Jan 6th 2011 11:52AM It's been shown conclusively that NPCs can at least spirit res.. Azuregos did it every time someone came by looking for his sinew. A storyline in Ashzara covers it (he disappears because he decides to hang out with the spirit healer instead of rezzing)
Dec 23rd 2010 4:00PM I like card games.
Dec 22nd 2010 11:14AM Is it possible to tame a Blackwald Fox before leaving Gilneas? There doesn't seem to be a Stable Master and you don't have a second pet slot until 18.
Oct 9th 2009 2:03PM Playing the Half Life 2 Episode 1 Commentary mode, there's one spot where there is an enemy who shoots you from behind early on, and then runs away out of range. The entire purpose for this enemy is to get you to turn around so that you notice the giant airship flying out from underneath it and then over your head.
Aug 16th 2009 1:55PM It is true that "increase by 100%' is doubling, and "200%' is tripling, and "130%" is 2.3'ing. That's how math works. 100+100 is an increase of 100, leaving 200 which is 200% of the original and a 100% increase. "Increase by" is an addition. For example, 15% sales tax increases the price "by 15%" - a 15% increase in price.
To put it another way, if the oriignal cost is 300, and you use something that "increases the mana cost by 200 per cent" - it means it increases the mana cost by 200 for every 100 "for every 200") - giving us a final mana cost of 200+200*3 or 800. "increasing two 200%" or "200% of the original" ends with "200 per 100" - or 600, which is the original value.
That said, the actual spell increases by 100%/30%, not 200%/130% as the tooltip says: it's actually an error in the tooltip. It should say "increases the mana cost TO 200%' instead of what it currently says.
Aug 13th 2009 1:31PM Ah, as a mage I didn't know that, but that just is it: as a mage it doesn't help at all.
Aug 13th 2009 1:21PM Hit's an annoying stat because, due to buffs and whatnot, your cap can change, and the difference between hits for heroics and raids is in the hundreds.
Also, Hit *caps*. I think that hit should give SOME benefit past the cap, just so you don't have a situation where getting MORE hit is actually a BAD thing. Maybe if it increased damage by one per or increased crit or something, I don't know, but requiring an EXACT amount of hit that can CHANGE independently of yourself is just silly.
Aug 11th 2009 1:50PM Does wintergrasp not have phasing? Only one side can see Revanants so I assumed there was some phasing going on there.