Jan 5th 2012 12:34PM @Gaugamela Well, it had one absolutely gamebreaking bug that absolutely needed to be fixed. The Disco Inferno bug. Which is why this patch was pushed out so fast.
Dec 7th 2011 12:06PM The problem with these is that there are no NPCs to talk to, and there's no story behind the quests themselves. It really plays up the weaknesses of the game.
The reason a lot of people were attracted to Rift was that it had these incredible stories to tell. They really need to focus on getting people more involved in their stories.
Dec 6th 2011 5:10PM Yeah, they are totes scarlet for each other.
Dec 6th 2011 10:55AM Because why would they want to fool around with the buggy hassle of a browser gateway, when they can integrate the spyware directly into the game.
Nov 23rd 2011 11:14AM Ugh... 3.5+ ruleset. No thanks.
Nov 22nd 2011 3:05PM Want the Corgi...
Nov 17th 2011 2:44PM Just don't head over there at level one like they did. It's very much an end game zone.
Nov 16th 2011 4:28PM @tavtav Not just crafters, but Builders. Read up on them. Builders are the social path. They create in game elements that are used by all the different paths.
Oct 20th 2011 10:12AM So I guess this means that Hanbit is going to follow through on their threat and pull out of the RoM contract?
Oct 17th 2011 6:05PM Maybe they'll finally invest in a web-presence that isn't completely crummy.