Apr 20th 2011 4:01AM You also may have chosen a not ideal ranged class.
Personally, I am a "ranged specialist": main is a shadowpriest and I also play hunter, warlock, moonkin and mage.
The moonkin seems to be slower moving, less reliable dps (eclipses infrequent or at the wrong times), and especially seriously lacking an aggro drop.
I will fade, feign death, soulshatter, iceblock, or.... barkskin and pray.
I feel moonkin is an incomplete spec invented to give resto druids a chance to quest with some more speed. It does really feel like a glass cannon in raids.
Jun 10th 2010 4:30AM I rolled a new healer out of curiosity and fun.
Surprisingly, it's become a lot harder because most players are rerolling and they expect to pull 7-8 mobs and never stop to give casters time to regen.
They behave at level 16 in Ragefire Chasm as if they were in their 6000 Gearscore mains :P
Guess what? They die. A LOT :P
Jun 9th 2010 6:22AM Hard me to understand why so many bullies play a social game like this.
Anyway, I do my job (healing, or dpsing, almost never tanking - I have 5 characters at 80) in group, but
- I refuse to vote kick low dpsers
- I may decide to let a dps die when I am healing/tanking and the player has continued pulling in place of the tank after being asked not to
- I put go go goers on ignore after the run
May 31st 2010 7:57AM I see Yenaled has posted already on the same subject.
I just wish to confirm that most of horde top guilds, some of them established since 2005/2006 and very competitive, are having major problems (when they haven't disbanded altogether), and a day doesn't pass without some old school player announcing that he is moving to an alliance guild.
If pvp is your game, then getting your starter equipment takes 10 times longer on horde.
If pve is your game, you don't have access to Wintergrasp gear, shards, and miss the drops and frost emblems from the WG raid instance.
Good we're a pve server, because I really can't think what it could be leveling up on a pvp server with a 9:1 alliance/horde ratio :P
May 31st 2010 7:43AM EU Turalyon is another realm with a huge majority of alliance players.
For the last couple of months we only see VoA 2-3 hours a week, or in the wee hours of the morning when there aren't enough horde players online to form a raid.
It is not uncommon to enter Wintergrasp and see tenacity 14 or 19.
I don't know what has happened with the last large patch, because we used to win 1 Wintergrasp every 3 or 4 in the past, and we have historically always had a majority of allies.
But I know that a large number of pvp oriented hordies have paid for a faction change since 3.3, and I can't blame them. Most of us are gradually abandoning Wintergrasp altogether, because there isn't a chance to win even when we play well.
Blizzard should have changed the mechanics so that a similar number of players is allowed to enter: if 3 hordies are in, let 3-5 allies only enter. 3 vs 80 is no fun.
I guess they are getting good money from paid faction changes, and are not in a hurry to fix it.
May 26th 2010 5:05AM Gulidies can buy 2 flasks for each raid at 50% of market price.
This means some of us have to herb for guild benefit. We can't afford selling 4 flasks/raid at that price, and this service is for guildies only.
If we need to bring pugs on some of our raids, I always have a full stack of every flask on me and will be available to sell them there for average market price.
We have quite a few fishermen, so fish feasts are always available. Actually, we're pretty spoilt in my guild: we go for smoked salmon! i.e. one of our warriors always puts a smoke flare on the fish feast :)
May 20th 2010 5:05AM For Benediktus:
You don't even go OOM at the trash pulls before reaching Marrowgar? I normally have 0 mana issues but that is the exception... Mind Sear spamming!
May 17th 2010 6:53AM Shadowpriest here.
I have Nibelung, Mag'hari Chieftain Staff, Abracadaver and Frozen Bonespike.
For us, that staff plain sucks: it's sitting in the bank and I only take it out for fun.
It procs little and mostly when there's no need, and has no useful stat.
Moonkins normally have more luck with it.
Apr 30th 2010 5:07AM Marathal, 3 posts for you with everything spriest.
Having DPS problems? Follow these steps
80 PVE FAQ/tips to up DPS. Read, THEN start a topic.
Best Raiding Gear 3.3 Edition
Apr 29th 2010 5:32AM Gear Score has really damaged the game, because loads of people are using without understanding how it works.
This has lead to:
- people getting the wrong gear because it has a higher GS
- pug leaders choosing the wrong candidates for a raid
All of those here who think GS makes sense go have a look at be.imba. hu or wow-heroes.com : you will discover that those sites not only show the gear, but also
- is the character hit capped
- is the character correctly enchanted
- is the character correctly gemmed
- what raid instances and boss he has succesfully completed/killed
- what raid instances are suitable to his present level of gear
Using myself as an example I can only say
- my main (shadow/holy priest) has a higher GS in the healing offspec than in the main dps spec. This is just because there are less healers than dps in raids, so there is less competition on drops, and I have managed quite a few ilevel 264 items, while I have plenty of 251 left in main spec.
And - guess - my dps is fine and I'm normally in the top group of Recount, while when I heal I am sufficient but definitely not stellar: GS lies.
- my alts are correctly geared and completely gemmed/enchanted for their classes/specs. They are in the 4500-5100 GS range. The lowest (a mage with still plenty of ilev 200 stuff and full t9 from heroic badges) pulls about 4K single target, the hunter (4800 GS) 5.5 etc.
In short, a correctly geared/enchanted/gemmed character in the 4000 range who knows his class basics and maybe goes the extra mile flasking or using buff foods to make up for the not-so-great gear will often outperform people over 5000 GS.
If pug leaders want to use GS to quickly leave out the 2500-3500 guys, that's good, but they would still be safer checking candidates on one of the web sites or directly through inspection.
The number of times I have seen people who had to be kicked because of insufficient performance while having a GS over 5000 is uncountable.
Still, @ shadowpriest.com me & other experienced priests have to repeat 20 times a day "replace Crapisman of Shiturgence (as a fellow spriest has aptly renamed the Talisman of Resurgence) - why did you spend good badges on something that is only reducing your performance".