May 1st 2011 8:19AM @Fletcher: Whatever keeps you occupied for the 20 min long queue as DPS. Drinking tears seems more healthy then doing air loops in Orgrimmar while waiting.
May 1st 2011 3:44AM I like it because it's easy even for a raider like me, but still you people treat it like it's something hard. Feeling smug and superior to others is a great feeling, that's why I come here so often.
May 1st 2011 3:33AM Yesterday I had to queue for 3 min as a tank, I wonder if it's because of this or CTA. I'm not happy with it, as it's a 1800% longer queue then before the patch.
Apr 28th 2011 6:22AM The feral bug made us viable again on single target. But with the new swipe I can't stay mad, only the boomkin beat me on Maloriak hc.
Apr 25th 2011 7:34PM Instead of the first attack doing insane numbers you now get a ~20 sec buff for all attacks. But ferals are still very strong here, since a rip at 1 sec left still gets the full benefit.
The thing with the MC is that you can get it again before the old buff runs out, so you can continue stacking it and that's when you do insane damage since the buff stacks up exponentially.
Apr 24th 2011 6:34AM You are not allowed to say anything negative about Blizzard on this site because they are the gods that made everyones favorit game, so it would be blasphemy.
I find it pretty immature to downvote a valid opinion just because you don't like it. Because go out and search the internet and you'll see how many faults a lot of bosses had because they obviously hadn't been tested at all.
Valiona10hc's adds had the same HP and damage as 25-man.
Maloriak's adds on heroic 10-man had a crazy amount of HP compared to normal, not at all as %-upscaled as 25-man.
All fights with interrupts required as many interrupters on 10-man as in 25-man, gimping the raid a lot.
There's a lot of other faults, in 25-man heroic too, but these things are so obviously as soon as you start the fight they couldn't even have been tested. Now, 4-5 months after release when Blizzard have gotten the data from live servers, things are starting to look balanced. There's only one broken fight left and that's Sinestra, where even after the 4.1 fixes wrack will affect the same amount of people in 10 and 25-man. Having a very dangerous dot ticking on 8 people is a lot more stressful for 2 healers then 5-7 healers.
Now go ahead and write a reply if you disagree instead of downvoting, otherwise I'll take it as you don't have any arguments and are just a fanboy, just like the people downvoting me before.
Apr 23rd 2011 11:09AM Doing what? Getting a QA team? Blizzard have done this because the current hardcore raiders had to beta test Blizzard's bosses on live servers, which I can tell you is unacceptable.
This is a good sign by Blizzard, but really they should already have had a QA team capable of testing all content before t11 was released.
Apr 15th 2011 5:04AM Normal mode Slabhide is quite hard still on my druid, but I've soloed him a couple of times.
Apr 13th 2011 4:27AM Those were the days when you after a good HC run would be added and add people as friends so you could easily get a good tank, healer or CCer. While I'm in a guild now and can't stand pugging anything else then BH with randoms, back then I was guildless and just got by by making connections in those HCs that would make me get invited to raids and other stuff.
I miss the server community. These days we're mostly just in our own guilds, with some alt raid pugs being done with known guilds on the server.
Apr 13th 2011 3:56AM Haha, overall on most fights it's gonna be balanced I guess, but the burst with berserk, holy shit! Now they just gotta fix our single-target DPS scaling since we start falling behind badly in hardmode gear.