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  • Barovia
  • Member Since Aug 7th, 2009

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Recent Comments:

Know Your Lore: War of the Ancients, part 2 -- Time after time {WoW}

Feb 16th 2011 11:12PM I agree.
I thought there was more than enough evidence of the titan's 'leavings' to support them having visited Azeroth, at least once. The well of Eternity may have even been used as the original gateway for the titans to enter, they just 'closed' it on leaving (thus needing power to re-open). If the twisting nether is some sort of prison plane or a hell(how about Ner'zhul?), then it would certainly take some effort to 'break' the walls, even though you already have the door.

The Light and How to Swing It: Pre-raid gear for holy paladins {WoW}

Dec 20th 2010 12:07AM In regards to
"The best way to level with them is to quest through Vashj'ir, which may or may not be fun for you."

Just a thought.... based on my own shallow search of WoWhead.com and my own experience leveling through the zones, you actually get more Earthen Ring rep from Deepholm. Deepholm has about 9k rep with Earthen Ring, whereas the Vashj'ir zones only award in the order of 4k

Twilight Highlands has about 5k rep with Earthen ring as well.

Know Your Lore: Theradras, Zaetar and the centaur {WoW}

Dec 1st 2010 4:31PM Speaking of the Centaur, do we know who currently rules the Mauradine Tribe?
I have recently played through Desolace and couldn't find a mention who ruled it.
I assume that the previous Khan (Hratha) was killed by heroes (old desolace quest chain) as were Khan Jehn (Magram - replaced by Khan Kammah), Khan Shaka (Gelkis - replaced by Khan Shodo) and Khan Dez'hepah (Kolkar - replaced by Khan Leh'Prah). The Galak tribe have their Khan in Thousand Needles (probably a new name, but we never knew the old one anyway). I stealthed around the valley of spears looking for him/her but never found any sight.

Know Your Lore: The origin of goblin and worgen death knights, page 2 {WoW}

Nov 10th 2010 5:35PM What baffles me, and obviously a few other people is why Blizzard doesn't just claim that going through the dark portal upsets things "temporally" speaking. In other words you are always going through the dark portal and arriving at X point in history. Hence all they need to do is set up a portal (again portals have been known to be suspect time wise) from Shattrath City(say) directly to Northrend (I understand that they are removing the towers/Stormwind harbour anyway). It would also make sense to adjust the final Death-Knight quest to send you directly to Outland (start outside the dark portal) and have to speak to Danath Trollbane/ Nazgrel to be accepted into the Alliance/Horde.

Cataclysm druid, rogue, priest and shaman talent previews {WoW}

Jun 10th 2010 1:01AM @Oriflame

I can see the point of that totem, making it more reliant on skill, giving you something that increases your effectiveness as you get better timing, and rotations. However this talent in question, I don't see this as increasing much effectiveness... is a 25% increase in one spell worth the cost of a global cooldown? Fully worth 5 talent points?

The same question applies for the druid:
Fury of a Stormrage (3 points) - You have a 5/10/15% chance when you cast Nourish or Healing Touch to cause your next Wrath spell to be instant cast and cost no mana. Fury of Stormrage lasts for 8 seconds.

Why is the healer casting damage spells?
It is more fun, of course it is.

Cataclysm druid, rogue, priest and shaman talent previews {WoW}

Jun 10th 2010 12:19AM this was meant to be a reply to what Lemons said

Cataclysm druid, rogue, priest and shaman talent previews {WoW}

Jun 10th 2010 12:15AM That was actually along the lines of what I was thinking... the dps done is negligible and all it means is another button to push, one that is not particularly related to your given role. It baffles me as to why blizzard think this is a good mechanic (I Heal on a holy paladin and have to be throwing a heal every GCD to be effective).
Maybe this is a talent more designed for PvP, but then why would it affect mana? In my experience If you go OOM in PvP, you are dead anyway.

Hence why I can't understand what role this talent would serve. Maybe I am missing something?

Cataclysm druid, rogue, priest and shaman talent previews {WoW}

Jun 9th 2010 11:09PM I have to ask... what is up with this??

"Focused Insight (5 ranks available) - After casting any shock spell, your next heal's mana cost is reduced by 15/30/45/60/75% of the cost of the shock spell, and its healing effectiveness is increased by 5/10/15/20/25%."

Suggesting that all healers should be throwing dps in their rotations akin to Paladin judgements?

Blood Pact: Truth, science and flying monsters {WoW}

May 26th 2010 11:47PM Just a thought, but blizzard already has the ability to do both "in the claws of" and "on the shoulders of" animations... when you take a flight from the Death's Rise in Icecrown you are put in the claws of a Gargoyle. Similarly in a couple of quests for the Sons of Hodir you ride on the shoulders of the Frost Giants. It would take very little effort in terms of development for either of these to be used for the likes of a doomguard or demon model. Also the idea of turning into a swarm of bats, kind of like a mix of the Dreadlord death animation and the shadow-priest dispersion sounds too awesome. The real effort I think that blizzard refer to is that of developing the quest line. Class specific quests quickly dropped off after vanilla, with only the much loved druids maintaining it through to BC(admittedly I have a warlock main and few other classes so I wouldn't really know about class specific quests or if there is still any floating around).

Two Bosses Enter: Ymiron moves on; Eregos and Loken rematch {WoW}

Jan 27th 2010 6:33PM I am going to have to give this to Loken, despite being a Thug, he is far from stupid, and given that it plays out a little like this:

The mighty Eregos graces the thunderdome first, his powerful dragon countenance spreading awe amongst the viewers. Vast numbers of his phase shifted brood wait on the astral plane for their masters call. With a boom that rattles the dome, Loken enters, and all look around as they feel the sense of wrongness in the air. True to form Loken has contrived a way to make the air in the thunderdome heavier than normal, removing the mighty Eregos power of flight and bringing a means of equalizing one of the dragons advantages.

Without waiting for any signal Loken crackles off an arc lightning at the Ley Guardian, the heavier air somehow enhancing this blast and wreaking major damage to the elder dragon. Eregos responds with an arcane volley, but his channel is interrupted by Loken's pulsing shockwave, only getting a couple of blasts off on the fallen sentinel.

The Ley Guardian then summons his whelps and plane shifts, Loken however is far from the whelps point of entry and his pulsing shockwave destroys them all too quickly. Loken is too canny and treacherous to be caught by the slow moving arcane anomalies and positions himself far from the Ley Guardian, preparing another arc lightning for the dragon when he shifts back.

The dragon elder enrages and fires of an arcane barrage as he phases back, taking damage from the arc lightning but closing the distance quickly on Loken. The fallen sentinel prepared for this switches to the lightning nova, and despite taking heavy damage from the guardians enrage catches the Dragon in the full empowered glory of the blast. The dragon, shaken and unable to fly hastily summons more whelps and plane shifts. Loken arc lightnings again as he ducks and weaves to get around the anomalies, and away from the whelps. He succeeds for the most part, but is still badly wounded and has little time to prepare for Eregos' return

Between the last blast of pulsing shockwave and the arc lightning Loken catches the elder dragon on his return, a closely fought match, but still going to the deceitful and treacherous Loken.