Aug 14th 2009 3:50PM Hmmm, there are some interesting thoughts and advice here.
For myself, I have little tolerance for drama and so I never, NEVER join guilds anymore. I much prefer going it alone and just PUG-ing occasionally. Guilds just make life in-game too ... complicated and not fun, imo.
If I was to ever hit a point in the game where I actually "needed" a guild, I'd probably quit WoW altogether and play something else. Fortunately, there's a lot to do in WoW that doesn't require a guild (yes, I do bypass raiding altogether, but I do not care).
I have been playing WoW on and off again for several years -- for the most part completely "Guild-free." It's been very nice.
Aug 11th 2009 9:23AM The priest class has been, I think, my biggest surprise in WoW.
I tend to solo most of the time and so the classes I have played the longest -- mage to 67, paladin to 64, hunter to 70, (feral) druid to 70, and lock to 54 -- have all been fairly solo friendly.
Priest has been, for me, the most challenging class to solo. My (troll) priest is shadow specced and is doing fine (still only level 32), but he *definitely* has a harder time than any of these other classes, particularly when it comes to multiple mobs and escort quests.
But still, I am liking the mechanics of the class more than I thought I would. I just wish the priest had a better way of managing multiple mobs (i.e., crowd control). Mind control seems pretty useless and gimmicky as a cc skill (if that is what it is supposed to be), at least from what I can tell so far. I'd rather it worked like enslave demon, creating a temporary pet that controlled itself but, oh well.
Aug 10th 2009 4:13PM Ugh. Goblins. I had really for something better for the Horde. Crass, ugly, ignoble, mercenary, smarmy. At least we still have taurens and orcs...
"Time is money, friend!"
I'm so depressed....
Aug 7th 2009 9:01AM I don't care much about what raids and instances appear in 3.3. I'll probably never run them anyway. I only hope Blizzard will continue to improve the lower-level experience in WoW (as they did in 3.2 with the mount requirement reductions).
My fondest hope is that Blizzard will finally and fully acknowledge and address the Old World instances and either make them soloable (or offer a solo option on them) or introduce NPCs allies/heroes to help you complete them (which would be my preference).
The old instances are fun but impossible to complete (at the appropriate level) on your own and yet equally impossible to find groups for. (Being run through an instance by a higher level toon is totally boring, imo.)
Blizzard, please. Recognize and accept the fact that levels 1 to 60 WoW are now a SOLO game. I hope they make it possible to solo the instances.
Shoot, it's getting that way in Outland, too. I ran a level 60-70 "/who" periodically last night on a populous server in the Blades Edge mountains of Outland yesterday during peak playing hours and, for most of the time, my toon was the ONLY Horde player in the region. I don't mind soloing areas; I would just like to be able to enjoy the instance content as well.
Aug 4th 2009 11:02AM I wish you guys -- or someone -- could highlight what changed from when the original patch notes were posted on PTR to the final release notes.
It would be really interesting to see what changes got "tweaked" based on the PTR feedback.
Aug 4th 2009 10:56AM Aren't they also adding a new Night Elf/Saber mount and a new Undead mount for the lower levels. What do these new mounts look like?
Aug 3rd 2009 4:40PM The perfect WoW RP server (imo)--
--Names can only be selected from a preselected list of names (i.e., from a name generator)
--Person-to-person chat is limited to "official" emotes ONLY
--There are no trade, OOC, LFG, general chat channels, but there is the LFG tool
--Those who wanted more flexible communication could use in-game chat (or Vent)
Now, *that* would be a challenging server and letter-perfect, in my view. If only WoW would offer ONE RP server like this.
I always enjoy communicating across the Alliance/Horde language divide because it requires creativity and you simply cannot go out of RP mode.
The best MMO for RP was (and still is) Guild Wars, because smaller groups of RPers (or even soloers) can form complete groups (using NPCs) and never have to hook up with non-RPers if they don't want to.
Aug 3rd 2009 11:40AM I keep hoping Blizzard will offer race changes (within faction, of course, and also within allowable race/class options) as a purchasable option.
If I had the option to now change my (male) BE hunter to a male tauren, orc, or troll hunter, I'd happily pay extra to do it. I started him out just to try out the new BE/BC starting area content and ended up leveling him to the mid-60s. The first thing I did was get enough Orgrimar faction so at least he didn't have to ride a hawkstrider (although it would have been a fittingly ridiculous mount for him, I suppose). Strangely, however, the more I've looked at him the more annoying I find him to be.
The male BE is one of the lamest, most wussy-looking character models in the game, imo.
Jul 25th 2009 7:16PM Umm, artifex. That would be the very last thing I would want to do. I do not want to hire "player mercenaries" nor do I want to be "run" through an instance by a level 80. Neither option is in any way challenging and/or fun.
I would sooner skip the dungeon (which is, of course, what most people at the lower levels do nowadays anyway) than spam the trade or LFG channels. It's too bad, though, Blackfathom Deeps, Mauradon, etc., are great dungeons.
NPCs are vastly preferable to the random player or PUG, in most cases, something I learned in GW. If Blizzard offered players a "set" of NPCs to help in lower-level instances, as I've suggested, I would absolutely pay (real money) for a feature like that.
Jul 25th 2009 3:30PM A good article here. Thanks for posting it.
I have a level 69 tauren druid and a level 26 NE druid. I don't know if I leveled them in the "right way" or not, but I sure had fun with them. The tauren I leveled to about 60 as resto, then, in a fit of frustration with BC, respecced feral and never looked back. I can't bear to play the tauren now, however, until the new forms are implemented. Tauren cat form is just too damn ugly and yet it's all I ever see. So, at the moment, both of my druids are just ... waiting ... for 3.2.
One thing I do not like doing on my druid is building two sets of gear -- feral/resto-- so I don't bother with accumulating resto gear any longer. As to whether that makes me less flexible or not for groups, I really don't care, since I can take or leave the instance content in WoW anyway. I'm open to some backup healing but not much else.
I have found the feral druid to be a very nice soloing class, which is mainly what I do anyway.
As this article series progresses, I will be curious to see which skills the author thinks are worthwhile and which ones are all but worthless.