Aug 21st 2009 11:39PM Haste will be awesome for healers now... Currently it can be great, but only for when you need the extra throughput, otherwise you're just sacrificing mana efficiency for a faster cast time. Now it will feel like you're not sacrificing "actual stats" for casting speed.
Aug 18th 2009 7:19AM I'm sorry, if you're not the one setting up the group, you can't invite yourself into that group as whichever spec you choose. If you want to play as a certain spec, start up your own group.
Aug 18th 2009 7:17AM those massive amounts of armor won't do anything to stop a caster from burning them down in 10 seconds. As a priest, I find plate classes are the easiest to fight, with leather being the hardest.
I'm guessing you play a rogue. How does it feel to have someone easily kill you based on the mere fact that their class is built to kill your class?
Aug 18th 2009 2:06AM Its simply numbers. Back at level 70, all I did was ran heroics. I was a healer, and while being a good healer meant there was a demand for you in groups, Tanks were the hardest to find. Most of the people I talked to claimed that healers are the hardest to find.
In a typical 25 man raid, you'll have 3 tanks, and up to 7 healers. In a raid like this, it would be much harder to fill the healer slots than the tank slots. Let's say you have 10 guilds that raid 25 man content, with exactly 3 tanks, 6 healers and 16 dps each. This means you have in total: 30 Tanks, 60 Healers, 160 DPS. Now, if we were to try to form these into 5 man groups, you'd end up with 30 groups consisting of 30 tanks, 30 healers and 90 DPS. This leaves 50% of healers, and 44% of DPS left looking for a tank.
What I find most interesting about these figures is that DPS end up being more likely to find a 5 man than a healer. Sure, if a group needs a healer and you can do it well, you won't have problems getting in. But if its more likely that they will have DPS slots available.
Aug 14th 2009 6:23PM are you guys serious? It's a game, not some little story you're playing with your army men on your friend Jeffrey's bed. Maybe they should just disable this on roleplaying servers to keep everyone happy.
Aug 14th 2009 12:44PM Fan of Knives needed a nerf. You'll learn to accept it, just like hunters and volley, Holy Priest's PoH. Large scale nerfs do happen, and are necessary.
Aug 4th 2009 4:18PM I disagree. Even with the instant damage, devouring plague is more of a pain to have to re-cast. If you watch recount closely while testing on a dummy, you`ll notice your DPS is at its highest when all dots are active and mind flay is flowing. Any time you have to re-cast dots, it slows down a little bit.
Aug 4th 2009 4:16PM Renew spec can actually be pretty powerful in certain encounters. It is a great filler spell to throw on tanks once theyre topped off, especially when only one person is slightly missing some health, as it now has heal-snipe capabilities. I have done sapphiron recently in renew spec, and I wtfpwned the healing meters, beating our leading druid. The combination of renew and prayer of mending was outstanding. I could only imagine healing a sapph-like enoucnter with 4 piece tier 9.
I recently buckled and switched to a more PoH centered spec, due to its necessity for hard modes, but once I get 4 piece T9 I will likely switch back to renew - especially given the PoH nerf.
Aug 4th 2009 8:36AM considering Shamans were buffed more than any other class, I disagree.
Aug 4th 2009 8:12AM As a holy priest with tailoring and enchanting.. these patch notes are really dull.
Enchanting: Values on Northrend ring enchants increased.
Tailoring: Embroideries improved.
Holy Talent Changes: PoH nerfed. Inspiration mechanics changed.
And then we have the Tier 9 set bonuses:
2 Piece: Prayer of Mending CD reduced by 2 seconds. Woot, a spell which really doesnt need a shorter cooldown gets a shorter cooldown.
4 Piece: POH crit chance increased by 5%. Yay, I go up a tier and get reduced crit.
I`m excited for the new raids, but my priest is looking very bland at the moment.