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  • ddhwy
  • Member Since Jul 6th, 2009

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Patch 3.2 upcoming Paladin changes {WoW}

Jul 6th 2009 1:31PM Deathknights have no antiheal (except 1 silence and 1 inturupt) and very crit dependent specs (with the +45% damage) and get nurfed every patch but you don't see them bitching about pvp. Except about paladins

Patch 3.2 upcoming Paladin changes {WoW}

Jun 23rd 2009 2:15AM thing that needs to be done to make palas and warriors better boss tanks is to change block so it gives an additional % wise damage reduction in addition to its normal effect (reducing the normal effect to compensate) e.g. -30% damage from a blocked attack and then the mitigation of ### damage from the block itself is applied. Giving more block value on items doesn't solve the problem... and creates a new problem of warriors with block sets being able to crit 10k on shield slams

Patch 3.2 upcoming Paladin changes {WoW}

Jun 23rd 2009 2:12AM Too be honest it seems like a lot less changes than people were making out... the real change they need to make is to the bubble! Say -50% healing done to the paladin and -50% casting speed +50% time between attacks and to global cooldown. Otherwise there is massive difference in fights between classes that can and can't dispel it or iceblock / vanish throughout its duration. This is the change that needs to be make to stop retardins walking through all other classes.
Or maybe change it so you have to put some thought into the talents and 0/5/66 isn't a viable pve / pvp build!