Feb 3rd 2010 7:29AM The whole stigma of WoW being too "easy" is largely due to the fact that the game has been watered down so much over the years. Raiding BC and even preBC were totally different situations than raiding Lich King. I'm not sure how anyone can call raiding "hard" when with the exception of hard modes everything is PuGable and even some of those were getting PuGged. People used to have class roles, what ever happened to that? Mages and hunters needing to kite, needing to use CC on boss encounters, there's a lot of things that used to add to the difficulty of a boss encounter outside of the standard "don't stand in fires, kill the adds, spread out and don't get cleaved."
The other thing that's probably led most to WoW's "easy" mode is the fact everyone and their mother over gears everything they're doing to compensate for some peoples lack of ability to play their class. This boss fight requires X healing, Y DPS and Z tank HP but these people still can't do it; so let's give them ever better stats on the gear they get prior to getting here so they can! That seems to be the mentality that Blizzard has taken on raiding nowadays. The people in a solid raiding guild at this point are so geared out to the point where new content rolls around it's a matter of learning the proper dance steps, there usually isn't a question if their gear is par enough for the fight. Your HP and MP used to feel like a finite resource now it's almost a non factor.
I personally feel that the overall difficulty of WoW has diminished somewhat over the years. Now I don't feel that it's necessarily "easy" due to the fact you still have the people elemental involved in raiding to account for and some of the fights are gimmicky for added difficulty; but I do feel like the caliber and style of the boss fights have been lowered to a more easily attainable bar for the general public. Which you can't really blame Blizzard for wanting to cater to the masses because who doesn't want to me wrapped in epics?
Nov 12th 2009 7:59AM Amidst the crying just throwing it out there when would that mace be better than the sword for a holy pally?
Nov 12th 2009 7:46AM Crappy T9 set bonuses? Mages all the way! Woo for bonuses to my armors the 5% crit is nice but kind of lacking I think for a 4 piece. Hopefully our T10 will have some better things going on for it as well. I feel bad for the rogues new armor set... I feel like unless those set bonuses were amazing I'd be trying my hardest to get nonset pieces so as not to look completely ridiculous.
Nov 10th 2009 8:51AM From being a casual raider since vanilla I can honestly say the PvE train has changed a lot since then. Raiding used to mean a lot, carrying that Azuresong Mageblade, Aurastone Hammer, or your Ash'Kandi were status symbols. Having your full T2 was relatively difficult to achieve given the 3 instances you needed to run to acquire it. Upgrading from a blue to an epic was a gigantic upgrade even T1 to T2. Now all epics are it seems is another piece of gear to marginally increase your performance, it's the norm. I'd like to see the game scale reduced so the numbers aren't so meaningless anymore.
Giving 5/10 man versions of Arthas is all well and good to cater to every kind of player, but shouldn't end game content feel like an accomplishment not just another loot pinata? I'm not against epics to feed my E-ego but make them mean something again.
Nov 3rd 2009 1:05PM I feel like the only real feats of strength are ones that forced you to be good. The Amani Bear Mount being one of them. Most people who had bear mounts were in pretty good guilds that earned the right to have them. Unless it's a super old achievement level 60 Ony hardly counts since most of the WoW populace rushed to go kill her before the change just to get that particular feat. The old legendary weapon quest lines, the old PvP titles, realm firsts, opening AQ, defeating the original Ony at level 60, these are real feats of strength. I'm not sure why attaining farmable mounts and things of the like count but I guess that's just part of Blizzards system. And hey I could be wrong but to me a feat of strength is just that, not going to ZG over leveled and over geared and farming bosses for mounts.
Oct 28th 2009 1:57PM My 2s partner told me about the WoTF nerf last night and it almost made me want to cry. As an undead mage a lot of the time it's clutch to have those 2 breaks. And at all you people who think WoTF is an Every Man for Himself kind of racial, maybe you should go read what it actually does first? Like someone said at the beginning of this it breaks 3 things; sleep(survival hunters), fear(priests and locks), charm(locks with a succubus). That's it. Maybe if it broke everything else it would merit the shared cooldown. As if the duration nerf forever ago wasn't bad enough? So now you WoTF to break one of the 4 CCs that can hit you to get globaled in the following stun instead of being able to trinket? Way to make probably almost every undead want to race change to get more utility out of their racial. Has there even been any blue posts about how that's even justified? If the race change wasn't ridiculously overpriced for what it is I'd probably go BE right now.
Oct 14th 2009 7:11AM I'm curious to see whether or not the frozen core change will actually make it live. I'm not against buffs for my class but I'm a little skeptical about a PvP buff making it live at this point. DIBS if it does though! We mages have been gettin quite a bit of love the past few patches! Keep it up!
Sep 18th 2009 10:05AM I wouldn't go as far as to call WoW a better game than it was, it's definitely easier. The bar has been lowered to cater to a caliber of players now that barely need to know anything outside of a 123 rotation regardless of role as far as PvE is concerned. Raiding is all about knowing the proper 'dance' moves and avoiding AoE damage. It's understandable though for Blizzard to cater to the majority of the player base where the par is lower and those that excel at what they do truly show it. Everyone is so over geared for the content they're progressing through it's disgusting.
Sep 18th 2009 9:21AM I miss some of the more intricate trash pulls from BWL or BT, or even HMgT. What I don't miss is the endless trash of MC. I'd like to see the final raid instance of Wrath have some kind of trash pulls that require thought and a degree of skill and knowledge of your class involved in killing them. Knowing your class expands beyond knowing your DPS rotations. I've played a mage since vanilla with the exception of BC where I played a prot warrior, but anyway I've seen mages and hunters that can't kite Gluth adds. I mean really? CCing is pretty much a dead art at this point in the game so seeing that brought back as a necessity in a raid would be nice and give the classes that can a little more value in a raid besides just being another DPS.