Mar 8th 2011 9:12AM I'm really disappointed with RBGs.
My guild is more PvE oriented and we rarely are able to get 10 people for PvP. But it's doable. So this one weekend evening we decided - let's have some fun, get on Ventrilo, join RBGs and see how it goes.
We were basically slaughtered. Then second and third time. Twin Peaks against some group with horde hunter engineer who jumped/parachuted through half of the BG every single time which was like as slap to us.
We decided we are not ready. We need gear, we need practice - all those things are doable, require just some time. So instead of joining next RBG we wanted to join normal BG in 10 people to have some practice... AND WE COULND'T. Normal BG doesn't accept 10 people in one raid, maximum 5. So here we are - we can't practice in more nab-friendly way on normal BGs and we are slaughtered without chance to learn anything on RBG. No middle ground. It's not hard to guess we never ever tried it again.
This is really very bad implementation of the whole idea.
Oct 21st 2010 8:30AM Suppression room in Blackwing's Lair, way long time ago in Vanilla.
Everyone of us watched some movies about Blackwing's Lair, but first time, when we killed Vaelastrasz (poor dragon), and finally reached Suppression Room. This was THE most awesome moment of my WoW-life. It looked incredibly terrifying - how are we going to do THAT! It also looked beautiful - all those small drakes, all those traps and dragonkins and stuff. And 40 people standing in front of it and just enjoying well earned view. This was something I will hopefully never forget.
Feb 5th 2010 3:58AM For those who don't really understand resilience/healing changes:
Blizzard basically slowed how fast health bars change in PvP.
So if you are a healer, you have a chance to react if someone's health is dropping, but your healing will also not top them that fast to 100%, so DPS can bring down people to 0%. That's not a complicated way to do nothing - it's just to slow down fights a bit.
Jan 25th 2010 4:09AM Another vote for tanking complexity!
I was tanking as a bear for two years (since BWL days) and I got tired with lack of abilities to use. Having 6 spells for all your tanking abilities is truly boring. Now for whole WotLK I'm playing a warrior and regardless of our AoE tanking problems I think this is currently the best class around. A lot of different tanking skills give you a lot of utility if you want it. And if you want to have 3-key druid tanking, you still can just use those 3 keys and tank pretty decently.
Buff to our DPS will be nice though. I would love to be able to stay close to other tanks in damage done. I actually counts.
Jan 8th 2010 2:59AM I'd love to buy Authenticator, but "We currently cannot ship to this address".
I'm living in Poland. Part of EU. My country is on list of countries where Blizzard ships stuff. Yet for last 2 months when I tried to order authenticator I can't. Now solve this!
Nov 27th 2009 8:10AM I will stop playing when my wife stops playing. Without her I would probably quit already.
Jul 15th 2009 8:26AM If I couldn't raid - I would stop playing tomorrow.
What actually keeps me in game is a group for 40 people that I meet daily. With them I raid, do hard stuff, grow and learn. Without it, without people connected by common challenge of raiding - this game would be very empty.
Please keep in mind I'm playing this game over 4 years now. I leveled 4 characters to 70, 2 to 80. I know almost every single quest in game (alliance side) or did it at some point. I was doing every single 5-man and raid dungeon (on proper level, not speedrun). At this point the only thing this game has to offer for me is end-game content. And as much as tournament is fun for a week or two, it will not sustain anyone's interest for longer.
Raids offer you few things:
- social entertainment - at least for me it's meeting friends, telling jokes, but also working together and learning new stuff, improving your game skill/knowledge
- gameplay - raids require you actually to be good at playing the game. Pushing high DPS, positioning, area awareness, fight control/pacing - those are things raiders do.
- challenge - yea, I know failure known as Naxxramas. But if you forget about this single slip, each and every raid instance was challenging - since MC till Sunwell and now Ulduar. Let's face it - we roll through any other content with skill/gear we aquired from raid, but skill alone made 5-man content easy. Skillful tank, good healer and DPS that knows it's stuff makes everything easier even if they are in green gear.
At this state of the game there is nothing else but friends that keep me playing. And friends will stay as long as there is something to do together as a group -> raids.