Jul 21st 2009 8:52AM I whole heartedly agree with this and have been working to get people to do this more on our server.
The biggest problem about adding pug people to a raid is how to give them loot while maintaining or using an existing loot system.
--> Looking for creative suggestions here please !!
For loot we use DKP. 1 dkp at beginning of raid, 1 dkp at end of raid.
Need items go to highest dkp and cost half of your dkp. Greed items get rolled for and cost 1 dkp. This works extremely well.
On top of this we use a ranking system. Trial --> member --> raider.
Raider requires attendence to 8 out of the last 10 raids. Attendence is being at the raid ready to go at start time, even if they dont end up getting selected.
Loot is done by rank first then dkp. So a raider needing beats a member needing.
This makes it attractive to people to attend raids to get to raider rank.
Summer is hard for guilds and guild masters. Here are my 2 constructive tips for guild masters. First, relax. The goal is to get more active raiders, not to start gkicking the guild members who havent shown up for a bit. Second, look at how you can fill the last few spots with friends of guild members etc. rather then cancelling raids.
Nothing annoys players more then turning up and having a 25 man raid cancelled because of having 22 people.
Happy raiding !!