Jan 14th 2011 6:13PM I have no moral or ethical problem with people legitimately raising gold in-game and selling it for real money. I do have problems with people hacking accounts, begging strangers, or hijacking from guilds to do it. It's a subtle distinction that is lost on children.
Jan 4th 2011 1:00PM Booze. And sometimes food.
Jan 4th 2011 12:47PM I've literally outhealed the healer in some encounters due to DS, Bloodworms, and glyphed Rune Tap. When the group is stacked, and my worms pop for a 16-20k AoE heal, followed by a 5% heal via Rune Tap, your healer will ask you nicely to PLEASE keep using bloodworms.
That said, OT: I tend to stack stam. Old habits, I suppose. I do reforge to mastery (after hit and exp soft caps).
Nov 10th 2010 11:33AM That description of Blood Elves makes me want to race change. Belfs are awesome, apparently.
Aug 17th 2010 7:06PM @Leorad
I'll have to disagree with you that anything even close to the majority of DKs felt like the rune system needed to change. Absolutely every DK that I've talked with feels like it's an unnecessary change at best, and an awful change worthy of dropping the class over at worst. And while pointing to a blog and some forum posts may feel satisfyingly similar to empirical fact, the tendency of players to write extensively in blogs and forums about their contentment with the status quo is fairly rare. What you're talking about isn't the largest contingent of the community, it's the loudest.
What's happening with the rune system (and again, I've not experienced it personally, and it may change drastically before Cata) is regrettable in my eyes. Yes, the decision to use a utility like Grip, Strang, MF, Chains, or a defensive CD had to be weighed against the potential loss of DPS a character would suffer for not using the GCD for one more Frost Strike, or what have you. And that's a scenario with which I see absolutely no problem. Smart players will contribute with interrupts, CCs, and self-defense, and rise to the top. Button mashers will probably die in fire. This change was designed to hold the hands of bad players, at the expense of the enjoyment of the best players. The fact of the matter is that Blizzard's attention is focused on the only REAL majority - their average player. This is just one more change to cater to the fire-dancing, spirit-gemming, casual subscriber. But you are right, Leorad, it puts us squarely in the minority; there's not much we can do but be disappointed by it.
Aug 17th 2010 6:22PM I had a question about the Blood Shield. Does the effect stack, and how long before the shield falls off? For instance, in a situation where you are tanking with another player, and you don't have aggro (and therefore are not being hit) could you stack up a ridiculous shield of absorbs in your downtime? Toravon is the example that comes to mind, if you just spam a bunch of DS, and then grab aggro, will you have a nice, beefy absorb stored up and ready for the boss to have to deal with?
Also, I second all the complaints about the new rune system I'm hearing so much about.
Aug 16th 2010 3:05PM I wouldn't be a part of a guild that acted like that. Props to the druid. I'd kick the GM twixt his legs and /gquit if I were you, Disheartened.
Aug 4th 2010 11:22AM BRB, rolling alts on Moon Guard...
Apr 29th 2010 1:58AM @ald
While I understand what you're trying to say, I think you're just getting caught in semantics. I would find it hard to believe you get the same amount of awe, anticipation, satisfaction, and excitement out of fighting a boss by yourself as you would fighting a boss that requires you bring 10-40 of your friends, all performing a critical role. when people say a fight is epic, they mean that the boss is larger than life, invincible, the Prince of Darkness, the God of Death, etc., and no one can stand against them. If any jerk with a sword could walk in and smite them, it wouldn't exactly feel like much of an accomplishment. When people DO manage to do so, like DKs soloing Sarth, it's even MORE epic. The fact that I needed the help of some friends to destroy an Old God did not, in my eyes, mitigate the epicness of the task at hand.
Apr 29th 2010 1:23AM I'll concede the point that heroic gear will provide incentive for the absolute best guilds to persevere through the normal modes of the 25 man raids -- despite the added nightmare of organizing the 25 man raid schedule without the support of raiders who would rather now just run 10 mans, or the practice provided by 10 man raiding on off nights, and in the face of a dramatically reduced pool of players who are interested in running in a 25 man normal raid - where there will be several other members of their gear type to take their loot - instead of a ten man - where it's entirely likely that they will be competing with a very small group of players for the loot they need.