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  • Inexorability
  • Member Since Jul 14th, 2009

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The Queue: Helena Beat {WoW}

Sep 30th 2011 11:44AM There's not much to speculate about when Murozond's Dungeon Journal entry comes right out and says it:

"Murozond is the evil version of Nozdormu. (Note the letters are Nozdormu's name reordered. That's how you know he's evil.)"

The Queue: Sealab 2021 Insider {WoW}

Sep 29th 2011 11:01AM Why are the flight path wyverns blue on the PTR?

The Queue: Zombie goasts, leave this place {WoW}

Sep 22nd 2011 12:12PM Nina is right, although since you're a prot. warrior you can tank, so it won't be as much of a problem for you. The problem is that every death knight gets to Outland and thinks he can tank.

I once ran an Outland dungeon as a DPS with a Death Knight tank. After he couldn't hold aggro, I inspected him and saw he had taken no tanking talents whatsoever. After he yelled at me for pulling aggro (using only my judgement and auto-attack--and believe me I checked a hundred times to make sure I didn't have Righteous Fury on), I told him he might want to pick up some tanking talents, to which he replied that death knights can tank in any spec.

Patch 4.3: Blizzard's official preview of the Well of Eternity heroic dungeon {WoW}

Sep 19th 2011 4:03PM It looks like a lot of work went into making those great-looking Highborne buildings, and I'm sure they didn't do all that for only one dungeon. I think I see a little something of the future here in the past.

The Queue: Narcissism begins {WoW}

Sep 7th 2011 11:41AM I've been banking on the Lost Isles (or maybe Kezan). It already has a volcano to match the fiery dragon theme. It's one of the few places left in the world where players can't go at will (if he was hiding somewhere else, you'd think someone might have noticed by now). Plus, it uses some nice and unique artwork that no one apart from starting goblins ever gets to see. Furthermore, I believe MMO-Champion reported that part of the fight will start at Wyrmrest Temple and head toward the Maelstrom, which is near the Lost Isles.

Plus (and this is most important), I can finally fill in my map with the Goblin starting areas. The fact that I can't has been bothering me for quite some time now.

The Queue: Secret meetings {WoW}

Sep 2nd 2011 1:52PM @ Puntable

Except that all the other four group members were from the same guild and server and queued together. Also, I checked the cooldown to requeue timer (on the LFG page) and all of their cooldowns expired at the same time mine did, so we all arrived at the same time.

Also, keep in mind all this shuffling has to take place in enough time to have 14 minutes on the clock after killing the Eagle. (Plus, I took almost the entire timer to get a few more archaeology digs in.)

It's possible that everyone but one person from the original group left, leaving the remaining person to requeue, quickly change his mind, and leave. Under those circumstances, with no one left in the group, but tool already set to look for more people to fill the empty spots, would the RDF simply fill all five slots for an instance in progress?

@Hob
Or to put my new theory in those terms: The chicken didn't get the Feathers of Awesomeness he wanted, so he dropped group. The fox, hoping to eat the chicken and blame it on the Bear boss, sees to reason to stay either and drops group. The farmer sighs and starts to look for a new fox and goose. Meanwhile the sack of corn, realizing he'll just be pecked at again, also drops group, leaving the farmer to find replacements for all three.

The Queue: Secret meetings {WoW}

Sep 2nd 2011 11:21AM Riddle me this: Yesterday I drew Zul'Aman as my random dungeon. The instance had already started; the doors were open and there were 14 minutes left on the clock. The other four members of the group were in the same guild and were a little disappointed because they were thinking about a try for the bear mount.

And here's where it gets a little twilight-zoneish: We discovered the Eagle had been killed, and, since the clock had 14 minutes left when we all accepted the queue and zoned in, it would seem the last group made good time. However, when we went to the Bear boss, all his trash was still alive. I didn't notice any skeletons around them either. It looks as if the last group killed the Eagle boss then left.

One more quick note, I checked the requeue box and all of the other four members of the group went off cooldown at the same time I did.

So here are my questions:
-Does the random dungeon finder often reuse dungeons in progress that everyone has left?
-Why would everyone just leave after killing the first boss without (it would seem) even attempting the second? It's like Roanoke Island or something.

The Queue: Nobody likes a braggart {WoW}

Aug 28th 2011 10:43PM Some commiseration: It took me over 100 kills of Kael'thas to get the White Hawkstrider. It has a 5%, or 1-in-20 droprate. At the end I calculated the odds of me not having gotten it before then and came up with about 1/2 of 1%.

So kids, I took that that RNG bullet for you, go on in there and get your free White Hawstriders on me!

The Queue: Burly mountain men and Amazons {WoW}

Jul 9th 2011 3:48PM For those trying to get this achievement beofore someone kills Deathwing, let me point out two things: 1) This is an achievement, not a Feat of Strength and 2) The criterion is "Get killed by Deathwing" with no mention of how or where. I'm guessing this achievement will become much easier in the last patch of Cataclysm.

The Queue: Burly mountain men and Amazons {WoW}

Jul 9th 2011 3:32PM I don't quite see him going back to Deepholm (we smashed all his stuff there, after all), though of the Cataclysm zones, it's the one that makes the most sense to me. Vashj'ir doesn't seem the best place for a fire-and-metal theme, and the other zones are already "taken" by other raids with different themes (though, of course, Icecrown did have two raids in it). And besides, wouldn't we see him coming and going if one of those zones is where he's hanging out?

My money is on the Lost Isles (or possibly Kezan). It already has a volcano and it's abandoned so there's no one around to see him landing there at night. Plus, it's centrally located, great for commuting to your next destruction anywhere in the world. Throw in some enslaved (or maybe roasted) pygmies and you've got yourself a lair.

Also they made a theme (tileset?) for it that, so far, only starting goblins get to see. I'm hoping for a jungle-themed Isle of Quel'Danas-style daily quest area.

The most important reason for having it there, of course, is that I would finally get to fill in those areas on my map!