Jun 10th 2010 11:52PM @Cliff
It is disproportionately hunters because DKs start at level 55.
Sep 29th 2009 3:18PM Only one person plays WoW. Me.
I just play against a very intricate and complex AI.
Sep 27th 2009 6:43PM Go through the comments of that article and there are several "When are you going to cover nerf X?" comments. That coupled with what seems to be a general level of dislike for Eddie leads to some not very constructive criticism being aimed in his direction.
I did not say that his infortmation was always 100% accurate. What I tried to do was post from a somewhat unseen (positive) viewpoint and let him know that some people are enjoying the column.
Jul 28th 2009 9:08AM Whilst I can understand the scenarios you describe I do not believe them to be valid. Please do not take this personally or as me being elitist but it defeats the point to me if you have to outgear an encounter in order to defeat it.
You're complaint of "only" having a 213 weapon is a bit silly. 90% of the raids gear was iLvl 200 when we downed Yogg. We've never raided 25 man and some of us even had a few pieces of gear that were from 5 man heroics. We downed Yogg on our 3rd week of being in Ulduar without completing any hard modes. We still had the heals to keep everyone up, the dps to kill all we needed to and the tanks were sufficiently geared to be kept alive. We wiped a LOT on that first night but we also walked out of Ulduar having seen Yogg for the first time and having killed him for the first time(this was also the first night we had seen General Vezax). Maybe we're just very lucky in that we can get 10 players who have the skills, intelligence and communication to make gear less of a clinching factor when downing bosses.
I stand by the idea that logical progression dictates you complete normal modes first and then move onto hard modes. It simply makes far more sense to me. A few of our raiders were very keen to start on hard modes before Yogg went down but having laid down the law in the way that we did I think it may have even helped motivate people to perform. If knowing that downing Yogg means they will get a chance at that sweet sword that XT hard mode drops they would be more likely to put their all into getting Yogg down. It also means that we don't have the normal encounters looming over us whilst we progress through hard modes. We know we can down every boss in normal mode so now we can try and up the ante a bit and see how it goes without ever thinking "maybe we shouldn't be doing this yet".
I would also suggest that being a purely 10 man guild helps us with this. We have a much smaller community and everyone knows each other better than they potentially would in a 25 man guild. This helps as it's easier to set and communicate common goals and be sure that all are happy with them.
Jul 27th 2009 3:51PM Ugh. Must learn to proof read before hitting "Add Comment".
Jul 27th 2009 3:16PM I do not understand the mentality behind trying Hard Modes before having achieved all you can on the normal modes. You will be potentially be under geared for the encounter and the progression just isn't logical. When you first started playing computer games did you from level 5 to level 10? No. You went from 1-10 progressing at a regular and logical rate.
I am part of the leadership of a fairly new 10 man raiding guild that has cleared Ulduar. We have started workinn on hard modes and have made solid progression with these but we always made it clear to our raiders that hard modes would only be attempted once Yogg had died. Once he went down we got cracking on hard modes with players who were adequately geared and had a good idea of what Ulduar consisted of.
I think the way we went about things meant that we maintained morale, gear and knowledge and didn't suffer burn out from excessive wiping.
Jul 21st 2009 5:15PM So essentially. . .
Q. Is stacking disc priests bad?
A. Not really, as long as they communicate.
Got any vacancies?