Dec 22nd 2007 3:38PM One of the best, if not the best Kael guide out there. Nice work! Looking forward to more of these.
Dec 17th 2007 4:14PM Druids specced HT/Mana Battery (aka Moonglow) can pump out some shockingly large crit heals. Even with only 1200 or 1300 +heal form gear, breaking the 10k mark for an HT13 crit heal is not unheard of, and thats not on a rogue with points in 'Heal Me HUGE' or a Warlock. And the mana regen with that spec is amazing. I keep waiting for the nerf stick, its just incredibly powerful. Limited big time, but so strong!
Dec 17th 2007 1:43PM Co-Leadership of a guild is a proverbial double-edged sword. It is essentially leadership by committee. Issues with this arise by not having both a singular vision and methodology for attaining that vision. It can work if in theory if the two share nearly the exact same vision for the guild, and the ways of achieving that vision. It may sound simple, but in reality its almost impossible to pull off.
It sounds like you have a solid start though, by defining clear areas of responsibility. You will want to take that one step further, using some of the suggestions in this article. It will save you untold grief in the long run.
I have found that in running a guild, like a small business, the best chance for winning is by having a single person at the top who knows what he is doing, and has RL management experience, successful RL management experience. That person then needs to surround himself with highly competent people that can act as a sanity check and provide invaluable input, as well as take on some of the workload. In this scenario, the leader provides the big picture vision and goals, while that person's officers/advisers help with the details and implementation aspects of achieving the goals, all the while providing a much needed reality check for the leader. But at the end of the day, it has to come down to that one person leading, and being right about what needs to be done.
Dec 16th 2007 3:06PM Ossirian: Has to be moved to be beat.
Ragnaros: Can't move. Ouch. GG.
Dec 14th 2007 5:50PM Could just get to level 2 couldnt they?
Dec 14th 2007 2:18PM Bypass at all costs: STV.
Favorite area to spend way too much time in while leveling: Believe it or not, Azshara. Even though there aren't many quests there, the mob grinding is fun for me. Killing Nagas always gives me a warm feeling inside. The elite dragonkin up there are lots of fun too, especially if I am leving a ranged/caster class. Also, decent nodes for gathering professions.
Dec 14th 2007 2:00PM Horde all the way! No soap using, perfume wearing sissy alliance here please!
Dec 11th 2007 5:02PM My Hydross set? Its just the Frost/Nature combo resist set. But I have a bad habit of leaving it in the bank the first day we go to SSC each week. Oh, and thats probably going to be tonite lol!
Dec 11th 2007 1:52PM The vesratility of Druids is amazing. In raids, often on a single boss fight or trash pack, I get to DPS in cat form, OT in Bear form, toss a couple HoTs or OHCRAP heals, maybe an innervate and a moonfire or two depending. Its just awesome. The more you use all that a Druid has available, the more useful you can be in raids, and the more fun it is!
That same versatility is sometimes comically misunderstood by a few people though. I think most Druids that have been around for a while have joined this 5 man PUG:
"Hi guys. Am I tanking?"
"Yeah, you are tanking"
"Cool. Eh, we have 4 DPS... who is healing?"
"Your a Druid, you can heal"
"While I am tanking???"
"Yeah noob, L2Play, you have heal spells"
Of course the other is the perception that Druids are specced 51/51/51 lol!
"Can you come tank Heroic SP?"
"Im resto spec right now"
Clueless has invited you to join their group.
These days, I lug around 3 sets of gear; tank, dps and heal. Even feral specced, with good healing gear, a Druid can count as 3/4 of a good healer on occasional pulls and such. Oh make that 4 sets, Hydross resist set. I forget and leave that stuff in the bank too often... It gets expensive keeping up 3 sets of gear too. Enchants, gems, etc. But that versatility that means I really need 3 sets of gear is a big part of what makes a Druid so much fun!