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  • socasack2000
  • Member Since Jul 6th, 2009

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The WoW Insider Show Episode 220: The return of Matt 'n' Mat {WoW}

Nov 16th 2011 9:15PM Please don't do this. If you do not have the energy to write out the answers, don't make us do homework by listening to a podcast. I can read WAY faster than you can speak and do not have time for this.

Patch 4.2 class balance explained {WoW}

Jun 17th 2011 12:05PM It IS his job to balance classes. If he were really good at it, there would not be so much damn tweeking. Face it, GC pretty much sucks at it. It's been how long and still classes are rebalanced and rebalanced and rebalanced... Explaining why this nerf happened or this buff happened is just saying, "I suck at this - but let's try this to see if it works. I really have no idea if this is going to work. Oops, frost DKs are OP in arena, nerfbat. Oops, now they suck on PvE - buff time. Oops, warriors are OP, nerfbat. Oops, too much nerf here, try this..." Sorry, he sucks at his job. If he were good, the classes would be balanced. The fact that they are not balanced after all these years speaks volumes as to his talent. He needs to get a job in the food service or janitorial industries and leave the class balance to people who really know. We should not have to relearn our classes and play a new style ever damn patch!

Patch 4.2 class balance explained {WoW}

Jun 17th 2011 11:22AM I am with you on blood spec. I loved it and played it well. I could do way more dps in blood than any other spec. Why Blizz decided to make blood the tanking spec is beyond me. 2H unholy feels like a melee hunter - having to watch that stupid ghoul pet is not my idea of fun. Dual frost is like a rogue in plate - if I wanted to play a rogue I would play a rogue! I want my old blood DK back, with a big ol 2h weapon. It is very tiring to keep having these "little" changes made. Just when I get happy with a play style, Bliz decides the make a "small" change that completely changes the way a class is played. I have a lvl 85 of every class and I have pretty much retired my DK. I play a shadow priest, for now, but with the nerfs incoming on that class - and yet another play style change, it may be time to switch to my hunter... again.

Blood Pact: On the sustainability of mastery {WoW}

May 30th 2011 9:19AM I would suggest not typing this in the middle in the night. The grammar errors in this article made it unreadable. I can get over one or two - but this is filled with them! "Further, will the scaling of affliction's mastery every cause new issues once again?" What? This is one of many. You should have a proof-reader if you are going to write like this. WoW Insiider is better than this.

Drama Mamas: The case of the good friend who's a bad tank {WoW}

May 27th 2011 11:52AM The pink slippers at the bottom of the stairs are EPIC WIN!

Raid Rx: Analyzing tier 12 healing set bonuses {WoW}

May 6th 2011 3:17PM So Bliz obviously sees the issue with mana and instead of fixing it right, they add mana regen as a set bonus?

Know Your Lore: Update on current Horde politics {WoW}

Apr 17th 2011 10:55PM Garrosh Hellscream is dead. I killed him last week. Of course I had the help 35 other alliance players - but he is dead and I am riding a war bear.

The Queue: American Old Gods {WoW}

Apr 15th 2011 11:37AM Being able to send Justice Points/Valor Points etc etc from one character to another would solve the 30+ minute queues for heroics overnight. I have 10 level 85s on one realm (and several more on other realms). My tanks are geared (of course), because the queue time is basically instant. But I only run 1 heroic per day per tank. There is NO REASON to run them more - especially since I know I am facing a 30 minute queue to run a dps toon. If I could pass the emblems around, I would tank more often.

Shifting Perspectives: Tanks, bribes, and player behavior {WoW}

Apr 12th 2011 5:03PM Make the emblems BoA (or assignable) and the problem will be solved. As it is, I run 3 tanks in heroics, but only 1 heroic each. There is NO REASON to run more than one a day. I can only get valor emblems once - and I am capped per week. Why do more? Blizzard created this problem by putting in an artificial cap - this same cap may make progression slightly more equal, but it also results in 30-45 minute queues for dps. If they insist on leaving the cap in, at least let me my tank 10 times (I have 10 lvl 85s on a single realm) and shift or assign the valor emblems to my dps toons.

This would completely solve the tank problem - though there would probably be geared dps that have trouble playing their class. But, I would rather have a nub dps than a 45 minute queue. I can always kick a bad dps - kicking a tank is never a good idea!

Lichborne: Blizzard tackles death knight DPS utility in patch 4.1 {WoW}

Mar 22nd 2011 8:15PM Bliztard screwed up - again. CC should not have to be used in 5 man dungeons. We liked it the way it was in Wrath. Now it is just about mandatory.

RIFT is looking better and better...