Apr 3rd 2012 11:35AM The "it gets fun later" refers to the point where you have enough gear (and experience; pve skill and pvp skill are pretty separate) to where you can defend that node against bad odds, or pull off that flag return by the skin of your teeth. Once you get gear, sometimes you will run into people without it, and it's true that you'll stomp them, which -- I admit -- can be fun sometimes. But for me the real fun is when I manage to kill that hunter with 22k more HP than me, or when I have a go at my server's best frost mage and really give him a run for his money. Also, saving other people who were about to be toast is quite a thrill.
Apr 3rd 2012 11:24AM Same. I used to love AV, but now its loading screen induces a groan, as I know I'm in for a disorganized zergfest with probably little actual PvP. The central problem with AV right now is in my opinion that the correct strategy is often not intuitive. For example, there are several common winning strategies for Horde, but the best is probably Stormstrike strat, which involves mounting a defense (usually at Galv, but IBT or IBGY also can be good) early and then pushing north. However, this also requires the most discipline to execute, as well as a commitment to a long game. For a player new to PvP, there's nothing to indicate that the best way to win a BG where the objective is an NPC on the other end might be to stay on your end. And that's not to mention that part of Stormstrike strat that involves letting the Alliance capture the Snowfall GY in order to siphon ressers out of Dun Baldar.
Mar 15th 2012 11:59AM I'm a Horde player, but I've always loved gnomes (no, not for dinner). I basically love gnomes in any game that has them (my D&D/Pathfinder group makes fun of me for always playing a gnome), and I, too, would love to see them given a more balanced treatment in-game and in media. I think they tried to do this a little in Cata with the introduction of a new militaristic bent to gnomes. The "gnome special ops" was a solid hit in my book. IMO it's okay for them to be silly, but it would be nice if we saw them able to bring the pain if they need to. (See: goblins. Pretty silly most of the time, but if you mess with them you'll find yourself embargoed out of house and home. Or possibly your home will be filled with explosives. Or an enthusiastic work crew will be drilling for oil in your kitchen.)
Mar 14th 2012 11:56AM Besides, anyone who's played a shaman would know that totems are totally awesome and would be delighted to get some of their own.
Mar 14th 2012 11:48AM @Shrikesnest: I cannot upvote your comment enough. I was having kind of a shitty morning before I read that, but it totally just made my day. Thank you. Your commentary on the attitude of too many Blizzard forum posters is just priceless.
Mar 13th 2012 3:11AM It may not be for the reasons you assume. For instance, I remember reading Holisky(?) saying he was a fan of this approach because it gives news sites a chance to write up the information in a way that makes sense, instead of frantically liveblogging a la Blizzcon. This way we all get the info in a more organized and meaningful way as sites aren't in a mad rush to just get it up ASAP. That sounds like a good deal for the price of waiting a little longer to me.
Mar 8th 2012 11:52AM I don't know what you mean by a "novel approach to villainy", but if you're hoping for something utterly new that isn't derivative of anything, I suspect you'll be disappointed. Imo, evil works best when the audience can mentally cross-reference it with something they already know. You can put a new spin on it, or add unfamiliar aspects to it such as the Aqir with the Old Gods, but to be effective I believe it must hearken to something known.
The Lovecraftian conception of evil is really one of the coolest that there is, anyway. I think WoW players get a little spoiled with it since it comes up so much (or they don't read quest text), but it really taps into something primal: fear of the dark, of the unknown, and of the uncontrollable. H. P. Lovecraft certainly brought an original imagination to this idea, but he hardly invented it. Very similar language appears in Poe before him (e.g. The Masque of the Red Death), and in Hawthorne before that (e.g. Young Goodman Brown). Given that the other main force of evil in WoW is the Burning Legion, a revision of the Abrahamic theological idea of demons, I'll take the Old God stuff every time. It's just more interesting, and so much more EVIL. Where the Burning Legion is dangerous in a military, "they want to conquer you and are super powerful but you can fight them" way, Old Gods are dangerous in an insidious, "they will make you kill your friends and betray those who trust you, just to watch you do it. You might not even be able to fight back" way. This is, of course, a matter of opinion. YMMV.
Mar 7th 2012 9:59PM @ Marolas
I know, being reminded of that is like losing the Game.
I was incredibly psyched when they said they were doing an underground zone at Blizzcon when they first announced WotLK. I guess it was too good to be true. On the plus side, we got the underwater zone, and it. was. freaking. gorgeous. Bravo to those who worked on Vashj'ir; I still take every alt through that zone even though Hyjal is more useful.
Mar 3rd 2012 12:57PM See, I really like Northrend and the later part of Outland for leveling.
Things like this are just some of the reasons why a system along these line would be tricky. It sounds simple, but when you really get into it, there are a lot of thorny problems. Some people hate Outland leveling. Or, the issue that people level too fast for their professions to keep up would be even worse. Or, do we go back and redesign what level new spells are learned to keep players starting at 55 from getting overwhelmed with an actionbar full of spells they have no idea what to do with? Where would that leave people leveling from level 1?
I'm sure we could all think of more, but you get the idea. Another important factor is that they JUST redid the whole world for leveling characters. Why would they turn around and just let you skip all their awesome hard work?
Feb 28th 2012 1:18PM Seriously. Get a partner to help you move goods from the alliance side to horde and resell them, then split a fat profit.