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Jun 1st 2011 6:21PM ^^^^^^^^^^ agree.
That is, if I have any gold left after the Legendary Staff assembly :(
Jun 1st 2011 5:44PM This seems like it would be an awesome solution to the "Ulduar" style of hardmodes. Give hardmode fights the same loot table, but drop an item like this as well. This way not every boss needs a hardmode and Blizz won't have to worry about the way it makes the loot table for them. I am really, really hopeful this is a test for a system along those lines.
May 21st 2011 8:34AM I'm still x'ng my fingers the "new IP" is the big announcement this year :|
May 21st 2011 8:13AM Yes Fox, yes I am. And I still wish you would cross some fingers for me :P
May 13th 2011 6:26PM Happy friday the 13th :P
Apr 13th 2011 11:41PM I agree SW:D is the ideal filler when mana is an issue, as I said in my original post. I just feel that when someone asks for advice you need to give them the whole story. Obviously, the three of us know what we're talking about and can put into perspective what's a dps loss and when. Just keep in mind that while the post we are replying to is asking for help on a specific issue, as members of the spriest community it is our duty to explain the whole story. While a few dps here and there may not be a big deal to some, my skin burns when I see warlocks above me on recount (unless they are giving me DI, in that case they can do no wrong in my eyes). I only wish to quantify where SW:Death belongs in our rotation. This thread reminds me of what Shadowpriest.com used to be. Shadowy types bouncing ideas and experience off each other, I miss that :\
P.S. Good article fox :)
Apr 13th 2011 11:35PM Unless I am mistaken, Mass Dispell will still work. I know it's not as efficient but it is still there.
Apr 13th 2011 4:19PM Sorry, casting SW:D is most certainly a dps loss. Don't mean to argue, but it is just a fact (outside of execute phase of course). Just to be sure I walked up to a dummy and hit it with SW:D and DP. At 6831 spell power my SW:D hit for 3186 and my DP hit for 6090. That's not even including the underlying advantage of refreshing a DoT which will save you a global later on. The dps loss while being stationary is huge. Casting SW:D activates a global, has none of the benefits of mind flay (evangelism, shadow orbs, decreased shadowfiend cd), and hits for less.
That being said there are situations where SW:D could theoritically fit in our rotation (Needing to refresh DoTs within 1sec to avoid clipping MF after only 1 tick), but this is highly technical/situational.
Again, don't mean to argue just wanted to throw it out there that if mana isn't a problem you shouldn't use SW:D outside of execute range.
Apr 13th 2011 2:43PM I would try and not use dispersion during boss fights if you can avoid it (perfectly ok during trash). There are some fights where mana is typically a problem for me. Any fight where I use Mind Sear (Halfus, Maloriak, Magmaw) I can really feel the sting. The trick is to be very proactive with your Shadow Word: Death. If you know you are going to run into problems cast it when it will give you the least dps loss. For example, any time you are going to be moving, keeping your eye out for execute-range adds, etc. Even on a fight where it would be a dps loss, you are better off losing the global and maintaining your mana.
Hope that helps! :D (this is of course assuming you have masochism)
Apr 11th 2011 6:29PM I love this article. Love, love, love it.