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  • Vagrant Shard
  • Member Since Aug 22nd, 2009

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Recent Comments:

The Art of War(craft): What the new Cataclysm dispel mechanics mean for PvP {WoW}

Apr 9th 2010 12:10AM Picture. Source. Plox. Do it. xD

Official Patch 3.3.2 patch notes {WoW}

Feb 2nd 2010 5:22AM Heroics are hard... -_-

Patch 3.3.2: PvP healing change incoming {WoW}

Feb 2nd 2010 5:16AM It's kinda sad that prot specs are able to run around battlegrounds and put out respectable DPS whilst being adequately protected, whilst the healer, who will almost never kill someone, can't even afford the luxury of "strong" heals. Last time I checked, BGs promoted strong team play and coordination. If there is a healer, you focus it down. It is a sad day when a healer cannot heal himself through a single opponent.

BlizzCon 2009: Stats vastly simplified {WoW}

Aug 22nd 2009 1:03AM This is very interesting, and a huge step in the right direction IMO.

I wonder if Blizzard has plans to scale back DPS/HPS output all across the board. Perhaps they've started to realize that balancing a game where classes can hit a stead 7k+ DPS and bursts of 10K+ is near impossible to balance. In all honesty, I would absolutely love to see a return to the days of BC, where pushing 2K DPS was considered amazing. Such a change would make the game that much easier to balance.