Mar 13th 2012 10:17AM Insofar as resto shaman is concerned, I'm happy to see these changes and really glad to see the talent tree changes. Overall I was not happy with the spec's performance and playstyle this xpac. Much of that has to do with the spec oddities such as specing into precisions + TC, and FI + Healing Rains, all at the same time with a nerfed/defunct chain heal. When a handful of talent choices define's the ability of your class to regen sufficiently and heal sufficently then there's a problem.
I understand the devs didn't like chain heal's effectiveness at high gear levels but I'd have rather seen it scale less and in general be more normalzed in terms of healing at low gear vs. high gear. Chain heal seems to have been implemented as an "efficient heal" in terms of cost and output - but that really didn't cover it in terms of group healing output in burst situations.
I also have hatred in regards to ele talent trees, from going from a standard build 31/8/0 or whatever into a totemic focus / Fire elemental build. I like both, but not going back and forth every fight. "Oh - use this spec here, and use that one there". That's too much flavor for me. Maybe if I had 6 specs I'd be ok with it, but running 3 resto specs (2 above, 1 PvP) and 2 ele specs really is more than the current 2-spec design can manage.
Mar 13th 2012 10:08AM I use totem timers. It comes with a bar that has a mouseover drop down menu for each element, so you left click to drop the totem or right click to set it to your Call. I position this directly below my Call bar.
I turn most of the other elements of totemtimers off however.
Mar 12th 2012 11:06AM I suggest Scott go to a higher populated server to reform. My experience with the 'come-back' crowd for a new xpac is really that most of these players aren't reliable and will eventually quit sooner or later. They help make the game fun for a time, but the reality is the quit once and will quit again. His best bet is to find players who are still interested in active play now and make them the people he and his fiance play with in MoP. They are less likely to abandon after tiers 14/15 in MoP.
It might not be a nice thing, but it's a reality. I've seen to many comebacks quit this xpac.
Mar 9th 2012 3:55PM For once, I support WikiLeaks.
Mar 7th 2012 5:52PM I just want to make it clear that the devs don't think Americans deserve a coffee break. We just have to have a quick conversation at the water cooler. The Europeans get a coffee break - but not us.
Anyway, I live in NY and I like my coffee. I haven't seen a water cooler in an office since I moved out of the burbs by DC. Ah, life is good as a New Yorker!
Mar 6th 2012 3:52PM How do you quit if you signed up for the annual pass?
Mar 5th 2012 5:38PM Just sim it and see what gear comes out better. I'm going 10:1 on the 377 PvP gear over the 333 PvE gear.
Mar 5th 2012 2:18PM While the situation you describe is unfortunate, I don't know how to fix bad dps. They have the majority, I just don't see healers ever winning that fight. The best I could say is implement some sort of debuff they have to watch for, where if they don't hit their button they die. That way, you can know the baddies since they'll die early on.
For some reason, dps that do low dps tend to die a lot, and vice versa. If there's a way for them to die without healers, the bad ones will do it and we can laugh at them.
Mar 5th 2012 1:54PM I had a bunch of quest items disappear from my bags. I had the quest for an ornate weapon, yet no item. I recall buying one, and never turning it in. I thought I may have deleted by accident. Could these be linked?
Mar 2nd 2012 11:01AM to be clear, upgrades are a perk and are guaranteed enough over a sufficient time horizon. It's something that's good to look forward too and when you do win an item it makes it that much more exciting. Winning an item every time would be like winning moeny every time you play the slot machines. Sure it's cool at first, but the overall experience gets degraded in the end.