Apr 3rd 2012 3:37PM Commenting on my own comment. If you saw that video - Savage Defense / Shield Block are the square wonder bread in our tanking lives.
Apr 3rd 2012 3:35PM Reading this... I am going to miss my bear. At the end of WotLK my main was my bear/tree druid. I loved the frantic healing in ICC and tanking current content on a bear was fun, soloing older content as a bearcat was a total blast.
That druid is now just a bear. I healed into DS and then just couldn't find healing on my druid interesting. I have a feeling that in MoP that once proud tauren is going to be a disenchanting mule.
Really... does Blizzard not play WoW for fun? Please show me what I am missing because when I read about bear and prot warrior tanking, I see nothing that sounds like fun? Its just a chore hitting a button as soon as it lights up. Where is the decision making?
Give bears combo points and the ability to bang out heals like a rogue's recuperate. Either that or give us some other attacks that hit like a truck and heal us like a death knight's attacks.
Blood DKs are popular because their tanking model has two resources, is deep and it lets them take on difficult content and overcome it through superior play. Just like the bearcat style used to let druids do.
Honestly this whole guardian bullshit is a step back. Not only are we not getting tools to bring us up to par with warriors, THEY'RE getting nerfed into the ground fun-wise too.
My two main tanks - bears and warriors both look absolutely boring based on these early reviews.
The damn shame is that both these tanks (bears and prot warriors) were fun before this "improvement". Its one thing to not get shiny new toys in an expansion. Its another to have stuff you loved taken away in the name of improvement.
Compared to DK tanks, this is how my druid and warrior feel right now:
Apr 3rd 2012 12:09PM Amen brother.
I got it on my mage that didn't even have much in the way of pvp gear two years ago. Just have to be persistent - keep trying it. It's not a quest - its an ACHIEVEMENT.
It is hard.
Deal with it.
People with no background in pvp probably find it frustrating because death=failure in pve. But in pvp dying is just part of the game.
Apr 3rd 2012 12:07PM So how about not running at an enemy alone and instead joining a fight where the numbers are in your favor?
Would you run at a raid boss as a dps with no tank? If you did it over and over and kept dying over and over, whose fault would it be? :)
I know it can be frustrating to die a lot, but if you can figure out how to improve the odds before rushing in, you'll have more fun.
Apr 3rd 2012 12:04PM Contrary to popular belief, playing a rogue as effectively as you're describing does take a certain level of skill. But here is the problem - rogues are designed as caster killers. Their strength is their burst and control when opening from stealth. Your counter is to make sure they're caught out of stealth when your backup arrives. Your strength is not against a rogue 1v1 - as disc, you do not want to be out alone. If there are two of you, the likelihood of a single rogue demolishing both of you is greatly reduced.
As a fellow disc priest, a couple of things that work for me:
1) Don't guard a base or run around alone - as a healer you need to be able to cast to do much. A rogue or melee in your face reduces your effectiveness significantly. Find a well geared warrior or dk, attach yourself to him and in exchange for granting him immortality, you get the same. :)
2) When a rogue opens on you, try to be unpredictable with your trinket and follow it up at once with a fear bomb. That buys you enough time to shield and get a flash heal or two off. Use your macro to call for help - or use something like Battleground Defender (addon).
Apr 3rd 2012 11:51AM Cuts both ways. My lovely shadow priest had her dots and healing nerfed for pve balancing concerns.
Apr 3rd 2012 11:40AM Get the crafted pvp gear (ilvl 377) and pvp for fun. :)
The honor will stack up fast if you're enjoying yourself.
Also, the coming weekend's battleground call to arms is Alterac Valley. That is an honor pinata and if you spend some time in there, you should be able to afford a few pieces pretty quickly.
Apr 3rd 2012 11:39AM Exactly. And if you're undergeared, you owe it to yourself to HANG BACK and only fight where you have the advantage. Doing anything else is asking to get demolished.
Even players with good gear (my arms war and spriest with ilvl 397 pvp) will get owned if I charge 4 alliance players without any backup.
And if you're standing next to a blood dk, no matter who or what you are, you're going to be hit first. Blood DKs are very difficult to kill and nobody wants to take them on with another adversary pelting them in the buttocks if they can help it.
And if you're thinking of healing in battlegrounds without reslience, be prepared to die A LOT since you are the biggest threat to the opposing side.
Apr 3rd 2012 11:31AM For me when I start dying too fast over and over I realize I'm doing something like running to the front lines as a clothie or engaging 3 players by myself - the outcome there is predetermined. If you're dying over and over, step back and analyze the situation - there may be a way for you to play to your strengths better.
Apr 3rd 2012 11:16AM The biggest challenge you'll face doing pvp this late in a season (the equivalent of a content patch for pve) is that most people have great gear and you'll be coming in with a significant gear disadvantage. Your pve gear will do great damage against other players but you'll take very high damage and die very quickly. For your 85, there are a few things you can do:
1 - Get the crafted pvp gear for your class. You can get to about 3000 resilience with that gear. 3000 resilience is roughly 30% mitigation against player attacks so you'll live 30% longer :) that means you get to do stuff - cc someone, take someone out or maybe even escape. Resilience is super important. In pve if you're not super geared and are not a tank, the boss most likely won't kill you - but in pvp the other players will go after softer targets first. So, resilience is key.
2 - Since you're progressed in PVE, you likely have unused JP and VP. Convert your JP to honor, convert your valor to conquest and buy pvp gear. The most important things you want to get once you have your crafted gear is typically the PVP gloves (those typically buff an ability you use often in pvp). Next up you want to get the rest of your "pvp tier" to get the set bonus. After that, get the pvp trinket - the one that has a cc removal on use.
3 - With this basic gear sorted out, next you want a pvp spec. You're correct that you're pve rotation will hardly be used in pvp. You'll be focusing on burst damage and cc mostly if you're dps. You can go to noxxic.com to check out a high level guide on how to spec, reforge, gem and enchant for pvp. For some classes there is an overview of what pvp tactics to use.
Once you've done all this and hit about 4000 resilience, you'll live long enough to learn from your mistake and start to enjoy pvp. You will lose against some classes 90% of the time (and they in turn will lose to some other class just as often). Dying is a part of pvp - get used to it. But once you live long enough and have the space to think in combat, you'll start getting a feel for what abilities you want to use. Unlike pve, a lot of times you'll be doing damage while running - so your instant casts/shots are going to be used more often. As melee you'll use your snares and gap closing moves more often.
And then, MOST importantly - you need to understand battleground strategies. Unlike PVE where one raid lead choreographs the whole encounter, in PVP - it is more democratic. People are expected to have an understanding of the battleground and different strategies and will just call out for help. The BEST resource for learning battleground strategies I've seen is Cynwise's battleground manual - http://cynwise.wordpress.com/category/battleground-strategies/
That and then check out the class forums and pvp forums on battle.net and arenajunkies.com
Good luck and happy PVPing!