Jul 7th 2008 8:19AM I think it'll be better than you think, at least the T6 content. Why?
They've said that Sunwell Epics are going to be the equiv roughly to lvl 80 blues or so. I could really see guilds gearing up in BT/Sunwell while actually leveling from 71-80. Get to level 73 or 74, maybe get your main tank up a bit higher, get some dungeon gear that's T5 equiv. and between the gear and the higher level, the T6 content shouldn't be too bad. It'll allow guilds to actually continue to raid new content while leveling. and the gear should be good right up until Naxx.
It doesn't do much for guilds on the bleeding edge who are fully geared up, but for most raiding guilds out there, I think the possibilities for raiding for 71-80 are there.
Jul 5th 2008 3:28PM Mages just need their strong points clarified and beefed up a bit.
A mage shouldn't always be the highest DPS for an entire fight. I don't think that's the correct role. What a mage should be able to do is to provide overwhelming DPS for a portion of the fight, and respectable sustained DPS (both in numbers and in mana) for the rest of it. In short, the Mage's job should be to get you through the Enrage at the end, or the stupid phase that's murder on the tanks/healers. That's what the mage's job should be.
The problem is that people are looking to the fire tree, when the solution is actually arcane. Arcane for sure is a sort of a gimmick build right now, but give it some talents that make it shine. But probably the craziest DPS right now is Arcane Blast spam. And it's sustainable for a minute, two minutes or so, enough to get you over the hump. Does an extra 500-600 DPS help? Sure does.
In most fights, HOW much damage isn't as important as WHEN it's done. And the Mage, given the ability to do a prolonged spike of DPS, would give that.
Jun 30th 2008 10:08AM One thing people need to realize is that there's been a fundamental change in design from WoW's launch to today, and most of it has been done within the last year or so.
Originally, it was about slowing down progress, in order to ensure that people would have lots of long-term goals, and stay interested in the game, so the subscription fees would roll in (and the game world would remain well populated).
And it worked.
But then they realized something. People were staying in the game regardless. They'd start to level an alt, or sometimes would want to, but the thought of going through all that grind again just didn't appeal to them.
So Blizzard went the other way. Now it's fairly easy to get an alt up to speed, or at least much easier. And when we're "done" of that character? We'll start another. And another. And eventually the expansion will come out, and all those chars will be leveled to the next level cap, and so on.
Everybody wins. Well. Except those who use long grinds as a measure of their e-peens, but I don't think they count.
Jun 17th 2008 9:28AM I don't think it's that difficult to get geared up for Kara with a resto druid, at least I didn't have much difficulty. A combination of the loot coming from SLabs, Steamvaults and Botanica will provide a really good base of gear to get you started for early Kara. And then you get the Shard of the Virtuous from Maiden, and either Tears of Heaven for badges or the off-hand from Moroes, and to be honest, you're laughing.
May 24th 2008 5:03PM The Restro Druid abilities are very interesting, and really does symbolize a large step forward and a change for the class.
The PBAoE HoT spell is amazing. Not too expensive, especially in tree form with the discount. It'll be a tree's responsibility to keep this up in almost every encounter except for ones where there's a ton of spreading out. (I.E. Most). On top of this, there's a talent that gives a 10% chance of restoring mana...and rage/energy on every tick. (Plus Rejuv). This will actually lesson the need for Shadow Priests. It depends on the % of mana regen, but for the rage/energy boost alone I think it's substantial.
And the new direct heal spell, castable from tree form and a bonus to rejuv. This depends on the cast time. If it's reasonable...
I don't expect these changes to make it to retail. Far from QQing, I think these changes are overpowered, and could potentially turn Trees into Holy Pallies+Shadow Priests+BC Resto Druids.
But would I love them? Yup.
Mar 10th 2008 9:11AM Jaina Proudmoore. No doubt about it. The reality is that the "old" leaders are too well..old to handle the new world where the biggest threat isn't the Horde. Whereas Jaina would be able to do a much better job of maintaining a better peace than the other leaders. Then they could all focus on the real threat..the Burning Crusade and the forces of the Lich King.
Jun 25th 2007 12:02AM Do the math. They're both lvl 70 right now. But with the waves..49 kills in total...Mandokir would gain 49 levels. up to level 119.
Thunderclap? Resist. Resist. Resist. Ok, maybe it hits once. But Rajaxx doesn't last 20 hits.
Jun 21st 2007 3:13PM The big three will be out this year. MP3 in September, Galaxy in October and Brawl in December.
Announced with release dates:Mario Kart Wii, WiiMusic, WiiHealth (Both as well out this year), Animal Crossing Wii, and a puzzle compilation disc (PPL, Dr. Mario, Tetris, Sudoku, etc. with online play and voice chat through a Wiimote attachment.)
Nintendo Ultimate Stars:A game using the Jump Ulimate Stars engine with video game characters. Will feature tons of characters from tons of games.
My out of the blue/holy shit/wtf? prediction that will NEVER happen. A Ouendan/Elite Beat Agents for the Wii, with both western and eastern songs on the same disk.
Jun 13th 2007 3:00PM Yup.
I have the Hunter's Mark/PetAttack macro set up already, however, I'll probably replace the normal assist keystroke with /assist focus. That's a damn good idea for a function I use a lot in quite a few situations.
May 30th 2007 10:32AM Alt-tabbing to desktop and back? *raises hand*. This hit me last night.
Glad to see they're on the ball.