Sep 12th 2010 1:02AM One thing that WILL exist is the new Hunter Focus system. So this PTR becomes especially important for hunters who want to get acclimated with the new system sooner rather than later.
Also wanted to clarify one thing for people that I haven't seen mentioned so far. The Cataclysm changes to the old world ARE part of the PTR download, but are NOT implemented. In fact, as far as I know, and correct me if I'm wrong, but the data on the PTR is nearly identical to the Beta, and Beta players do not even need to download the PTR to access it atm (again, I can't verify this as I'm not in Beta, that's simply what I've been led to believe). In all likelihood, the PTR will serve as testing grounds for the transition (aka Cataclysm event) that will transform the old world. Essentially, the Cataclysm data is "hidden" and is simply waiting for Blizzard to flip the switch. Seeing as the event itself is on a scale Blizzard has never attempted before, it would make sense that they would test this event. So those hoping to see the world changes before it shows up on live, there is still hope.
Jul 30th 2010 4:09AM Hideous? They look awesome. I think you're the one who's high. It's not exactly a far-fetched concept to make casters look like wizards and witches. Since...well, that's exactly what they are.
Secondly, it's a dungeon set. It's a bunch of blue items. If you don't like them, don't worry, you won't be wearing them for long.
Jul 30th 2010 4:05AM Listen, I severely doubt this will be his final model. It's likely just a model idea that Blizzard tinkered with...or hell, it could be a joke. Who knows with Blizzard. But considering many important models have had multiple iterations (and no one needs it more than Malfurion) I wouldn't get my panties in a bunch about it. And if it does end up being the final model, at least we'll have a new meme:
Jul 10th 2010 4:14AM If I'm not mistaken, Soggoth the Slitherer is revealed to be one of the Old God's most powerful minions. He is killed by Kronn, a stone giant and servant of the Titans, after Soggoth had slain most of his compatriots. It is Kronn's sword that is sticking out of Soggoth's skull. In Cataclysm, the Twilight's Hammer is trying to resurrect Soggoth, and the player is tasked with stopping them.
Jul 1st 2010 9:01PM In all the awesomeness, I completely missed the part about Aimed shot going back to its roots. YES! Especially with camouflage, hunters are going to need a big opening shot, and the new/old aimed shot will fit the bill quite nicely.
I know people were never all that happy about the old aimed shot, especially after steady shot was introduced. But to me, steady shot took so much fun out of hunters, because they simply spammed that while waiting for their instant abilities to cool off. Now with a slightly quicker old/new Aimed shot and Cobra shot, skilled hunters can truly separate themselves from the huntards based on knowing their shots and which ones are appropriate to use in which situation. Blizzard is finally bringing some skill back to the class, and I couldn't be happier, even if that means I have to start from square one.
Jul 1st 2010 8:55PM Actually Robert, they got rid of Aspect of the Dragonhawk because Aspect of the Monkey was completely redesigned, which wasn't covered in the article. Basically, Aspect of the Monkey reduces the cooldowns on Deterrence and Disengage whenever you take melee/ranged damage.
What this does is that it creates a situation where hunters truly have to make a choice about which Aspect works best for them in each given situation, both in PvP and PvE. Blizzard added Aspect of the Dragonhawk because there was never a situation where AotM was all that useful, so they simply combined it with the aspect people used most, AotH. It became the all-in-one aspect and took away any element of choice. Now, with so many viable aspects, choosing which aspect fits each situation adds a skill element to hunters that didn't exist before. And all this without nerfing them. To me, that's only a good thing.
Jul 1st 2010 8:44PM Actually Dreyja, one thing they didn't go over was the redesigned Aspect of the Monkey, which fits the bill of escaping gankers quite nicely. With AotM active, whenever you receive melee damage, it shortens the cooldown of your Disengage ability by a few seconds, while ranged attacks shorten the cooldown of your Deterrence ability by even more.
So basically, when you get ganked, you pop AotM and put those double Ds to good use! ;)
Feb 20th 2010 10:12PM Well, Arthas as the Lich King suggested that it was his ploy all along to get the greatest warriors in Azeroth into his domain so that he could take control over them. Obviously this plan backfired, due to the will of Tirion Fordring and the Ashbringer. So it's not that he couldn't have destroyed Azeroth, but that he didn't want to launch that destruction until he could prepare his harbingers of destruction (i.e. we players). That would explain all the times he let us survive...so that we could prove ourselves worthy.
Feb 5th 2010 10:51PM Good riddance to bad rubbish. I find it ironic that he nerdrages so, and yet spends more time on the game than any normal person should on anything.
I'll put my perspective on it simply: a simple video might have turned opinions in their favor if they were telling the truth. You know the video exists, and I found it suspicious right away when they announced their world-first that there was no video. A top guild not flaunting their accomplishment? It just seems far too unlikely.
I contend that not only did they know about the bug after the first attempt, but they intended to see if Saronite bombs would cause the platform to bug when they learned the mechanics of the encounter in 10-man mode. After all, that's what these guilds do. It's not about honestly beating the encounter, it is about being first, BY ANY MEANS NECESSARY.
Ensidia got caught with their hands in the cookie jar. So-called "professional" raiders should know better than to claim ignorance. They should simply accept it, and move on.