Mar 31st 2012 6:00AM Female Pandas are about the same height as female night elves
Dec 31st 2011 12:11AM To start, one thing you need to factor in with the current VP per heroic is that the Dungeon Finder system allows you to run 7 heroics to gain VPs, 7 x 150 = 1050, so only 50 points is lost if you are just running heroics, if you only do 1 half of DS then you 'lose' no VP whatsoever making up the cap with heroics. If they lowered the amount of VP gained from heroics to 100, then players who are only able to run heroics because their ilevel is not high enough for LFR, or don't want to run LFR, are capped at 700. This then makes their gearing up slower, having to spend at 3-4 weeks in order to get any VP piece other than the relic/thrown/wand.
In my view, removing the caps has the exact same effect as increasing the amount of points earned per activity, "running heroics until their eyes bleed, blowing all those points on gear immediately, and then complaining that there's no candy left", although,
you could then instead store up your points prior to a new content patch coming out, and still be able to complain about not having any candy. They could counter that to a point by changing all currencies into gold and getting everyone to start fresh each and every patch.
The other problem with not having a cap is the issue of currencies being 'wasted'. Blizzard simplified the currencies in order to reduce the wastage, which is ultimately related to the number of currencies available. From my own experience, once i'd run to death the Wrath Heroics (specifically the pre ToC ones) the emblems that dropped there spent at least 6 months or more doing SFA because i had nothing of value to obtain with them. As the content of Wrath unfolded, and until they put the epic gems up for sale on the vendors, the older tokens because more or less useless to me, and to my main character JP is pretty much a wasted resource right now, because i am not running heroics on him to get it, and i have nothing i want to purchase with it anyway.
The hard caps for JP/honor at least are a way that Blizzard can acknowledge that "you appear to no longer need to earn these currencies, so we're going to stop giving them to you." - Perhaps though being capped but earning currencies should convert over to the gold values as they do when they enforce the hard cap on the point conversions.
The other factor here is the caps don't force you to stop what you want to do, you simply stop being rewarded at the highest available level after a certain amount of time. And time is what the caps are really putting on the player.
At the current time, anyone capping VP each week would need to wait at most 2 weeks and 1-2 days in order to be able to purchase the most expensive item. Or basically 16 heroics, or 4-5 LFRs and 8-10 heroics/raid boss kills etc. At least with the vendor gear you know that if you've done all that you can your desired item will be within your reach within a guaranteed timeframe, something that RNG will never be able to match for everyone.
Should prices be lower? Well, again you get the running out of candy situation... Ultimately tho, on the pricing, i believe the 2200 point items are probably too costly, but i also don't think that pushing more items under the weekly valor cap is the best solution either.
The question then should become, Over what timeframe is it acceptable that a vp capping player would run out of things to buy with vp? I'd wager from Blizz's point of view, the ideal answer would be 'just in time for the next set of content', though a more realistic view point would be getting to around the half way mark between patch A and patch B. And currently i think the system manages to hit that mark fairly reasonably.
Dec 9th 2011 7:10PM Has Blizz explained (or does anyone know) why the 'geode' you get off the second deathwing fight only provides the 3 red based gems, rather than all six colours?
Aug 2nd 2011 12:07AM With the Molten Front Dailies, its broken up in such a way that in order to unlock everything you need a cumulative total of 695 marks. By the sounds of it, you're only just really near the start of it, and won't see any other vendors until you hand in the next 150 marks, and won't be able to buy anything until another 125 marks after that.
Molten Front Access - 20 Marks - Doable on the first day, once complete leads to a further 25 marks to be earnt on that day. - Troll vendor inside the tree open.
(3 dailies before MF access, and a futher 5 once you open it up - 4 inside 1 outside)
Unlocking Talons or Wardens - 150 marks - 9 Days (25 initial +14 per day), on the final day you should earn a further 16 marks from new quests, should leave you at 17 marks at the end of Day 10. No new vendor (8 total dailies before unlocking, each team after the one shot quest has 6 new quests to do, spread out in their small chunks)
Unlocking the Wardens or Talons (ie the other team from the first lot) - 150 marks - This will take 6 Days (17 initial + 25 per day), and you can unlock the second team before doing the team specific dailies, which will allow you to gain access to the 2nd free for all daily quest if you do it like that. No new vendor opened, but the three npcs now appear. (15 total daily quests open at this point)
At this point, you should have at the end of the 16th day of daily quests either 17 marks, or 23 marks. The difference in marks occuring here is whether you complete all the dailies for the team you were working with already or if you unlock the 2nd team and do their dailies instead. You will only fall 1 mark behind (and of no overall consequence) if you end up waiting till the next day to do the quests for the other team.
Unlocking one of the end vendors (Armorer, Ancient, Moonwell) - 125 Marks - 5 Days (should be getting 26 per day at this point)
Unlocking the 2nd of the end vendors - 125 marks - 5 days (26, 28 or 29 per day - see below)
Unlocking the last vendor - 125 marks - 5 days (28, 29 or 31 per day - see below)
The order of vendor unlocking makes no difference in the long run, it will only affect the amount of spare marks you have at the end, once you open up vendor 3, and ultimately whether you get to buy one of the 30 mark items off the troll on the day you get the Molten Front Offensive Achievement or not.
Choosing the Ancients gives a daily quest for 3 marks, the armorer gives a daily quest for 2 marks, and the moonwell gives 10 marks from a quest chain, but no daily quests.
Once all three vendors are open, you will be earning a maximum of 31 marks per day across 17 daily quests, and you will be able to buy a bag or rep token from the troll vendor every day.
Aug 1st 2011 11:29PM No *new* cooking recipes added in game with 4.2 (only the previously missing recipes were re-added to the trainer), and nothing mentioned on the horizon, and honestly, it would be pretty reasonable to expect nothing new on the cooking front until 5.0
Jun 21st 2011 12:13AM Pre Nerf:
Jun 21st 2011 12:06AM From wowpedia, it seems the choice you make of which subset of daily quests to unlock first makes no difference in terms of which of the npc vendors you can access first because all 3 vendors (apparently) require you to have unlocked both the Talons and the Shadows before the vendors either a) appear and/or b) tell you to earn their favour with 125 tokens.
This means for someone cranking out all the possible dailies open to them each day is going to take a little less than 3 weeks before they can pick a vendor to activate, and it'll then take 5 days to open each vendor from that point on.
Basically it'll take 3 days to open up access to the Molten Front proper, 10-11 days to save enough Marks for either the Talons or the Shadows, and then 6 days to save the Marks for the other team.
Full content unlock will take around 5 weeks requiring 695 Marks.
Jun 17th 2011 10:05PM @Noyou
The dazing, or dismounting from lower level stuff is imo because you're tripping over the little buggers, and who doesn't get annoyed when some lumbering git comes and falls over you!
Jun 16th 2011 12:25PM Its not neccesarily about being 'original', or the 'first', but more about being the default state of something. And its because of vanilla icecream apparently being the most common type of icecream, and so is picked up as the default flavour.
So, in WoW's case, the stuff that is the content you can access without needing the other 'flavours' (ie the expansion packs) is the default, or Vanilla content, which is by and large the level 1-60 experience.
If and when Blizzard decide to combine all of the available content into a single purchase/activation, then the term should refer to this new default state, but will undoubtedly cling to its initial description.
Jun 16th 2011 12:11PM Yes, to skin mobs you need its level x5 in skill, same applies to herable, mineable and de-engineerable mobs.