Apr 4th 2012 7:38PM The writing and language is made up. Terms, names and classifications are based off Chinese languages
Apr 4th 2012 12:15PM Btw, full list is kept on his site for the outfits:
Apr 3rd 2012 7:05PM Coincidentally, a similar representation of Aquaman in a Level 70 ETC video:
Apr 3rd 2012 5:38PM Oh my gosh, the NPC assumes I want a sword instead of a mace!
What a WEAPONIST!
Apr 3rd 2012 11:18AM "Your worth as a WoW player isn't based on how many purples you have. It's based on the group of cool people you keep as friends in game. Blizzard has been trying for years to create a system where the color of loot doesn't mean anything, and it's struck gold with looking for raid. Everyone can enjoy the raids, and that's pretty damn awesome."
Honestly, I don't hear this enough. Blizzard has given us a tiered progression system that allows everyone who pays for the game to experience all the content within their available playtime, which to me, is awesome. Used to be the only way you could enter end-game raids was to tag along with 30+ people, which is a scheduling nightmare for everyone involved.
Apr 1st 2012 2:04PM See ya Tokkar...may ye have clear skies.
Mar 30th 2012 1:45PM People tend to confuse ease of use with difficulty. It's easy for a game designer to just say "it's hard because they'll have a hard time figuring out the controls" or "they'll have a hard time finding this one ring in the room", but honestly, that's just bad game design. If the objectives were in real life, then sure, hide and seek questing is a good idea. But when your interactivity with the world is limited to a mouse and keyboard, you can't force the player to make actions that challenge his familiarity with the system.
It's best to make the actual game elements more difficult, so let's say, harder packs of mobs, or specific items that need to be used at correct times, since they build on what the player can do in the world and how he interacts with it already.
I've seen a lot of games where people would say "This game is hard and a challenge" when in reality the controls are just bad and unresponsive. Making quests more accessible and easy to go through helps you focus more on your actual combat skills and class mechanics rather than spending 10 minutes hovering over the area with your mouse looking for something.
Mar 27th 2012 10:59AM Brace yourself, the warlocks aren't appreciated posts are comi---
They're already here?
But seriously. After 7 years of this kind of stuff, people are still taking development talk as holy words of truth?
You're bringing it on yourself.
Mar 24th 2012 2:22PM Something else to keep in mind is new roleplayers, or even just casual roleplayers, have most likely no idea who you are, what you've accomplished or what kind of supposed nobility status you might have. So don't assume they should treat you a certain way right off the bat.
Mar 24th 2012 4:06AM HotR is still a prot-only spec ability.
Whether this is your mistake or not, I'm surprised how many people don't realize the whole class vs spec spellbook thing going on. Most people I've talked to who say the new talent trees suck say it because they don't realize 90% the spells that used to be in talent trees are just given to you when you spec.