Feb 23rd 2011 1:45PM Rogues exemplify a facet of pvp that I think is a poor game mechanic. Nobody wants to go into a battle and be helpless. Nobody pays 20 bucks a month to play a game, so they can go into a battleground and have a rogue sap them three times in a row, stunlock them after with backstabs, kidney shots, blindness, etc..
People want to feel like they had options. Good game design follows a rock, paper, scissors strategy where you were outplayed because you picked rock when you should of picked paper. But fighting a rogue is just walking into a "can't do anything situation"
I remember reading blue posts that echoed the above sentiments slightly, and talk of making rogues less dependent on "stun lock" but like so many things, it never seemed to materialize.
Jan 8th 2010 1:55PM
elf woman > orc woman > orc > woman
Here is the statue of the elf the studio did.
Dec 16th 2009 10:30AM Their team composition has been causing quite a bit of an uproar in the arena community. There are some who claim that it does not require much skill to play the team setup they have, as it basically revolves around blowing all their cooldowns in the first 5 seconds of the fight and gibbing one of their opponents before they even have time to react.
Dec 7th 2009 2:55PM @skonged
Yeah, there is a market for the item. But it is an odd set of rules.
Okay, you can only roll on this level 219 item if you can use it, main spec!
Player A, has a level 200 item and rolls a 30.
Player B, has a level 219 item and rolls a 99.
Player C, has a level 213 item and rolls a 12.
Player C whispers Player B, and say hey, I'll give you 1,000 gold for that.
Player B, say, sure! It was more of a side grade for me anyways and 1,000 gold is sweet.
I'm not actually saying its wrong, for who I am I to say...
just seems skit along the line of shady behaviour.
Dec 7th 2009 2:13PM Clansey's scenario is a tough moral delima. The things I do not like about it is, what about the other dozen or so people that rolled? Would they have wanted to bid on the item? Does this behaviour lead to people rolling on items, even if its just a minor upgrade, because who knows... maybe someone will buy it off them?
Dec 1st 2009 4:27PM Playability always trumps lore from what I have seen of world of warcraft.
We need a cool new beautiful race for the horde to try and balance the horde vs. alliance populations? Okay, lets use blood elves. How can we make the story to get blood elves on horde side? Who cares how much of a stretch the story is.
We need a cool new alliance race... How about Draenei? What kind of story can we make up to get Draenei to Azeroth? Who cares how much of a stretch the story is.
Okay, undead horde and human alliance are cursing each other out in battlegrounds. Lets make undead speak orc so the two can't cause problems.
Hey, we need to make a new major hub city for Northrend, lets uproot Dalaran and put there. But didn't the horde have quests to kill Dalaran wizards? Ah, who cares. We need a cool new city.
Dec 1st 2009 10:30AM @C.Christian.Moore
I agree, there is less randomness in Arena than in poker. But there is still quite a bit of randomness. Let me quote something from "The Colosseum" A top rated paladin on BG9 named Euneek gives this response to a colosseum question...
Now, Wizardcleaves are just obviously a pain in the ass, since there's always that chance that someone can just get global'd, or die with within a Counter Spell or Spell Lock. Seeing "10k ... 10k" followed by a couple more 7 or 9k's within 1 or 2 globals just makes me want to cry.
Specifically... "there's always that chance that someone can get global'd"
Nov 30th 2009 5:20PM "Random number generator does not cause wins or losses." Ahem... while I understand the overall point you are trying to make (or, at least, think I do) You can play a near perfect game and lose to randomness. I believe it is very much like poker. The best players do not win every game, nor do they win every tournament. It is only have a large number of games, that the randomness gets "evened out" and the good player will win a whole lot more than a bad one.
Nov 23rd 2009 10:41AM It might be because of the history of balance issues with the classes. It seems like none of the iconic classes are the best at their role. There is a perception that warriors are not the best tanks, priests are not the best healers, and mages are not the best damagers.
I know, I was bummed playing a mage back in vanilla wow, that a warlock can match me in dps... (and can have a versatile demon pet, and can be a god at pvp with spam fear, and utilizes stamina to get mana back) They seemed better in every way.
Nov 6th 2009 5:13PM Just backing up Karilyn's observation here.
And I would like to add, this is why so many folks complain about Druids being overpowered. I have seen druids take on 3, 4 attackers in tree form, and just run around for a couple of minutes, spamming hots. Then, just as they were about to go out of mana, they go cat form and run away.