

May 23rd 2011 8:41AM I've always taken the approach that the Draenei are more like the elves of Tolkien as regards their lifespan. They age slowly, and are immortal unless killed in battle or "waste away". They could theoretically live forever but every time they go to war they do so in knowledge that not all will survive. Likewise, Draenei who have experienced great loss may simply lose their will to live, though this would be far more rare.

Also, fel magic is a significant limit on Draenei lifespans. A Draenei Death Knight has already been killed in battle, but their necromancy sustains them. For how long, who knows, this is entirely new to the species. Like the Broken and the Lost Ones they no longer have any connection to the Holy Light, but they have not suffered the extreme physiological changes. Similarly, the Broken Draenei would likely have very short lifespans, I would think equivalent to an orc or human, perhaps slightly longer or shorter depending on the degree of devolution.

WoW Rookie: How to start collecting mounts {WoW}

Feb 24th 2011 8:25PM The droprate of the Green Protodrake from the egg has been increased in Cataclysm. I'd say work toward Glory of the Hero and Long Strange Trip while hatching your eggs weekly.

Ten man Glory of the Ulduar Raider might be the absolute quickest way to do it, though, if you can get a group together of level 85 players who know the fights. It can be done easily in one night.

WoW Rookie: How to start collecting mounts {WoW}

Feb 24th 2011 8:22PM Also, consider professions/classes. Warlocks, Paladins, and Death Knights have immediate access to two additional mounts. Tailors can make three flying carpets without terrible expense (compared to some of the pricier mounts at least) and Engineers can make two flying mounts (plus the chopper but that does have very expensive mats and isn't profession exclusive).

As others have said, the Tourney offers two mounts per faction, including two mounts from the Silver Covenant/Sunreavers, and two mounts from the Crusade proper (three if you're a Paladin)

As for rep, I hope you like grinding BC factions because if you aren't already exalted, you're going to be spending some time getting to know Kurenai/Maghar for their Talbuks, Skyguard for the Nether Rays, and Netherwing for drakes.

WoW Rookie: How to start collecting mounts {WoW}

Feb 24th 2011 8:11PM I recently hit the big 100 on my Draenei Paladin. Protip: Dragonhawks (or as I prefer to call them, Bragginhawks) are cool, but if you're a Draenei male, picture the following:

A Dragonhawk, with its neck trapped firmly between the legs and tail of a goatman, with the goatman's armored hands hovering about a foot above the Dragonhawk's head, as if compelling its behavior via some bizarre Draenei/Dragonhawk mind meld.

If you're like me, you ride the thing around for vanity's sake for three days then go back to riding a big mount like some sort of drake. It does fly extra pretty, though.

Know Your Lore: The Pandaren, page 2 {WoW}

Oct 4th 2010 1:04PM Much like your comment, the morality of the Alliance and the Horde in the world of warcraft exists only in shades of gray.