Dec 6th 2010 10:45AM MEOW.
Aug 17th 2010 1:28PM OM NOM NOM NOM NOM.
Dec 10th 2009 1:18PM Even though this is a warrior-tank specific article, I would say the "don't kill it until the tank has said so" rule applies to all classes of tank. Consecration (contrary to popular belief) isn't magic aggro fly-paper. Neither are Death and Decay or Swipe (or any other aggro snagging thing).
As an experienced paladin tank growing a warrior tank from the ground up, I tend to let my dps know when they can be aggro happy. Largely it depends on group composition; a bunch of plate wearers and/or kiting-enabled classes can soak a few stray hits better than a bunch of squishies hiding behind the wad-o-meat at the front of the party.
DPS, please remember that your tanks are human. They have reflexes that can be slow at times, especially on your Nth wipe of the night.
Actually, interesting thought for this...are there classes that you find you don't pay attention to as often because they notoriously pull too much heat? Warlocks are my big one....they just fall off the demand curve for active tanking. XD
Jul 31st 2009 7:29AM You know...the Forsaken models from China don't look all that bad....weird, I know.
Oh and the improved soul drain icon has skulls, as mentioned. Apparently that one just looks like a polka-dotted chest.
Jul 14th 2009 8:57AM Cool for two reasons in my book:
1.) Amazing take on Strat as it is now (maybe a COS version?)
2) Prot pally for the win! XD
Jul 14th 2009 8:39AM As guild second and raid leader for my guild, I was fortunate enough to have one of my healers approach me ahead of time to give me a head's up about Val'anyr. Our loot style is pretty casual (1need, 1 greed, many freerolls before something gets shredded), so DKP wasn't an option. We also wanted to focus on one person at a time getting the shards, so that when we got to Yogg Saron, we weren't flatfooted with one healer having 18, one having 2, and the rest mixed among the raid. I made the following plan on how best to deal with shards for our guild, who also partners (to make matters even more complicated) with a similarly-styled guild to fill raid positions:
1. All main-specced and *active* secondary spec healers (active meaning you've healed in a raid at least 3 times in the last month) were asked to /roll. This applied to both guilds' healers. In our case we had 6 potential rolls, with 4 actually taking part.
2. The highest roller got the ability to receive shards as long as they were in the raid. IF they couldn't be there, the second highest would get shards, and same for the 3rd and 4th rolls.
It actually worked out pretty nicely, since a mainspec shaman in my guild got first priority, and the mainspec priest from the other guild got second priority. We do have rotating healers sometimes, so there's a good likelihood that both of them will get at least 1 shard.
We also made sure to discuss all this in the open at the start of the raid last Thursday, and allowed for comments/flames as needed. People were pretty receptive of it, though no shards dropped for us.
This would probably be a good system for casual raiding guilds like mine, but I only offer my limited experience with OMG ORANGE LOOT. ^_~