Sep 30th 2011 5:52PM I totally get that it may seem like a loss of keys, however the other half of my setup is a Logitech G700 series mouse which has 12 additional programmable buttons. It is on this device that I put the spells i cast most frequently. That way I can control my movement with my 6 keys on the Belkin, my modifier with my thumb, and access a lot of my keybinds with my mouse and what is remaining on the Belkin.
I left the mouse part off my initial comment as it didn't pertain to the article.
Sep 30th 2011 3:38PM Silly commenting system, pretend this is linked a few posts up under Grendalsh's reply to my chain.
Sep 30th 2011 3:37PM My point isn't that my way is the only way, it's that if the D-Pad isn't something you're comfortable using for mobility, there are other uses for it that are very good options.
I personally have never been comfortable with using my mouse to steer while moving, I prefer having a set of keys for turning and strafing. The D-Pad isn't very effective with how I like to play as there is no easy place to add strafing and turning keys in. To that end, I find it very useful for handling my modifier keys. This lessens the number of places I have to reach to cast certain spells and groups them together in a method I find easy to use and remember. Because of that, I can trim down my key presses to a manageable few that are easy to recall as just a thumb position + key.
If my most common spam spell is Incinerate, and I get the occasional Soul Fire proc I can continue hitting button 4 and just roll my thumb up on the D-Pad to trigger the Soul Fire spell on my next cast instead of Incinerate, all without breaking my stride. It helps make for a fairly smooth rotation.
But again, that is how I enjoy playing.
Sep 30th 2011 2:43PM It works for casters, and melee. I also play a rogue. Trust me, with this particular device the D-Pad isn't very good for moving. It isn't very intuitive given how it is positioned and with how movement works in a game like WoW where striffing is important. Using it for a modifier key setup is great as you still use the standard movement layout of qweasd while having access to your modifier without having to adjust your hand positions.
I read about this setup not long after having bought the Belkin n52te, and have been playing this way for the last 2-3 years. It works and it works well.
Sep 30th 2011 1:55PM I have the Belkin N52TE.
The D-Pad has it's uses, just not for moving around. instead, here is how you use it.
Disable the diagonal controls as they are very difficult to accurately hit, instead keep only the up down left and right points active.
Next, set them up like this:
up maps to alt
left maps to shift
down maps to control
right maps to space.
The thumb button under the D-Pad maps to tab.
The button above the D-Pad maps to your push to talk.
Remap buttons 234, 789 to qwe, asd on the keypad portion so you have your strife and directional arrow movement keys. Remap all the remaining keys to numbers 1-8
Now, when you play, you have a familiar directional key layout, and fairly easy access to 8 additional keys on your bar, your thumb controls jumping and modifiers.
Setup your spells like this (warlock example):
4 = Chaos Bolt
shift + 4 = incinerate
alt + 4 = soul fire
control + 4 = shadowbolt
Essentially combining all your "bolt" or DD spells on one button 4, and swapping them by hitting your D-Pad. It is easier to remember where each spell is when you group them in this manor. Try combining your common DoT spells, your Drains, AoEs etc...
Sep 9th 2011 5:32PM Actually, Coco no. It doesn't make me wonder if we'll be seeing tentacles in the Deathwing fight. If you read Blizzards description, they reference Ulduar's General Vezax as the inspiration for this fight, not Deathwing. It does make me wonder if each of the sets will be targeting random bosses from all of the various raids in the game though.
Personally, i find this set hideous. I remember when Warlock gear made the other classes jealous... /sigh
I still have my full Felheart set and fully plan on Transfiguring all my gear to look like it.
Jul 8th 2011 6:11PM Oh god, please stop typing "belf" I'm gonna be sick.
Jul 8th 2011 8:19AM Honestly, why would a Night Elf want red hair? It would look god awful against those skin tones. On top of that, Night Elves are creatures of the.... wait for it.... night. Red hair just doesn't suit them. This isn't an issue of matching the colors of your armor. As far as I am concerned, it is the armor that should match the race.
Just because I design a new T-Shirt that doesn't look as good on you as on someone else, doesn't mean you need to run out and change who you are just so you can wear a shirt.
In my opinion, if you want an elf with red hair, roll a Blood Elf.
If it makes you feel any better, artistically it's often good to throw a cooler color in when your main color scheme is warm.
Jun 15th 2011 2:50PM So the Alliance start at Astranaar in Ashenvale and march to the Barrens. The Horde start at the Ramparts in the Barrens and wait for the Alliance to join them? I'd have like to have seen both factions starting apart then travelling to and meeting each other at the gates to the Barrens. From there, progressing as one to Ratchet/Booty Bay.
Symbolically it would represent people on both sides of the issue making a journey of acceptance and then proceeding, united, together for the future. As it stands now, one group will be waiting on the other to catch up before moving forward.
Just some thoughts.
Jun 8th 2011 5:34PM Hmm... Your first "truth" is off.
The first raid in WoW was Black Rock Spire, and it didn't require 40 people to run it. Even early on in Vanilla we had 20 man raids as well.
I don't think there ever was a point in time when 40 players were required to form a raid in WoW, only if you had more than 5 players was a raid required.