Mar 22nd 2012 12:45PM Good thing I got loremaster and a bunch of flight paths were deleted!
Oh wait, that's a BAD thing. Blizzard, in the words of XT: "Why you big poop-poop?"
Mar 22nd 2012 12:44PM Your downsides are human falicies, NOT HGWT's problems. Don't blame the tool, blame those that abuse it. It's definitely BAD that it's going and foolish on Bliz's part.
Mar 22nd 2012 12:41PM What this really fucks up is making a toon with a friend that is a different race.
I decide to play with my brother. I roll an Undead. He rolls a Tauren. We decide to level in Lordaeron because it's awesome. Our mains share a level 25 guild. Summon incoming.
Oh wait. FUCK. Now he has to walk, which at level 1 takes forever, even with a gryphon (which you're probably not given the flight paths till like 10 or something).
UGH. BLIZZARD YOU POOP!
Mar 22nd 2012 1:52AM http://www.wowdb.com/items/77531-mirror-scope
I'm sure those numbers aren't final.
SCOPE OF DOOOOM.
Mar 22nd 2012 1:52AM The weapon level is the ilevel.
Thus, this only applies to a few outland items ;P
Mar 22nd 2012 12:00AM It's actually happening! Tank spec! (And as an option, you can just turn it on with a glyph! Sweet!)
Mar 21st 2012 11:56PM If anyone is able to figure out a formula for when beta invites are likely to go out, I'd love that.
What I mean -- Invites go out based on if Blizzard knows you (ie- A blogger, worker, friend, family), how long you've had a WoW account, and how early you signed up for the annual pass.
Personally, I'm a nobody with an account since early TBC who signed up for the annual pass immediately. No beta (yet).
Mar 21st 2012 3:40PM 40% would be awesome. It'll make soloing later a bit easier.
( I want my monk to get a rogue teir lookalike set!)
Mar 21st 2012 3:34PM I'm not asking how to be a decent rogue. I'm asking how to do it optimally. That's why I'm getting clarification. If I wanted to know how to be not-terrible, I'd read what he said and not ask more in-depth questions.
Thank you for the real answers, those of you who helped :)
Currently: The BEST way to use SnD (that I know) is to use it when it runs out, however many CP you have. (And with 1 in the start of the fight to get it up immediately.)
Another thought I had: Isn't it best to only use 1 so that the most amount of SS CPs go to damaging finishers so your cooldowns end earlier? hmm.
Mar 21st 2012 1:39PM Chase - Is it actually best to use SnD at 5 combo points? I always thought less is more because of the talents and glyphs increasing durations (But not durations per-point of combo points)