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  • Cheezey
  • Member Since Aug 13th, 2009

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Recent Comments:

Breakfast Topic: How realms evolve (or don't) {WoW}

May 28th 2010 10:38AM Funny how the level of Ninja'ing went up dramatically on Frostwhisper ever since the alliance started haemorrhaging players to the horde...

I've played on nothing but PVP servers since WoW was released, more so because friends prefer playing on them than out of personal preference. Back in Vanilla they had a point, especially prior to the introduction of the BG system, but in this day and age I can't help but feel they are an incredibly redundant part of the game. A servers community effectively used to revolve around the fact it was constant faction v faction pvp isolated on a single server. Since the move away to cross-realm battlegrounds, and now dungeons it really isolates the community side of things towards raiding on your faction.

In Vanilla part of enjoying PVP so much, at least for me, came from facing the same people week-in-week out and recognising so many names from the teams you were facing. Now I walk around the servers I have characters on and barely recognise a single name.

It leaves PVP servers at present feeling like little more than a griefer's paradise.

Western Plaguelands not so plagued anymore in Cataclysm {WoW}

Mar 1st 2010 8:37AM No more cauldron quests? :( Some of the quest chains in and around WPL are some of my favourites in the game. WPL and EPL have always been the leveling highlights for any character I've ever leveled, will really be a shame to potentially see some of those quests go.

Breakfast Topic: When is it too much WoW? {WoW}

Jan 3rd 2010 5:44PM I'd agree with the quitting, or at the very least not playing, when it gets to stage when your only doing things because they can be done - as opposed to doing it for enjoyment.

I often tend to "spread myself to thin" by playing multiple chars and trying to do dailies, heroics, etc to the point when it often dawns on me that I'm not enjoying doing it that much - but simply am doing it because it can be done!

The game is insidious for consuming time, its almost as if you just slowly don't notice it happening. I find it will then ramp upto a point where it flips that switch in my head that snaps me back to reality to realise how much time im spending playing. A break from wow normally follows this realisation.

The Daily Grind: Will you be checking out Cataclysm? {Massively}

Aug 25th 2009 12:43PM I feel rather torn when I look at what the expansion has to offer. I'd played from the beta through to a couple of months after WOTLK launched before finally succuming to burnout. I get the distinct impression looking back as well that for a long time it wasn't so much about being in love with the game itself but merely sticking around to spend time with a great group of people I had gotten to know.

The irony is that post Vanilla this game has slowly been losing something, at least for me, that really grabbed me and kept me wanting to come back for more. Outland and Northrend, whilst holding a significant place in warcraft lore both felt rather disconnected and lacking in spark compared to some of the Vanilla zones. They were much more rounded, in leveling progression/quest quality etc, but even though those zones are easier to get to grips with they just felt so much blander with the feeling of being hand-held everywhere.

There was something about the self-discovery of an out of the way quest, place, or having to piece together the puzzle for yourself that has created a special place for some of the Vanilla stuff in my heart. But then again I remember what it felt like first getting to grips with the game, it took me nearly a year to get really upto speed on what was what, where to go, and what to do, and in reality I did get frustrated many times in that period.

The coming changes for the zones/leveling/zone-progression in leveling look both as if they might be able to do the justice the zones and earlier leveling finally deserves. If I put my Nostalgia aside even I can see its a needed change, but it really is beginning to feel as if this isn't "My Wow" (which I can see at least some others are feeling here).

It's also a little annoying that they decide to change all this after 5 years, as I've got pretty much every class at 70-80 already! Hell that even includes duplicates on both factions.

One that really puts me off going back to WoW is that it would mean an encounter with the main problem wow has always had, the playerbase. I think its a part of what made me enjoy Vanilla so much more, that the community felt better and stronger (at least on my server) than it has ever done since. I think that fell apart with the Cross-Realm Battlegroup changes, and whereas I got to know so many people from PVP in those days, now there are so many "Johnny Randoms" out there it doesn't suprise me that the communities have gone down the toilet.

The game seems to have descended into elitism, despite most of the changes attempting to open the game up to everyone, with typical use of the achievement system as a litmus test to see if your sutiable to go to Heroic X the norm these days. Oh and then apparently the part of the game most people seem obsessed with these days collecting Non Combat Pets and or Mounts and posing in Dalaran with them...

The purpose of Achievements, and how it's changed over time {WoW}

Aug 13th 2009 4:11PM I've run across more problems with it than any upsides to it really. I've quit playing recently in some small way as a result of it, I found that the server I played on it was impossible to pug anything without having some form of achievement to get on Raid X,Y, or Z.

I don't really blame people for using it as a litmus test for prospective group mates, I mean it's there so its going to be used, what I really got frustrated with was the level to which it was used.

I've been in guilds, raided extensively in Vanilla, TBC & WOTLK, played all but 2 classes at max level, and would consider myself competent in any of the roles in a group, but none of that matters to some if you don't have Achievement X in the eyes of some.

So for a casual who would like to raid on the odd occasion, they are more likely to be a hinderance than a blessing.

As an an Alt-o-Holic I find the achievements system to feel somewhat less rewarding as well, where are the "account" achievements? Leveled X, Y, Z to 60/70/80 etc? Mehh it doesn't really matter I suppose, seeing as at the end of the day its still pointless nonsense that doesn't really mean anything! Just another time-sink to keep you sucked in.

Onyxia returns in Patch 3.2.2 {WoW}

Aug 13th 2009 6:15AM Part of my likes the idea of reviving old content in this manner, part of me hates it.

I raided a lot in Vanilla, and I guess raids like this one hold a fonder place in my heart for some reason. Onyxia perhaps particularly so I as I had my own mini-blowout on vent one raid... don't raid with muppets it really isn't good for your blood pressure!.... but anyway, Blizzard are going to be damned if they do and damned if they don't on a move like this I figure.

They were pretty staunchly in the camp of "It's old, it's not being changed yadda yadda", so the sudden revamp of an older instance opens a bit of a can of worms. We'll start having people ask for more revamps of older content, Heroic This/That etc, and they'll have little excuse as to why they won't do it after Revamping Onyxia.