Nov 15th 2008 12:43PM This isn't a surprise. My T4 guilds post-patch assault on BT got me a really nice helm that I really like and don't want to replace anytime soon. So I was looking up the gear, and Sunwell gear is about on par with 80 Heroic gear. Combine the fact that they're probably near geared as well as you can be pre-Naxx, with the fact of having the, most experienced players in the world, who have actually done the fights before.
Nope. Not a surprise.
Nov 6th 2008 7:37AM This is my comment as well
Oct 29th 2008 6:26AM My guild (The Dragons, on Sen'Jin) started raiding a few months ago. (Well it was a guild alliance between an old guild and this guild, and we decided to merge.) and have been doing T4 content, with being on the verge of switching to T5.
After the patch, T5 content really is LOL. (We took Hydross down without switching phases) So we skipped T5 and last weekend over two nights downed three bosses in MH, and this week were going into BT. Going that far above your level is still quite a challenge. I wouldn't say it means were beating T6 content, but for us I'd say the challenge is probably just a bit less than us doing T5 content pre-patch. You still have to execute with that much of a jump.
Oct 23rd 2008 3:27PM Well, there are different types of healers in Guild Wars. You have your basic healers, but you also have Protection style healers, who use a variety of shields and damage reduction abilities primarily. (Which also heal for a small amount but that's neither here nor there).
The reality is that this style of healer already exists in WoW, more or less with Resto Druids, and now it seems to be more with Discipline Priests as well. The idea is that instead of playing whack-a-mole, it's often worth it to predict the incoming damage and pre-mitigate it. So for example, if I see an enemy rushing towards another healer, I'll throw a hot or two up, so when they get hit they'll get some quick heals (and with Life Bloom and Wild Growth, it's pretty fast) while having my GCD up for a Regrowth or something if needed.
That's the idea at least. Personally I think some predictive heals are a good idea.
Sep 2nd 2008 4:31PM This will cause your 360 and the 360 of your opponenet to RROD
Aug 29th 2008 3:42PM IMO, I don't know about the balance of it, but frankly the thematic element of a druid switching between all forms makes sense.
Jul 28th 2008 1:45AM There's a LOT of skill involved in healing. Reaction and judgment speed are what's at play. Who do I heal, what heal do I use, do I need to move first, etc, and how quickly that can be done.
I think skill might be just as or even more important than gear. However, this may be different for different classes. Honestly? I'd say that Druid healing is the most taxing, and offers the biggest skill gap. And Gift of the Earthmother, plus two new healing spells is going to make it even more so. (Actually, Gift of the Earthmother alone is going to create a huge skill chasm IMO).
Most gear dependent is probably the pally, I think. Shaman and Priest in the middle, with the Priest more complex.
But skill is really important and shouldn't be overlooked. How do you judge it? I'm not sure you can, other than the worst cases. But it's there and it's real.
Jul 26th 2008 4:18PM Re:Living Bomb
Replace Caster with Target, and the skill becomes much better. It would become a PBAoE version of the Resto Pally's 51-point talent. It'll be a way to generate aggro on a tank, especially for AoE type pulls.
Jul 24th 2008 11:51PM Actually, there's one more new thing on the Mage tree. The 10-tier talent, Missile Barrage is brand spanking new as well.
At 5 points, it gives Arcane Barrage, Fireball, Frostbolt and Firefrost Bolt a 15% chance to make the next Arcane Missiles come out about about .3s apart (instead of about a second apart.)
It's actually a pretty big little bonus, especially since arcane mages will be throwing out Barrage at every chance I think. You'll see probably what..2-3 procs a minute..that's an additional 7500 or so damage (roughly), so we're talking a DPS increase of about 100 or so.
That's just back of the envelope calculating there, I may be wrong. (Probably am). But that's a massive DPS boost.
Jul 12th 2008 7:00PM Arcane already IS a raid spec. It's just that DPS meter watchers don't particularly like it.
Arcane is a reduction of overall DPS, however, it allows fantastic wonderful sustained burst (I know that's an oxymoron but wait) DPS that has its uses. It's lower damage over all, but it's faster damage, which can be important.
A good example is Prince, where most guilds try and burn him through phase 2 as fast as possible (with good reason). Pop arcane power and trinkets, go into Arcane Blast spam off a PoM to start it off, and you can do an insane amount of damage in 30 seconds or so. You can only sustain this about 45 seconds or so, depending on gear, but it's usually enough to get it over the hump. Just taking Kara into account, there's a few fights where this sort of Burst DPS could really help. Moroes, for taking down an add, Prince, as mentioned, Curator would be wonderful but he's arcane immune (but arcane spam CAN catch you up if you fall behind on the adds), Shade after he summons elementals, Nightbane, to force a phase change if your MT/healers are falling behind (this is forced, I know).
There's a certain playstyle to it that's more than just tank and spank. It's relying on your allies to do a little bit more when you don't need it so you can do a lot more when you do.
But it doesn't show up on the DPS charts, so people don't play it. *shrug*