Jun 1st 2010 4:40PM Is Aceman67 a troll or just really bad?
May 14th 2010 8:22AM Every wipe you have is a step forward, every person who skips the progress raid or takes a break is several steps back. Keep that in mind.
Mar 12th 2010 10:16AM I kinda agree with this. Non-healing players or players who only heal 5-mans and to an extent 10-mans usually have no idea how healing in raids works and are quick to point the finger at healers when something goes wrong (be it general tactics failure or tanks failing to use their cooldowns at appropriate times).
Feb 6th 2010 1:44AM What you don't seem to realize, is that boss encounters bug out all the time, more times than i can remember we've had to wipe it because of a bug and you're damn lucky if a bug doesn't actually manage to kill some raiders.
Bugs are a common occurence which raiders have to deal with daily and you're saying that bugs that make encounters harder are okay and bugs that make encounters easier are not?
For example, Ever since patch 3.3 tanking Anub'arak adds has become increasingly difficult because of the mob pathing. Our guild has had several occurences of the add tank going splat since one add decided to walk behind him. So what do we do in this situation? Writing a GM hasn't worked.
Jan 16th 2010 1:55AM Why not make haste affect the travel speed of wrath (instead of cast speed or added to the cast speed decrease), because right now I'm fighting and trying really hard not to get too much haste or my rotation will be severely out of balance. 0.9 sec wraths just screw the feel up for your rotation and let's not get started on heroism. Every time someone yells heroism on vent I go *gulp* and hope that i get a lunar eclipse before the shaman finds his/her button.
Jan 5th 2010 7:07AM Oculus for me:
me: "aww man"
me: "Is there anyone here who doesn't know what to do on last boss" (just after the last boss)
I tell people to take drakes, somehow we end up with 2 red and 2 amber
We do it up to last boss
me: "Please tell me if you're not sure what to do so I can explain and we can do this quick"
Then the one red drake that takes all the aggro almost gets killed because no one uses time stop and when he void shifts no one runs away except me. Now I am the only one left and the others drop group.
This still happens almost every time unless I run with at least 3 guildies. What do you do when this happens? People are too proud to admit that they don't know what to do, its as simple as that and learning something new in a heroic is not what they want to do.
Dec 11th 2009 9:15AM Lol, I don't play a paladin so don't get your cloth panties in a knot. If you knew anything about paladins then you'd know that almost all plate is horribly itemized for paladins to the point that mail and leather items are best in slot for paladins.
Dec 11th 2009 2:56AM The no daggers for paladins actually sucks, since they can't use staves either and all swords have hit rating on them. So basically theres usually one caster mace per instance(only on anub) per instance if they even have that, and priests/druids/ranged dps usually roll on it too even though they can use daggers and staves. So paladins are getting screwed over, unless the mace has crit and MP5 which no paladin actually wants.
Jul 17th 2009 3:05PM to Clevins:
That is the problem, the guilds that are in my server are only recruiting people who have done the raids already and have some of the gear(maybe not all) to progress on to Ulduar. But I'll keep hunting and see how our own guild will manage for now.
Jul 17th 2009 9:37AM I started playing WoW in the end of January thanks to the free trial (great idea!). I took my sweet time leveling, learning all I could about my class (mage), trying almost all specs, creating a few alts (ret pala and dk, heh), trying really hard to be useful in a group. Because of that and real life obligations I just dinged a few weeks ago. It never felt that the game was moving too slow, in fact from levels 1-60 went flying by when I actually played the game and I sometimes felt: "Please slow down, I want to see the content more, some good players are staying behind, etc", even though people leveling their alts were whirring past. The summoning stones which were useful for Northrend instances seemed ridiculously useless, because you couldn't summon someone who was a bit lower or a bit higher for the instance even though it really didn't matter when it came to the instance, finding a group to old instances was pretty difficult, and finishing BRD was nigh impossible. I play a PvP server so ganking was annoying but only a minor nuisance, seems like the gankers depend on the class (pala, dk, rogue).
But now when I'm 80, when the game should start, is when every raid requires you having completed it before and you already wear the gear from that raid, no one is really looking beginner DPS-s for guilds because there are an overabundance of them, and when doing heroics you run into a lot of elitism when the tank isn't moving fast enough, or the healer needs a mana break (coming to even that the dps-es start pulling and cause all sorts of chaos). It doesn't matter if you've studied the fights in raids, and know them in theory( I know theory doesn't matter if it gets difficult), you still wont get a raid spot in PuG. At the moment it doesn't really matter if I have a raid spot or not, because I'm still gearing up from heroics (already have hit cap and min reqs to do naxx10 as per wowwiki :P, etc). For now we're trying to start our own guild with a couple of friends and see where it goes from there. But the elitism of old-timers is starting to wear us down. Hopefully if I find some more players that have been helping us out now, I wont care about it.
tl;dr: Can you be more friendly to new people, please?