Mar 27th 2012 12:40AM I see where you're coming from, but I agree with Boobah's point. Making it a glyph means you kind of have to plan on what you'll be doing ahead of time, and I don't see why anyone in a dungeon or raid would plan on "sort of tanking." I think most players are going to want people to continue to specialize; as you say, "if you want to tank, roll a tank." Inversely, I think most players will expect Demonology Warlocks to stick purely to dps.
The extra survivability will be nice for going back through old content, but I'm still unsure what Blizz expects Warlocks to do with extra threat generation attached to a glyph. Eh, it's a beta. Let's see where it goes.
Mar 27th 2012 12:12AM Heh, fair enough. I suppose I'll amend my comment: is that the sort of thing Blizz really wants to encourage? ;)
Mar 27th 2012 12:10AM Heh, fair enough. I suppose I'll amend my comment: is that the sort of thing Blizz really wants to encourage? ;)
Mar 26th 2012 11:54PM I'm not angry that Warlocks won't be tanking, I'm honestly just a bit puzzled as to what purpose the glyph has. If it were just for added survival -- for soloing, or what have you -- I'd completely understand. Extra health, damage mitigation, and what have you. But why a taunt? Why extra threat generation? If Demonology Warlocks really are inadequate as honest-to-goodness tanks, and said tanking mechanics come from a glyph, I have trouble seeing a broad application for this.
If a tank deserts a 5 man instance, I think most groups would wait for a proper tank instead of forging on with what would be a subpar Warlock "tank" (and only four total players). If a tank dies during a 5 man, the Warlock can't switch glyphs on the fly the way a tanking class can assume a different stance or presence, and he couldn't have it active ahead of time because he'd be competing for threat (and he'd have lower dps). If a raid is being organized, no one's going to let the Warlock off-tank if there's someone who can do the job better.
I'm not jumping down Blizz's throat or crying betrayal or anything. I'm just confused as to what the practical use of this glyph will be. But who knows? Maybe glyphs will work in a totally different fashion when Mists comes out. Maybe the threat stuff'll be erased. As it stands, though, I think this glyph is kind of between worlds.
Feb 20th 2012 11:02PM I never played the Warcraft (I-III) games; I started WoW near the tail end of Burning Crusade. When I saw the trailer for BC, I thought, "wow, that guy with the blindfold, horns, and wings looks really interesting. I wonder what his deal is!" I eventually quested my through Outland, and came across almost nothing that tied in with "that guy" (I wasn't a raider). By then Wrath had come out, and I moved onto that content; in contrast, Arthas was all over the place! I was very confused as to why the bad guy of the newer expansion was very visible and menacing, while the bad guy of the last one was essentially non-existent. I finally discovered WoW Wikki and read up on Illidan there. I was very disappointed that I never gained anything about his character through playing the game itself. I'd really like to see him brought back with some deeper storytelling.
Oct 26th 2011 3:34PM This is my first time putting a question to The Queue, so I hope I'm doing this right...I just ask it here in the comments, right? Anyway:
- Am I right in understanding that demons aren't permanently killed, but rather banished into the Nether? Does this effect Demon Hunters at all, considering we resurrect one in that Blasted Lands quest chain? What would either of these points mean for Illidan?
- Illidan's magic sight lets him see all magic effects directly and plainly. This seems to include the ability to see through magical illusions; ie, he immediately sees through your disguise at the end of the Netherwing faction grind. So, shouldn't he be able to see through our disguises in the upcoming Well of Eternity dungeon?
Oct 22nd 2011 7:46PM Oh, and bringing Illidan back would go beautifully with adding Demon Hunters as a new class. :)
...Apparently my posts have just turned into my personal wishlist. While I'm at, make ethereals a player race, Blizz! :D
Oct 22nd 2011 7:36PM ILLIDAN! HURRAY!
Y'know, I understand the arguments against doing this -- that it'd cheapen his death (a la Kael), that it'd be contrived, etc. -- but Illidan was in WoW so little that I find myself wanting him back anyway. He shows up at the end of the Netherwing quest line, as a raid boss, and barely anywhere else. His motivations are murky at best...I get that he was raising an army to defend himself from the Legion's retribution, but why was he a despot? He didn't strike me as the sort to rule a bunch of land just for the heck of it. I mean, the guy's age was in the quintuple digits; would ruling the dispossessed inhabitants of Outland really hold that much attraction? I figured he'd find the land itself far more interesting; he and it are both amazing melting pots of all kinds of different magic. I could've seen him building a new Well of Eternity there, harnessing the raw chaotic magic everywhere, trying to manipulate the magic to rebuild Draenor, and so on.
Really, I'm not so much upset that he was killed as I am with how he was handled. Oh, and regarding a way to bring him back: aren't demons relatively easy to resurrect? I think they only die permanently if you do it on their home plane, or something like that? Illidan's a demon, or at least half demon. Blizz could run with that.
Sep 1st 2011 9:22PM As an Everett-tonian (or whatever) with lots of friends in Seattle, I personally find the Seattle-Everett distance to be a bit over-hyped. The AFK's more in southern Everett, as well. A 20 minute drive in decent traffic from north Seattle.
And yes, the AFK totally rocks. :)
Apr 30th 2011 8:17PM Poor Shattrath...poor BC, in general. Out of all WoW's content, I love BC's style the most. I just wish the gameplay and storytelling held up better compared to Cataclysm-Vanilla, Wrath, and Cataclysm 80-85. Hopefully Blizzard doesn't take more than a year or two to facelift Outland.