Jan 12th 2011 2:41PM Is there any reason to believe that Baine or Cairne would have been able to defeat Garrosh in combat?
I didn't read the shattering, but I'd be interested to see who is actually stronger from a lore standpoint. Garrosh seems pretty unstoppable, as I always looked at Thrall as being the single strongest being in the horde, and Garrosh apparently was on his way to beating him in one on one combat.
(I say so because of his abilities in various quest, between summoning hurricanes, obliterating people with lightning, and holding pieces of the planet together.)
And I don't see Garrosh losing his throne anymore. While he did a lot of questionable things in WOTLK, I think he's showed a lot of maturity in Cataclysm, the Stonetalon quest chain in particular (If you are horde and hate Garrosh, I highly recommend doing it, I bet it will change your opinion on him, it did mine. )
Jan 10th 2011 3:24PM The biggest problem for attackers in my experience, is that the defenders can basically just switch and guard one place at a time. Once they start losing it, they can switch to another. The only way for the offense to beat a competant defensive team is to know exactly how many people are defending each area, and spread the forces exactly. The problem is, even in that ideal situation, you have to simply be better at PVP.
Not to mention on servers with a bad ratio of horde to alliance, many people don't even get to partake in it. I've gotten into TWO Tol Barad's, and the first one I only got to defend the slagworks for like 2 minutes before we won. The other one I got the full experience, which is how I came to the conclusion.
Jan 10th 2011 11:46AM Yeah, too many guilds still use ventrilo, when Mumble is way better. I dabble a bit in playing TF2 competitively (Not in leagues or anything, but scrimming and stuff) and pretty much every clan has switched to mumble. Easier on the computer, easier to set up, etc.
Jan 10th 2011 10:23AM That aimed shot change seems like MM might be THE pvp spec again. I'm not entirely sure what kind of damage it does (my hunter is still 80 and begging for me to level him up. I'm an awful person for leaving him there), but a little more than double damage from it is pretty substantial. That combined with surv getting a nerf (albeit slight nerf) might make MM burst more substantial, though survival having so much elemental damage will still probably make it more alluring, especially while fighting those nasty plate classes.
The monkey nerf, even if it was warranted, kind of sucks. I guess it gives more pet diversity though.
Jan 9th 2011 8:35PM Yeah, Deathwing might be a crazed dragon, but I don't think he's stupid. The less dragons to fight him, the better. The red and green dragons both have their aspects, and the bronze have the majority of their drakes left (I don't know if we ever found out where thier aspect was)
Instead of letting the blues (Who obviously have a bone to pick with him) live without an aspect, it would make more sense to try to wipe them out completely, to prevent them from assisting the others. Sure, without malygos they aren't as strong as the red dragonflight, but even a weakened group of drakes are capable allies. Not to mention if somehow Kalecgos manages to reach aspect status by some means, and he's anywhere near as strong as Malygos was, or at least smart enough and influential enough to rally the blue dragons that are left, then deathwing is going to run into some problems.
That being said, I'm wondering if we might see a reemergence of the Netherwing in this expansion. I'd love to see one of the aspects try to rally the nether drakes to fight against deathwing, it's unlikely as it doesn't make much sense, but it seems like it'd be a good time to introduce them to azeroth.
Jan 9th 2011 9:43AM Actually I've noticed that at the higher levels prot does pretty respectable damage, especially AOE.
I'm tempted to go out on a limb and say that as long as you aren't fighting one mob at a time, then port is actually faster than arms/fury, simply because of the great aoe damage and minimal downtime thanks to improved victory rush.
Jan 9th 2011 9:42AM Well while leveling usually you wont' have time to do a full dps "rotation."
While leveling as enhance I usually had time to go through a bit of a rotation, but as a rogue my ambush is taking people to half health, and as subtlety one use of eviscerate kills anything other than the elites and mini bosses.
Jan 7th 2011 10:54AM Back in highschool, a few months before I started playing WoW, I had a class with a boy who was as unlikely as I'd think anybody would be to play WoW. He was every definition of jock, he was one of the top 3 football players on our school's team. The class had a lot of the football team in that grade, and was pretty much split evenly between people that enjoy computers, and people that were on the football team. Oddly enough, one day I overheard him talking about WoW. I assumed he was pretty casual, playing it every now and then. I didn't play it at the time, but eventually picked it up, and while I was talking about it he came over and told me to make a person on his toon. It turns out he's been playing WoW since release, and he's pretty hardcore, and good. He's mainly a PVPer, and he's damn good. It was kind of odd, changed my whole perception on who is a WoW player.
Jan 6th 2011 10:14PM I'm sure it will be phased.
Basically you'd have the pre-85 hyjal, which is what we currently have. After finishing all the quest, then you'd get access to the dailies.
Jan 6th 2011 10:13PM Same thing with Rahmekan really.
All 3 need good daily quest hubs, so that people need to actually choose what dailies they want to do. Right now you basically throw on one of the 3 tabards for places that have meager dailies, then do all the therazane and twilight dailies, then Tol barad. It'd be more interesting and spread people out more if there were at least the same number of therazane dailies at Rahmekhan, Hyjal,and Vash'Jr