Mar 29th 2012 4:51PM I understand from Garrosh's words that, i don't think it's "debt", as in owing money to Orgrimmar. I think it's more like the "war effort special taxes" they failed to pay (it's not as if Orgrimmar, per se, it's wealthy... you can see it in their social structure: the productive class, the peons, are basically slaves.
Mar 29th 2012 4:22PM @aran really guys, do you think that many people gets that reference? Most wow players will take "over nine thousand" at face value, simply meaning "more than nine thousand". It doesn't qualify as pop-reference because it's not popular enough, and meme? it's only meme at the lvl of 4-chan.
Mar 2nd 2012 8:55AM I think that "For the Horde!" is very much healthy and well:
Dakspears were willing to set themselves against the other trolls, who were promising them a new troll empire and greatness, because their "tribe" was now the Horde. Asking the Alliance for help was basically common sense (Stormind is almost at the gates of Zul'Gurub, and if you are going to stretch the forces of the Horde to fight the trolls, you might as well encourage the Alliance to stretch themselves, too), and a bit to spite Garrosh.
Taruen are so loyal to the horde that they didn't question their belonging even after Garrosh's perceivedly dishonorable killing of Cairne, and a terrible civil war that might have made them isolationist.
Yes, we have blood elves and forsaken, whose commitment is a lot more fragile. But it has always been since they first joined, so it's nothing new. And even then, the Forsaken are willing to push all of their might behind Garrosh's plans for the former human kingdoms.
In fact, the feeling of belonging to the horde is stronger than ever. The biggest divide is Garrosh's personality, is on how to define the Horde, not on the Horde itself. They all know they want to be part of the Horde, just disagree on how.
As for the Alliance... i've always thought that a warcry similar to "for the horde!" wouldn't fit them. Where the horde is active, the alliance is reactive, so it should be something more on the lines of "remember the alamo!". There are 3 candidates, imo:
"Remember Lordaeron!" (pet peeve of Varian)
"Remember Theramore!" (depending on how the destruction of theramore will play out.
Feb 25th 2012 11:05AM I know my opinion is probably not popular, but i am of the opinion that threat should be done away with completely. Threat mechanics is just a very rudimentary form of AI: mob is going to try and kill first the characters that are hindering him the most, i.e. the healer and the dps. With this mechanic, the tank's job is to fake threat and gather the attention.
But this is not what happens in any game outside the MMO genre. Mobs go to beat on the healer and the highest dps, and the "tank" goes to get in between them, protecting his fellow. When the mob tries to get around, the tank will distract him and slow him down by any means possible. In this picture, it would fall on the tank the responsability of positioning, interrupting and ensnaring at melee range
Feb 19th 2012 7:52PM If i understood correctly what happened when we were in the Skybreaker is that Deathwing was basically running for his life, trying to reach Deepholm and recharge the batteries with Oldgodgizer.
He realized that Thrall was able to handle the Dragon Soul, and while the first shot had not been fully on target, he had lost a couple of the plates of his armor. Deathwing knew another shot would be fatal (as it was).
About why didn't he "just shot them?" in wyrmrest temple, i can only speculate: he saw himself so much more powerful than the other aspects together (he is crazy, remember), and he really believed that we were no match for Ultraxion. So like a kitty does with the mouse it has just catched, Deathwing was toying with us.
Feb 19th 2012 8:46AM And that's where the path of the High Botanist Freywinn comes in. He discovered a path through which they can manipulate the nature spirits and channel their nature power. And did it so in a very "highborn" way: dominating it, mastering it, instead of accepting it as master... kinda the same thing they did with the holy light and how the blood knights came to be.
All it takes is that, now that the Tempest Keep is "liberated", some Blood Elf researcher explores the Botanica and finds out what Freywinn did.
Feb 17th 2012 5:18PM I think it was natural that itemization would go away with the apparition of reforging. And i will not miss it, personally, for one single reason: there's a clear priority in how good a green stat is for each class/spec, so there is really no choice: you have to get the items that maximize the presence of that stat.
If all of the green stats were on an equal footing, if the dps increase given by crit was the same as haste, or even the same as hit, just to say something next to sinful... that would actually allow for different stat-playstyles, and would make itemization a lot more interesting.
But that's not how things were, nor are now (not that blizzard can be really faulted... i can only imagine the nightmare that could mean balancing every green stat for every spec, both for pve and pvp).
Feb 12th 2012 7:52PM Have you noticed that in the throne room in the undercity, if you turn up your volume to the max, you can hear the scene when Arthas kills his father? That's human lore for you ;)
Feb 10th 2012 10:25PM FFXI had this set of armor called Artifact armor, which was class specific... not unlike tiers in wow, except that it wasn't level cap. Starting with the weapon, obtaining each new piece would be a new quest in a quest line that explored a certain storyline. That storyline tied your class with the overall story of FFXI. It was one of the best experiences FFXI had to offer for the casual player (the storylines of the expansions, while involving and beautiful, were not made for the casuals to see).