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  • Erik
  • Member Since Aug 1st, 2009

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Engadget1 Comment
WoW15 Comments
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Recent Comments:

Free for All: Using a controller to play your favorite MMO {Massively}

Aug 24th 2011 4:52PM @Silverel I totally use Xpadder and an XBox 360 controller for all my MMO games (and Mass Effect 2). Been playing WoW for the last few years with my controller and I LOVE it, especially since I'm mostly a casual player. But I've definitely raided with it and it works out just fine. Macros in WoW help a LOT. Plan to do the same for SWTOR.

Reader UI of the Week: Simple UIs for laptop gaming {WoW}

Aug 23rd 2011 5:57PM I too use a big screen tv and besides increasing the UI size in the default WoW video options, you should get the Fonter addon from curse.com. It allows you to change the font size of several UI areas and I've been able to find a decent compromise between readability and UI bloat.

Hyperspace Beacon: The hybrid {Massively}

May 31st 2011 9:39PM @Tempes Magus

I agree generalization is a concern and can become boring or "everyone is good at everything" if they try hard enough.

What I want to see is this: I go into a group as a "dps", and the heals are kind of lacking. Then because I spec'd my talents to have some healing, I'll step in and help heal. I don't always want to heal, but don't mind helping out once in awhile by having some of my talents boost my healing, even at the expense of dps.

Where with WoW, I almost always play hunters and helping with healing or tanking is not an option. I love the class, hate the constriction. Thus a hybrid option would be great. And if the game begins by using a soft trinity, I won't have the tank or healer yelling at me when I help out, they'll be grateful and expect softness.

Hyperspace Beacon: The hybrid {Massively}

May 31st 2011 8:51PM Love this debate. Thanks for bringing it up.

It's all about emergent gameplay. The holy trinity is MMO 2.0 design philosophy, where it's easier to balance an encounter when you know exactly who is doing/bringing what to the fight. It's what most MMO companies fall back on because a soft trinity is harder to balance.

With SWTOR, an MMO 2.5/3.0 designed game, it appears that they are going for the soft trinity and leaving it up to the player to find how they want to play, as they play (emergent gameplay). This is probably why we don't have more open info, Bioware is still not sure they want to go the soft trinity route, or not sure they have the time to balance a game around it. Perhaps they will HAVE to fall back on hard trinity.

What I think of as a soft trinity is a game like Left for Dead. Four basically dps players come together in a group and play through encounters. What makes each person different is gun selection and healing. Now add some more options like slightly better at staying alive, slightly better at healing, or slightly better at dps and you get soft trinity. Then just add slight variety to each monster and you have coop gameplay that is simple yet fun.

I've definitely simplified my arguments but I think soft trinity is the future, especially for mass market gaming. When WoW came out, my holy pally couldn't solo to save his life, now I can solo on all 3 specs. Soft is the future.

WoW Insider's Cataclysm launch giveaway: Landros' Gift Box {WoW}

Dec 6th 2010 5:24PM Would love to win this, please.

Enter to win a Blazing Hippogryph and other loot {WoW}

Jul 27th 2010 12:17PM Comment and stuff

Joyswag: Risk: Black Ops board game & Risk: Factions XBLA codes {Joystiq}

Jun 22nd 2010 11:42PM Risk: Black Ops is beautiful and I promise to care for it, always.

Blizzard: "How would we bring WoW to the console?" {WoW}

Mar 10th 2010 4:26PM I already use my Xbox 360 controller to play WoW on my PC. So with the smart people of Blizzard working on a "console" UI port to either 360 or PS3 (or both), I could totally see it working out. Plus my PC specs are worse than my 360 so I would LOVE to play it on my Xbox.