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Recent Comments:

Two Bosses Enter: Echo of Baine vs. Echo of Jaina {WoW}

Mar 12th 2012 7:16PM Baine's an obvious choice here. Every time Jaina blinks away, Baine gets charged by lava. Plus, his weapon throws knock her off the platform, delaying her casts and damaging her with lava. I'll just assume that there's an unlimited number of platforms though, otherwise this fight would be too easy for Baine.

WRUP: A star-studded event featuring Power Ranger David Yost {WoW}

Mar 10th 2012 6:06AM Me for almost the entire game: "This is great! Combat much smoother than before, characters are better developed. HOLY #%#@ AM I FIGHTING A REAPER WITH A [REDACTED]?"

Me at the end of the game: "WTF IS THIS?" The final cutscene was just bizarre. Replayed it with all three choices available to me, all sucked imo. It was all so confusing. I just can't believe

ME3 was really the best game I've played in awhile if I don't count the ending. Just don't get me started on the green eyes.

2 crafting professions that won't make you rich {WoW}

Mar 4th 2012 8:56PM Regarding engineering, It makes me really miss being a engineer/enchanter combo at the start of Cataclysm. I was pulling in 1500g in profit for every helm I d/e'd. If I had realized just how much gold I could have pulled in by disenchanted the boe helm, I easily could have brought in 100,000g just from that work. Nowadays, I'm lucky to get a couple hundred gold for a pet or maybe 100g for a scope. Of course, once the zuls came in, out went the only real source of income for engineering for me.

WRUP: The Price, in this selected instance, is probably not right {WoW}

Mar 2nd 2012 9:50PM Oh hey, the new lock columnist has been indirectly announced. Mages prep...oh wait, that's supposed to be a secret, ain't it? Never mind anyone, never mind, no plans for elimination of all warlocks over here. Just a rock. Just ignore that rock, K?

Ghostcrawler explains stat changes in Mists of Pandaria {WoW}

Mar 1st 2012 11:41PM The curve on Defense and Power is not going to be anywhere near as high as the curve on resilience that exists today. People in ilvl 400 gear are still going to wipe the floor with people in ilvl 333 gear, it's just that it'll be easier to start out in PVE and get gear that is somewhat close to what PVP'ers have, unlike today, where someone in ilvl 400 PVE epics is almost as weak and frail as someone in 333 gear.

EA clarifies Origin's ability to 'auto-add' games from other libraries {Joystiq}

Feb 29th 2012 4:47AM I know I don't trust EA. I recently tried to get some ME1 DLC installed. After a couple hours of forum searching, several emails to the EA support site, and several codes to enter, I just gave up. I do not trust them with anything and I'd prefer minimal contact with them whenever possible.

The last gasp of 25-man raiding {WoW}

Feb 24th 2012 3:33PM 25 man raiding guilds aren't really dying because of competition from 10 mans. To be honest, people are leaving this game and there are more guilds out there than players. It's not really any more challenging to get 25 people to work together than 10; it's much more challenging getting those 25 people in raid all at once. 10 man raiding is just a response to this, allowing groups that have lost people to keep raiding together.

Tipster unearths treasure chest of classic WoW raiding memories {WoW}

Feb 23rd 2012 9:16PM Well, a lot of people are just naturally nostalgic. There's a feeling you get when you play your first video game that later games just can't beat. For me, the Pokemon red version was the first RPG ever played. I know the game play, mechanics, and basically everything else is far and away better in later games but I just can't shake the feeling that the first game was the most fun for me.

It's the same with WoW. People will usually have their fondest memories of the time they first started and only see a decline beyond that. Yeah, the way raiding and pvp were set up was horrible and talents sucked and everything was unbalanced to hell but it was new and fresh and exciting. Now, for people that have been playing for a while, we've gone around the block a few times and it really just feels too familiar, too linear, too straightforward.

It's like walking down a childhood street. Yeah, they put new street lights in and they repaved the sidewalk and a couple homes were renovated. But you remember that one part of the old sidewalk that had chihuahua paw prints from the neighbor's dogs walking on it long ago. And that one home that belonged to one of your childhood friend's family that was bought up and replaced. Yeah, your childhood wasn't all that different from someone else's childhood in another time and place, but it was your childhood.

Give it enough time and you'll just forget all about the bad things in the past.

Spiritual Guidance: Priests, shields and AoE healing in Mists of Pandaria {WoW}

Feb 20th 2012 8:31PM The lower amount of absorb on spirit shell compared to heal may also be because of disc's mastery buffing it up more than holy's mastery would buff up heal. If SS absorbs 7k damage and heal heals for 10k, then, with a mastery value of 12 (which is going to be even higher in MoP with the 5 mastery buff), SS gets a 30% bonus and Heal gets only a 15% bonus. After doing the math, SS doles out 9100 absorb compared to 11,500 healing by heal (some of which may be overhealing).

WRUP: Tyler's Valentine's Day wish {WoW}

Feb 17th 2012 8:45PM ME3 multiplayer is a blast, too bad it's Origin only. I didn't really care before, considering that in the single player mode it doesn't matter if you have friends around or not, but with multiplayer integrated into Origin, I'm gonna have trouble finding people to play with. Oh well, the pug matchups can still be fun, and as long as the single player mode is fun, it'll be worth the buy.