Aug 18th 2010 4:47PM There's a double-edged sword to having a 31-point talent that you use all the time as part of your rotation. It means you don't get that ability until level 70 (I believe that's when they said we'd get our 31st talent point). They could make dispersion baseline and put Devouring Plague in that spot, which would make our 31-point talent exactly the kind of awesome dps increase people are looking for, but how would that help us?
Aug 9th 2010 1:47PM I disagree with this. You say anyone *could* get Insane, but achievements aren't about what you could do, they are about what you've actually done.
Insane doesn't take skill, it takes patience, but it takes more patience than most people have. Just like they could have Insane if their just had the time and the patience, they could have Herald of the Titans if they just had the skill. Without the title, you haven't shown that you have it. Ultimately you can turn patience into skill via practice.
One of my guild members has Insane, and I have a lot of respect for that. I am exalted with Ravenholdt and all the goblins, but when I look at the amount of time it would take to get the hard ones (and to get my goblin rep back up after losing it to bloodsail) I just can't imagine myself actually doing it. Before writing it off as something anyone could do, think about whether you really think anyone could do it. and about how many of the achievements you listed that anyone who really wanted to practice up could do.
Jul 30th 2010 11:10AM Every time I think to complain about rare mounts, I remind myself that even if neither of the Zul'Gurub mounts have dropped in two years of farming, I got Reins of the Raven Lord in just 12 days. You win some, you lose some.
Jul 12th 2010 2:29PM I couldn't disagree more about the 10% more heroism and honor points perks. I think they are really bad ideas. The problem is that a few months after Cataclysm arrives everyone is going to feel like those are standard. They will be exciting for all of about a day or two and then you'll just become used to them. Instead of guilded people (the majority of the population) getting 10% more, it will just seem like unguilded people and people who are starting new guilds get 9% less, and I can't think of a reason why we would want to "punish" those people.
I hope we can get rid of these and replace them with talents that benefit the guild rather than the individual before this goes live.
Jul 9th 2010 1:30PM Presumably they looked into legal issues before they announced this would go live, rather than waiting until after they announced it. Clearly they backed off because it was desperately unpopular.
Jun 22nd 2010 9:16AM I can't believe this wasn't mentioned in the article. For top-end progression raiders the "tribute" system meant you got *one* attempt a week. It took us about three weeks to finish it with 45 attempts left. Every week after that as soon as we wiped once it was like the whole raid went limp. We'd already failed, so no one cared anymore.
Talking about why ToC was so bad without talking about the limited attempts system and Tribute to Insanity seems totally bizarre to me. That was the biggest problem with this instance.
Jun 21st 2010 10:12AM I'm sure I could heal ICC quite competently without any add-ons at all, but I think it would be silly to do so. I certainly don't think I could lead a raid as effectively or alert others to important information about the fight.
The metaphor of a crutch is extremely inappropriate. People walking with a crutch usually walk more slowly than people who don't need crutches. This is not at all the case for healing with addons. If you feel addons are somehow unfair then compare them to performance enhancing drugs if you must, but the people in the best guilds in the world use addons. People who heal with addons heal better than people who refuse to use them.
But furthermore, addons don't just makes things easier, they can also challenge you by giving you more information than you could possibly get with the default UI. On heroic Sindragosa I decide where to stand and who to heal and with what spell based on the number of stacks of Mystic Buffet that everyone in the raid has. On heroic Lich King I need to be looking at my environment to determine the relative location of the necrotic plague target and the ghoul pack, as well as shadow trap locations, and without having all the other information I use (tank health, incoming heals, who has shield and weakened soul, time to next infest, whether anyone has aggro on a ghoul, boss health percentage) in one compact box I would just have to make decisions based on less of that information because doing the wrong thing quickly is better than doing nothing at all while you think about it.
Use addons to get more information about what is going on and use that information to make better decisions. If you aren't using addons you are choosing to get less information than you could have. That's not to say you can't be very good, because you can. But most likely you won't be as good as you could be.
Jun 21st 2010 9:44AM A lot of that was probably just people raging at a new thing because most people who go on boards are borderline phobic of anything new. Plus people were probably taken aback at wiping over and over to trash while they learned it (something blizzard has clearly decided they won't make us do again). Why do people now look back and say it was the best raid in WotLK (and to me, clearly the best *thing* ever in WoW, let alone the best *raid*)? It's because it was awesome!
I really like ICC, especially Lich King who is a very worthy opponent for an expansion end boss, but it is true that they regressed from Ulduar a bit. But that the thing about being the best, only one thing can be. Ulduar was amazing, and I can't expect every raid to be that good. It would help if they didn't actively decide to step away from some of the things that made Ulduar great, though. Multi-step hardmode bosses where you get to choose +1, +2 or +3 are great, and I wish they would bring them back. Also, let us do hardmodes right away if we want. We were pretty tired of farming the normal mode content waiting for LK to be released so we could unlock hardmodes.
Jun 17th 2010 12:13PM Expansions don't exactly cause inflation, but they do cause insanity. All those people with 200k+ gold are going to be spending it to get mats to level their professions. For the first couple of weeks everything will be insane. Cats and Dogs living together, people wearing hats on their feet, etc. It's hard to imagine there won't be inflation in the long term, level 85 monster just kind of *have* to drop more money than level 80 ones, but I don't expect it to be huge.
Jun 16th 2010 11:29AM Encounter from Wrath that could have been great but missed the mark: