Sep 9th 2010 2:08PM Keep in mind you'll be able to reforge existing gear, so if you want mastery you can get it right away, you can just only convert 40% of a stat on a piece of gear to mastery.
Jun 25th 2010 5:21PM Technically the heroic Frostbitten Fur boots math out slightly better (at least for me) than the Returning Footfalls, but the difference isn't all that large and since the fur boots are leather you may have difficulty acquiring them. All our leather wearers have them now, so I'll be taking whichever boots I get first. Of course the heroic version of the Ruby Sanctum boots are superior if you have access to them too.
Jun 1st 2010 4:12PM As others have said, when you bunch for the valks drop explosive and snake trap then get the hell out soon as the valk picks the person up. I usually stand at min range and as soon as I see the valk swooping in I scoot into melee, drop my traps, and by then it's time to get out.
I prefer to call the transition phases 1.5 and 2.5 btw :)
With regards to P3, many guilds do it differently. Our guild just has the OT blow up as many spirits as possible in the middle and the dps mostly just burns the boss. If I see more than one spirit heading into the melee area I will distracting shot one or concussion shot to give them a bit of padding. I'm also told MDing the spirits to a pet stationed off in the distance works well, but since we just use the tank blow up strategy it hasn't been something I've tried.
With regards to the Frostmourne room, I don't even bother to unmacro silencing shot anymore for this. I've never once failed to kill the guy by just bursting dps like crazy on him. The first couple times I did the fight I was SV and I didn't have a special pet or anything and it went fine. I generally save my cooldowns for the room just to be safe though, since I'm usually busy blowing up frost orbs during P2.5 when most folks are using their cooldowns anyhow. If you do have weaker gear though having a special pet or silencing shot unmacroed is probably a good idea.
One other thing to think about on this fight is mana. Depending on your raid you may run into mana issues. If you're MM definitely unmacro silencing shot if you have mana problems. If you do find yourself starting to get low on mana in P2, viper up a bunch when there's a nice gap between valks, the dps on LK isn't really as critical in P2 as it is on the valks, and once you get past P2 you really don't want to run out of mana at the wrong time as everything becomes very rush rush.
May 10th 2010 4:19PM One thing that wasn't mentioned that may be dragging average dps down, especially among shadow priests but to some degree for all caster hybrids is the healer dpsing factor. Many raids will have healers switch to dps on some fights if they're running too many healers for the fight or just to give them a break from healing.
Most healers who run an offspec dps role will play a caster role, so shadow priests, ele shamans and balance druids will have their average dps dragged down considerably by offspecs who either don't have as strong gear for the spec or experience or both. So even if good caster hybrids do well they'll be on average lower than a lot of the pure dps specs (or melee hybrids) for this reason.
Obviously this shouldn't have as big an effect on the top dps charts but they generally do seem to be doing better there even if they're a bit low compared to the pure dps classes.
Apr 26th 2010 6:03PM Good article but a few things I don't see mentioned:
- 1 pt in resourcefulness is worth good dps but the 2 additional points are less valuable due to the LnL cooldown. This makes it an excellent talent to scavenge points from (moreso than Sniper Training in my book)
- The serpent sting glyph should definitely be on the glyph list. Every GCD that the glyph saves can be used for an additional shot so it has a fairly strong dps contribution
Mar 8th 2010 7:08PM It's a good article but one thing it doesn't point out is that hunters actually suffer from a lack of viable stats. The fact is that compared to most physical dps classes we have very little to focus on statwise and this tends to pigeonhole hunters of every spec gradually towards ArPen stacking because we run out of other things to put on our gear.
Basically every hunter item has two of the four possible additional stats (on top of the basics like agil and AP): hit, crit, ArPen and haste. Haste is extremely weak for hunters and hit is extremely easily capped compared to casters or dual wielders. We have no use for expertise. So basically once hit capped our gearing centers around finding as much ArPen/crit gear as possible and avoiding haste.
Even SV and BM which get far less dps from ArPen affected sources still ends up with large amounts of ArPen, and at the high end would end up stacking ArPen to cap if they stuck with the spec. Since those specs scale poorly with ArPen however, they just tend to fall by the wayside as gear improves until MM dominates them by a wide margin.
Mar 6th 2010 4:06PM Keep in mind that barring lucky drops from VoA, the only possible # of T10 pieces required to be sanctified to push 4pc T10 above 2pc T9/2pc T10 is 0, 3, or 4. Anyone who is saying that they needed 1 or 2 pieces sanctified to justify the switch is likely overlooking the fact that the first 2 pieces of sanctified should normally be the same pieces you use for the 2pc T10, so they shouldn't really be tipping the balance.
Generally when deciding which pieces to use this is what you want to keep in mind:
ArPen pieces are: T9 helm and pants, T10 helm, chest and shoulders
Hit pieces are: T9 chest and shoulders, T10 gloves
Haste pieces are: T9 gloves, T10 pants
So for anyone who doesn't need hit, the ideal combination is going to be T10 chest and shoulders, T9 helm and pants. If you need hit the ideal combination may change, but the T10 pants should not be used as part of the 4pc bonus (some folks who got lucky in VoA may use them temporarily but it's not a good long term plan).
Jul 15th 2009 3:11PM If you are getting results that don't match up with the spreadsheet, please save your settings and send me feedback with the name of the settings so I can test and find the problem. The site is still in beta and there may be a few bugs but I've done extensive testing to make sure that the results are generally very close to the spreadsheet. A gap that large sounds like either there's a bug or your settings in the sheet don't match the ones on the page, either way I'd like to know so I can trace the problem.
The most common problem is forgetting to adjust the shot rotation so please be sure you've done that.
Jul 14th 2009 6:49PM I can't reproduce the issue you're reporting Ophelos. If you save your settings and send me feedback on the site with the name of the saved settings I'll be able to test better to track down the issue.
Wildcat, I've added the glyph, thanks for letting me know.