Oct 27th 2011 8:28AM My main is a tauren, and I find none of the actors I know bovine enough to do anything other than voice acting. The voice must be British of course, unlike in WoW. Unfortunately, I cannot think of a British actor with a sufficiently deep voice. Cristopher Lee, perhaps, but his voice is too sinister and elderly.
I have the perfect voice actor for my trolls, though: Goldie :)
Sep 26th 2011 4:52AM Strangely Alliance-centred account, I must say.
Okay, Bolvar is one of the few representatives of the ugly humies I have a grudging respect for (though I have to add, the dragons' flame has made him much more handsome :). But you seem to forget the orc with whom he stormed the citadel: Dranosh Saurfang. He is an old acquaintance of ours from Nagrand (and much more likable than *that* other old Nagrand acquaintance) who represents a strange arc of NPC evolution which ends in becoming a raid boss.
Or his father, Varok, who saves our arse in a Borean Tundra suicide mission on which that Garrosh sends us. Again, a memorable NPC-player interaction worthy of mention.
One of my favourites of not quest-related but everyday NPC peculiarities is the pretty proprietor of the Filthy Animal in Dalaran, Uda the Beast, who, when thrown a /kiss, will invariably /flex at you and utter that charming laugh of hers.
Aug 26th 2011 7:45AM Nowadays muck talk is about active mitigation, and that makes me think of active threat generation, which seems to have deteriorated with the changes.
Under the old system, when Shield Slam and the like had a constant threat component, a well-placed Shield Slam or Revenge could snap a stray mob on you more securely than any Taunt. Now, it will not. Besides, it had a more active feel than slowly (or more rapidly with the recent changes) building up Vengeance and having your damage output the only channel through which you can increase your threat.
If anybody with better insight into tanking than me is reading this, please share your thoughts :)
Aug 26th 2011 7:32AM I do not subscribe to your point of view.
I think making threat linearly scaling with damage and improving the damage tanks do has proved to be a wrong decision. I enjoyed tanking much more when damage was much more below that of damage dealers but abilities had damage-independent, constant threat components, changing from skill to skill.
Aug 26th 2011 4:10AM I have been Protection since starting this game and asking my firends who lured me into this game what choice should I make and they said it would be nice if I could tank. That was 4 years ago; I am a Burning Crusade child. I levelled as Protection from level 10.
I have to say I am all for streamlining; I really welcomed the simplification of stats (the removal of Attack Power on gear, for instance). I do miss defence though, but I can do without it. But the current threat mechanics are not as much fun for me as those of Burning Crusade (and Wrath) were. I used to enjoy that threat scaled individually for abilities: for instance, Shield Slam with its superior threat multiplier really used to give that ‘slam em in the face with a shield, boom’ feeling, whereas nowadays I feel it is just another ability I should use. I strongly feel that this kind of streamlining left us poorer.
And now you urge further streamlining, Matt. Or I should say homogenisation, because it seems to be an offshoot of the old homogenisation issue. I can see the point of both sides here: whilst it is great to have further utilities for classes, there is always the looming danger of losing some of their unique feel. Reading through the comments before me allayed my scepticism a bit; I have seen really good ideas. I could imagine a discipline priest with a chakra-like state that multiplied the threat from heals, for example (though that would make healers redundant). It would be great to see the collision-based model Sunaseni advised (though then my tanking days would be certainly over as I have a very poor spatial awareness).
Finally, the greater part of the comments, as I perceive, argues that it is not the lack of available specs but the abominable attitude of the bulk of the Dungeon Finder audience that keeps tanks away from random dungeons. Well, I am not in the position to decide. Your argument that people enjoy a certain playstyle and atmosphere (the dark appeal of the warlocks was one example) and they do not want to sacrifice it for instant queues rings true to me.
One thing Blizzard has certainly no authority to improve is the attitude of the playerbase, and it is the worst thing about WoW. If we could change that, changing the world for the better could be a viable project :)
Aug 19th 2011 5:50PM I do perceive a shift of the quest team's treatment of my beloved Horde. As if they had decided that the Horde was evil.
Earlier, if you were like me and wanted to play an ethical Horde character, all you had to do was to steer clear of Forsaken lands and questgivers. Now many orcs are to be avoided as well.
If would not be a great problem if Blizzard's idea of quests were not as linear as the path of light. If there were decisions in quests. But currently the only decision you can make is whether you do the quest or not. Fortunately, you could do the Howling Ford achievement without the plague quests, and you did not need much trafficking with the cadavers for the Battle of Undercity. But sometimes you have to sacrifice achievements if you want to keep a moral backbone to your character.
Aug 19th 2011 9:45AM What I am uncertain about is whether we can use greens as models. I have learnt, with grief, that greys are out of the question, though they were my primary target, and I have already started to collect them.
If transmogrification is limited to set items, I am not much interested. What I want is a sword that looks like a sword, a plate armour that is simple and metallic in look. I am becoming uncertain that transmogrification will suit my taste.
Aug 18th 2011 5:35PM “The items to use must have stats.”
My heart is broken. I overlooked this sentence and started collecting grey-quality swords (in my opinion, they look the best), but now I see it was for naught.
There is a forlorn hope in the “same model as” feature of WoWHead, though I am afraid the highest rarity at which nice-looking items can be found is green, and most greens are quest rewards, and most of these quests I have already completed.
Jul 19th 2011 8:38AM I have no intention of jumping down your throat :)
And I concede to your point that Thrall's judgement is often poor. Man, Gallywix — I have still not got over it; how could he trust that worm? But it doesn't make him evil, nor the Horde. The statement that the Horde is evil is as meaningless as statements like ’the Alliance is evil’ or ‘Americans are evil’.
Yes, Sylvanas is clearly evil. Well, I find Garrosh a bit more complex, but let us call him evil, I have no problem with that. But the bulk of the Horde is not; nor was it a motif Blizzard intended for them (I dare not say ‘has been’ as recent changes, like the forcing of Garrosh and his warmongering lackeys, sadly point in another direction).