Dec 2nd 2011 1:02PM Back in '07 I was levelling my first toon (Horde) in the Barrens on Chromaggus, a PVP realm. I was shocked to see several Night Elves on tigers slowly strolling along right in the middle of the zone, and immediately announced in Barrens chat that a group of Allys had "invaded the Barrens!". Years later I realized that they were actually NPCs. Yeah, I was a massive noob.
Jan 8th 2011 5:04AM Excellent post. I particularly liked your method of dealing with both the Patch Notes and the Data Mining. Very well done.
"Ghostcrawler already said that Blizzard thought unholy was a bit too high in single-target damage"
Except he didn't actually say that did he? As I recall he merely mentioned that SV Huntard and UH DK seemed to be topping single target charts. Now it is reasonable to infer that, based on what he actually did say, a nerf was inc, but he never actually said that it was, as far as I recall.
As for the Death Strike changes thus far: how many iterations to it's minimum heal have we gone through in the past few months? Originally for UH it was 5% per disease. At one point they changed it to a straight 10%, then for awhile it was a straight 5% (almost worthless) and then 7%. Now after most DK mains are already 85 GC acknowledges that DS is underpowered for DPS, something any levelling DK knew to be an obvious fact.
No kidding? Just a little bit late with that one weren't you Blizz?
Oct 12th 2010 2:31PM Not on topic at all, but if you launch WoW the last bits (maybe 40MBytes) of the Patch will download and install. The entire package is, of course, > 4Gbytes, and is taking awhile to install. Looks like we'll have some time to get that done, but I'm glad I tried it out now so that when the Realms do come back online I don't have to twiddle my thumbs watching the "blizzard Updater" bar.
Oct 11th 2010 12:17PM Well I am a bit confused about what is happening in 4.0.1 vs what will happen when cata releases with respect to glyphs. Is each of the following true for 4.0.1:
1. Can no longer exchange Ink of the Sea for other inks
2. 3 inks needed for glyph creation
3. Charred glyphs (some glyphs removed from game)
...and a question for the sake of clarification: Ink of the Sea is still used to make many 4.0.1 Glyphs, correct? If so, and #2 above is also true for 4.0.1, then the average (or all?) glyph/s that are made with Ink of the Sea will require 3 instead of 1?
Oct 8th 2010 9:36PM "And people begin to worry that they will need to put effort into their auction PVP."
That is a ridiculous statement, although it seems to express a naive belief shared by many here.
Blizzard created a profession like no other: 300+ different types of glyphs, many of which were in regular demand. The process for making the each of those glyphs was multi-staged: 1. farm/buy Northrend herbs 2. mill 3. convert to Ink of the Sea 4. trade Ink of the Sea for all of the various inks needed to make all of the various glyphs 5. purchase all of the variouss parchments needed to make all of the various glyphs 6. make the glyphs. That's above and beyond the time and effort it takes to know which of the hundreds of Glyphs you actually need to make to stay in stock. Scribes that played the AH heavily devoted TONS of time to the profession before ever posting their Glyphs. The advantages of auto-posting reduced the posting-time, but posting is just the end of an already long and terrifically boring process.
I find it particularly interesting that people are complaining about undercutting. Certainly it is not rational for an average Glyph consumer to complain about the cost benefit to them of constant undercuts. I presume that many of the complaints are from folks like "Noyou" just above: people that DIDN'T want to devote the time and effort into a massive Glyph operation, and are really just happy that their auctions won't be undercut as often, with the obvious affect upon Glyph cost. In other words, plenty of folks praising this change either misunderstand the advantages of the auto-post feature from a consumer standpoint, or are just glad that their amateur auction efforts won't be undercut, and they won't be forced to reduce their Glyph prices.
From my point of view the change is not all that bad, although I feel it is a form of betrayal on Blizzard's part: many folks spent a lot of time working on Inscription because of the tools that were available to make some aspects of the glyph business more time-efficient. Now Blizz has pulled the rug out, and hasn't even bothered to tell folks about it. No surprise, Blizzard pulls that kind of stunt fairly regularly. One mitigating factor: the Glyph business as we knew it will die soon after 4.0.1, and along with it will die the fierce competition that accompanied it. I sure as hell won't bother anymore.
Despite all of that, as far as I'm concerned, it's basically a good move: I spent incredible amounts of time supporting my Glyph business, and this will help me to walk away from it for good, and spend more time playing my main, instead of my auction mules.
Oct 8th 2010 9:08PM Odd thing for a consumer to be complaining about undercutting
Sep 24th 2010 1:17PM Your comment and, to a lesser extent, some of the other relativistic comments in this thread, amused me. There seems to be a presumption among some here that the Chinese Government is simply an extension of the will of it's people. It is not.
In a democracy, a politician may not represent every constituent's position, but they damn well represent the position of most of their constituents, or they suffer the consequences.
in other words, to equate the censorship policies of the Chinese government with the censorship policies of the United States is equating apples to oranges.
That's not to say that the Chinese government is completely uninterested in the will of it's people. I'm sure they're familiar with just how far they can abuse the freedoms of their citizens before things crack: after all, they've had many decades of practice.
After following China's relationships with foreign tech/net related businesses for a few years I suspect that gatheringsin is right: this is all about the Chinese government's authoritarian desire to control their culture by introducing ridiculous hurdles to foreign companies that want a slice of their market.
Apr 8th 2010 9:52PM In a word, under-friggin-whelming. Destroy Blood DPS, Frost and UH Tanking, and for what? War's get a leap, Priests get their grip, Shammy's get Purple Rain, and we get raped talent trees and revamped runic system. Whoppdey-friggin-doo. Thanks for nothing Blizz.
And then there's this nugget:"As this is a major change to the death knight's mechanics, it will of course require us to retune many of the class's current abilities." Guess what that means: yeah free reign to continue to dick around with DKs until the end of time, more of the same. Furthermore, in typical Blizz jibberish, they precede the statement quoted above with "While we're satisfied with the way the rune system works overall". So they're happy with the runic system overall but they're going to implement a major change to it, that will by their own admission require changes to everything driven by runes. How can the spew such contorted crap?
Man I don't know why I am surprised and disappointed by this, but I am. It is so painfully obvious sometimes that Blizz just flails around in the dark hoping to get stuff right.
Apr 7th 2010 12:18AM Nope, you're not the only one, see my lament below ( http://www.wow.com/2010/04/06/cataclysm-blood-will-be-the-only-death-knight-tanking-tree/comments/26905281/ ).
I am really bummed about it too.