Jun 29th 2010 3:27PM I agree with Amnestiyz. I understand that it's just a few hours on a Tuesday, but for the last couple of weeks it has turned into all day on a Tuesday - hate to be pessimistic but I forsee that happening to the folks that had to do the 24 hour maintenance last time.
I'm just venting now - but I know a lot of folks feel the same - Blizzard extends maintenance, but they don't pro-rate the billing. So should we consider it to be a bonus when they don't have maintenance extensions?
Seriously, I know it's a game, but would you be okay if your cell phone service, or power went out every week, and longer for some weeks? I'm not saying I'm going to quit the game here, but I am saying that I'm getting to be a very frustrated customer.
In the meantime, whatever happened to Blizzard's new models? Thought those were getting phased in over time but haven't seen any new developments in a while, any word?
Feb 26th 2010 11:17AM Oh yeah, that's my favorite. Love when I queue up as a tank on my DK and get some DPSer that wants to set the pace and pick the direction, pulling and praying that I'll pick up aggro. Thankfully, I've only ever had one of those at a time in a group while the rest of the group has been pretty stable.
I just sit back, tank the mobs that I actually pulled, and watch for when the DPS fails to survive, then I pick up the mob(s) they pulled.
Healer usually whispers me with a "that was awesome! Thank you!" Then the over-excited DPSer usually pipes up with "What happened?" To which I respond, "You failed to tank. You pulled it, so I figured you wanted to tank it. Maybe next time let me do the pulling / tanking, as I'm actually paying attention to the rest of the group."
After that, they either A) Straigten up, or B) drop group. Either way, I'm happy.
Aug 3rd 2009 8:45PM This is probably exactly what they will end up doing.
If the community wants each tree to have a unique strike, and if the community apparently feels that Obliterate is a strike that only Frost DKs "should" be using, they'll move Annihilation down the Frost tree a bit more to make it impossible for Blood / Unholy specs to use OB with a build other than frost.
The fact that they haven't done this yet tells me that Blizzard's concept of the Deathknight is a bit more amorphous than the article author's concept (or many of the commentors for that matter). OB is not supposed to be just for Frost specs. I don't see a problem with using it in an Unholy build at all ... especially if it's doing more damage. So you change out that Glyph of Scourge Strike for a Glyph of Obliterate and roll on ... what's the big deal? With the changes to Desecrated Ground (not sure if I've got the right name there), SS is basically just another big hit strike anyway which (in 3.2) will function even more similarly to DS / OB as far as rotations and buffs go.
Unholy still has plenty of its charm left to it, if you ask me ... it still gets 3 diseases (still providing for the best scaling of any of the trees) ... still gets a perma-pet ... still has a questionably useful presence buff (has anyone really done the math to find out what you have to do / how long the fight has to be for 15% haste and 9 sec rune cooldowns to outpace 15% damage buff to all damage?) ... and still has that annoying twirly bone thing.
Don't rely on others to tell you how to spec ... fit your spec to your playstyle and be happy.
Suffer well Brothers (and Sisters)
Gabrael (of Azol-Nerub)
Jul 21st 2009 9:58AM I have to completely agree as well. Too many people out there are focused on complaining that their class doesn't do this or that, or that other people do this or that better. If you really want to do this or that, you will reroll based upon whatever it is you want to do. For example, if rogues are topping the DPS charts, and someone wants to rock the charts so they can spam their recount and tell everyone how cool they are, they'll probably roll a rogue. But guess what happens then? There are a million rogues all of a sudden, and only a few of them will be getting the raid invites and thus the gear, causing many of those rogues to seek out other professions.
This was how it was back when leveling was hard - when it wasn't really an option to reroll a new toon due to the current set of nerfs your current toon has recently received - it just took too long. The player "market" had a way of correcting itself.
I understand that the player should get to play what they want to play, but the "balancing" that has been going on has been just absolutely ridiculous, and Blizzard really IS making it too hard on themselves by trying to balance both PvP and PvE (thank you very much Arena system ... /facepalm). When your class gets changed so much on every single patch that you have to relearn how to play (ala DKs, Paladins, and so on) that's not very fun for the player, and actually encourages that rerolling.
Jul 17th 2009 9:13AM I think the profession system as it is now is fine. Two primaries and all the secondaries works well.
I also think they could do something that would allow folks to make wands / staves / arrows as a new profession (Woodworking? hehe).
However, I think that Blizzard has really fallen off the wagon when it comes to professions. I really do NOT like how they have dropped a lot of the consumables from the game. I understand they say they have to set the raid encounters up to account for them and they don't want to do that, so they got rid of them. Fine enough I suppose. But why not let consumables be exactly that, an "extra" for the players, not a requirement. Allow them - they provide a marginal individual benefit for the most part anyway - and set your raid encounters up so folks weren't required to bring them. Besides, I think Blizz is a little hypocritical on this point anyway ... Fish Feast is a consumable, and that's still in the game, and I miss my sharpening stones!
I'm also fairly peeved about their decision to effectively remove some of the specialized sub professions ... I'm a Blacksmith (and a Swordsmith) ... and as far as I know there are no epic sword recipes strictly for those who put the time and effort into the quests and profession itself. Nor does Blizzard have any intention of adding them ... /sigh.
I understand that Blizzard is busy rebalancing all of the classes and figuring out what they screwed up last time that they're going to have to fix next time and all ... meanwhile they're simultaneously developing new content (which I'm really looking forward to) ... but I would honestly like to see them working on making some of the existing content (Professions being chief among those) a bit better, because they've honestly only gotten worse in every way (excepting providing profession specific buffs).
I like the system, I just wish they'd actually spend a little more time on it.
Jul 8th 2009 4:09PM I just wanted to drop a comment and see what the general feeling is out there ...
WHY is Blizzard so concerned about balancing everything? Either they're oversensitive to people's complaints - which I doubt - or they're roleplaying druids interested in maintaining the "balance" in all things. :)
The ideas about each faction having a unique class (or more than one) are great in my opinion. It means they have to "dumb down" raid encounters so they're not requiring specific raid makeups - but I think that's a goal of theirs right now anyway right? Hard modes for hard core players, and "easier" bring-the-player-not-the-class encounters for the rest, meaning that they shouldn't be super concerned about faction balancing.
I like the idea of specific classes limited by faction. I also really like the idea of more than two factions. Seriously, the Forsaken and Blood Elves joining the Horde? Doesn't make any sense at all. And when / why did the Night Elves join the Alliance? Why not have Alliance (Human, Dwarves, Gnomes) vs. Horde (Orcs, Trolls, Tauren) vs. Forsaken (Undead, Blood Elves) vs. Blue Skins (Night Elves, Draenei). :) Talk about complications in balance issues!