Dec 31st 2011 2:12PM I need one of these little guys to keep my Swift Spectral Tiger company. I guess that makes me the 1%. >_>
Sep 27th 2010 9:19AM It doesn't need a facelift, just a new skull.
It looks alright from a graphics standpoint, but the underlying layout is very poorly constructed. The sidebar is unbelievably cramped and barely a tenth the size of the content area. Content text is over 200 characters wide, but the "best practices" recommendation for optimal readability is 60 to 80 characters. Images and tables are centered under those too-wide blocks of text, causing ENORMOUS indentations and making the entire site look very sloppy. The comments page isn't threaded, making conversations difficult to follow.
It needs a lot of work.
Mar 3rd 2010 6:09PM This is a comment. It'll do.
Jan 2nd 2010 7:12PM C'mon Santa, make up for that sweater last year!
Sep 24th 2009 11:03AM Anyone doing any theorycrafting yet on the drop rate of these headphones?
Jul 21st 2009 11:13AM The first amendment doesn't apply to private establishments. If the owner of an establishment (in this case a game server) doesn't like what you're saying, they have every right to tell you to GTFO.
Jul 4th 2009 10:06AM The problem with his statement, "you're not supposed to be able to stream driving games, but you saw Mario Kart, and here's Pro Street" is that he doesn't say *why* you aren't supposed to be able to stream driving games. The latency problems inherent in this kind of service make timing your turns almost impossible, so he used the Mario Kart track with the biggest, widest, slowest corners, and he was off the road at every slight bend in Pro Street.
This technology will work for turn-based stuff, and it'll possibly work for non-PvP MMO and conventional RPGs. Anything where real-time interaction with the game, though? Forget about racing, sports, action games, adventure games, music games, most puzzle games, simulators, first person shooters, real-time strategy...