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  • Tom
  • Member Since Jul 17th, 2009

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WoW18 Comments

Recent Comments:

It takes two to duo content {WoW}

Jul 25th 2009 1:59PM I wish Blizzard/WoW would at least consider the idea of introducing "Hero"-style (summonable NPCs as in Guild Wars) to help you get through the Old World dungeons, I think this would be a stroke of genius on Blizzard's part.

Anyone who's ever played Guild Wars knows how Heroes work -- both their advantages and disadvantages. They would come in the basic flavors --tank, healer, a couple of dps classes -- and operate roughly like pets. They'd only be summonable in Old World instances and only by player characters who had active (i.e., still in color) quests in those instances.

This would allow players to "solo" or "duo" these Old World instances which you can now no longer find groups for by filling out your party with NPCs. Said NPCs would have limited abilities (a mage NPC, for example, would have a limited repertoire of skills--e.g., Fireball, Arcane Missiles, etc., but not sheeping).

Personally, I miss doing the Old World dungeons on my alts and would love to be able to run them with NPCs. Moreover, a couple of friends could run a dungeon together and use the NPCs to fill in the blanks in the group.

Blizzard needs to wake up to and accept the fact that the instance content for levels 1 to 60 needs to be retooled to be single-player or incomplete-group (i.e., less than 5 players) accessible.

If Blizzard were to offer this feature as an additional expense, I happily pay for it.

Choose My Adventure: Turpen dings 45 {WoW}

Jul 23rd 2009 7:41PM That's some nice writing there, Alex. I laughed, I cried, I wondered if I was managing my own gnome warlock (who just turned 50) in the best way possible. I do have to say that, once you turn 50, respeccing Demon to get the Felguard is awfully swell (heh).

People seem to favor Tanaris as your next region, but I am not sure why. Maybe it's because you may actually encounter other players in that zone. Feralas and Hinterlands are all but deserted on my server. But then, I *like* desolate regions, so that's where I'd go. :-)

Mighty Battle: Paladin and Priest Tier 9 sets {WoW}

Jul 22nd 2009 11:46AM Not that I'll ever get any of this gear, but seeing these ridiculous armors (and, yes, they do look ridiculous) makes me wish all the more WoW/Blizzard would introduce an "outfit system" like LotRO has, allowing player characters to wear one set of armor for the stats but show another set in-game purely for aesthetics.

If I could do that, I'd keep my toons in the simple gear of the level 20-30 armors rather than the costume-ball foppery waiting for them at the higher levels

Ask a Lore Nerd: Speculation station {WoW}

Jul 21st 2009 1:35PM Maelstrom/Emerald Dream sounds good to me as an expansion.

Worgen/Vrykul would be great for the Alliance but, please, NO goblins for the Horde. Goblins are dorky, annoying, and uncool, imo. Yes, gnomes are dorky, too, but at least they're kinda cute. Blizzard needs to come up with something better than goblins for the horde side. I'd sooner see furbolgs, ogres, or some kind of spectre/ghost race for the horde. Goblins are just .... ick.

The BIG question for me, however, is how -- HOW -- is Blizzard going to hold onto its player base if it just releases another "business-as-usual" expansion. New races, new areas, and/or a new hero class are not going to be enough against SWTOR, if you ask me.

Just saying. I really do think Blizzard is going to have to modify GAMEPLAY significantly if they are going to keep their subs up.

My suggestion to Blizzard would be to retool Old Azeroth's instances (and possibly also those in Outland) to make them *completely* single-player friendly by introducing Guild Wars-type heroes for use in the lower-level dungeons (and ONLY in the lower-level dungeons). That would be a stroke of genius on Blizzard's part, in my opinion and breathe new life into that all-but-deserted portion of the game.

Breakfast Topic: Does the Background Downloader get you fired up? {WoW}

Jul 20th 2009 9:22AM I have a bunch of characters in "semiretirement mode" waiting for the patch: low-level toons waiting to have the mounts or swift mounts, druids waiting for the new forms, etc.

I can hardly bear to play my tauren druid using the current (yech!) cat form, so I'm just waiting on the new forms.

By the way, On the background patch thing, if you go under Preferences and turn off the "throttle" option, the download progresses much faster -- at least it did for me.

Breakfast Topic: Missing Professions? {WoW}

Jul 17th 2009 10:04AM I'd like to see a mechanic allowing players to transfer gear stats so that you could, for example, transfer you cloth chest piece stats to a chest piece that you liked the look of better. Perhaps this might fall under Inscription? Or under the respective armor makers: Tailoring, Leatherworking, and Blacksmithing?

I really just hate the look of the upper-level armors and would prefer to use lower-level armors for appearance and upper-level armors for the stats.

Why leveling will always be important to WoW {WoW}

Jul 17th 2009 9:41AM Umm, no, Mom, you don't. You can level to 80 and have a great time doing so without ever setting foot in a dungeon. On my first couple of toons, I did run the dungeons, and it was fun, I admit, but I ultimately discovered that--

--It takes too long to form groups
--It takes too long to run dungeons
--You often end up grouping with jerks, know-it-alls, morons, and twits
--There is often a lot of finger-pointing, name-calling, drama, and rage-quitting in groups
--WoW is quite enjoyable and soloable on any class without the dungeons/raids
--Instance runs are often incompatible with parenting and real-life issues that come up
--The raid armors are laughably comical -- I am not in the least jealous of them

So I just stay out of the instances nowadays. Playing in a group is fairly simple for the occasional group quest; it is not rocket science.

Perhaps playing in a group *for raiding* is more involved, but that is simply not an issue for many WoW players. So, the "players need training to work in groups" argument, an point I hear so often, only holds water for players that actually intend to run the group content. As for me, if WoW's latest patch erased Ulduar and all the rest of the raid content tomorrow I couldn't care less. :-)

Why leveling will always be important to WoW {WoW}

Jul 17th 2009 9:17AM My own view is exactly the opposite of yours. I actually prefer the leveling up part of WoW and hate the endgame/raid content. So, once I level up a toon to 80, it's time to roll an alt and the level 80 goes into "retirement mode", for the most part.

I shun most dungeons, all raids, and the PvP.

Thus, the view that "the game starts at 60" (now level 80, I suppose) makes me laugh, because that is *exactly* when the game ends (for me) on a given toon and where WoW fumbles and loses my interest.

I do think it is shrewd of Blizzard to lower the mount requirements, since it is torture getting around the mostly empty low-level zones of Azeroth on foot. My fondest hope now is that Blizzard will offer GW-style Heroes and/or solo versions of the Old World dungeons so that players at these lower level can still enjoy the wonderful, never-visited instances -- since finding groups for these dungeons is such a chore nowadays.